Textdraw3 = TextDrawCreate(2.000000, 144.000000, "Name:"); TextDrawBackgroundColor(Textdraw3, 255); TextDrawFont(Textdraw3, 1); TextDrawLetterSize(Textdraw3, 0.299998, 1.000000); TextDrawColor(Textdraw3, 16777215); TextDrawSetOutline(Textdraw3, 0); TextDrawSetProportional(Textdraw3, 1); TextDrawSetShadow(Textdraw3, 1);
new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); Textdraw3 = TextDrawCreate(2.000000, 144.000000, "Name: %s", name); TextDrawBackgroundColor(Textdraw3, 255); TextDrawFont(Textdraw3, 1); TextDrawLetterSize(Textdraw3, 0.299998, 1.000000); TextDrawColor(Textdraw3, 16777215); TextDrawSetOutline(Textdraw3, 0); TextDrawSetProportional(Textdraw3, 1); TextDrawSetShadow(Textdraw3, 1);
error 017: undefined symbol "playerid"
warning 202: number of arguments does not match definition
new Textdraw3[MAX_PLAYERS];
Textdraw3[playerid] = TextDrawCreate(2.000000, 144.000000, "Name:");
TextDrawBackgroundColor(Textdraw3[playerid], 255);
TextDrawFont(Textdraw3[playerid], 1);
TextDrawLetterSize(Textdraw3[playerid], 0.299998, 1.000000);
TextDrawColor(Textdraw3[playerid], 16777215);
TextDrawSetOutline(Textdraw3[playerid], 0);
TextDrawSetProportional(Textdraw3[playerid], 1);
TextDrawSetShadow(Textdraw3[playerid], 1);
|
new Textdraw3[MAX_PLAYERS]; Textdraw3[playerid] = TextDrawCreate(2.000000, 144.000000, "Name:"); TextDrawBackgroundColor(Textdraw3[playerid], 255); TextDrawFont(Textdraw3[playerid], 1); TextDrawLetterSize(Textdraw3[playerid], 0.299998, 1.000000); TextDrawColor(Textdraw3[playerid], 16777215); TextDrawSetOutline(Textdraw3[playerid], 0); TextDrawSetProportional(Textdraw3[playerid], 1); TextDrawSetShadow(Textdraw3[playerid], 1); |
new Textdraw3[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
new
name[24],
string[30];
GetPlayerName(playerid,name,24);
format(string,30,"Name:%s",name);
Textdraw3[playerid] = TextDrawCreate(2.000000, 144.000000, string);
TextDrawBackgroundColor(Textdraw3[playerid], 255);
TextDrawFont(Textdraw3[playerid], 1);
TextDrawLetterSize(Textdraw3[playerid], 0.299998, 1.000000);
TextDrawColor(Textdraw3[playerid], 16777215);
TextDrawSetOutline(Textdraw3[playerid], 0);
TextDrawSetProportional(Textdraw3[playerid], 1);
TextDrawSetShadow(Textdraw3[playerid], 1);
return 1;
}
NewTextdraw3[playerid];
Textdraw3[playerid] = TextDrawCreate(2.000000, 144.000000, string); TextDrawBackgroundColor(Textdraw3[playerid], 255); TextDrawFont(Textdraw3[playerid], 1); TextDrawLetterSize(Textdraw3[playerid], 0.299998, 1.000000); TextDrawColor(Textdraw3[playerid], 16777215); TextDrawSetOutline(Textdraw3[playerid], 0); TextDrawSetProportional(Textdraw3[playerid], 1); TextDrawSetShadow(Textdraw3[playerid], 1);
TextDrawShowForPlayer(playerid,textdrawname);