CMD:wepzdrift(playerid, params[]) { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2737.6038,-1758.1714,44.2911); ResetPlayerWeapons(playerid); new str[100]; GetPlayerName(playerid, str, sizeof(str)); format(str, sizeof(str), "%s Has Joined 'WepzDrift'! Type /wepzdrift To Join Him!", str, params[4]); SendClientMessageToAll(0x0, str); return true; }
AddStaticVehicleEx(562,2767.40966797,-1736.52087402,43.97851944,176.00000000,-1,1,15); //Elegy AddStaticVehicleEx(562,2761.58129883,-1736.00927734,43.97433853,175.99548340,-1,1,15); //Elegy AddStaticVehicleEx(562,2755.37207031,-1735.49987793,43.97433853,175.99548340,-1,1,15); //Elegy AddStaticVehicleEx(562,2749.63818359,-1735.06958008,43.97433853,175.99548340,-1,1,15); //Elegy AddStaticVehicleEx(562,2743.67187500,-1734.69140625,43.97433853,175.99548340,-1,1,15); //Elegy AddStaticVehicleEx(562,2737.57226562,-1734.22790527,43.97433853,175.99548340,-1,1,15); //Elegy AddStaticVehicleEx(562,2731.61132812,-1733.87463379,43.97433853,175.99548340,-1,1,15); //Elegy AddStaticVehicleEx(562,2725.84252930,-1733.47241211,43.97433853,175.99548340,-1,1,15); //Elegy CreateObject(10623,2714.76000977,-1736.28198242,43.19015503,0.00000000,0.00000000,180.00000000); //object(pinkcarparkrd2_sfs) (1) CreateObject(10622,2685.28588867,-1681.94750977,39.59999847,0.00000000,0.00000000,41.00000000); //object(pinkcarparkrd1_sfs) (1) CreateObject(10623,2760.98095703,-1799.33532715,43.21479416,0.00000000,0.00000000,0.00000000); //object(pinkcarparkrd2_sfs) (2) CreateObject(10623,2734.54296875,-1866.60046387,43.26170731,0.00000000,0.00000000,270.00000000); //object(pinkcarparkrd2_sfs) (3) CreateObject(10622,2645.76904297,-1703.90478516,33.10923767,0.00000000,0.00000000,121.00000000); //object(pinkcarparkrd1_sfs) (2) CreateObject(10622,2617.79614258,-1729.02502441,27.40289307,0.00000000,0.00000000,41.00000000); //object(pinkcarparkrd1_sfs) (3) CreateObject(10622,2579.20117188,-1750.68835449,20.96745300,0.00000000,0.00000000,120.00000000); //object(pinkcarparkrd1_sfs) (4) CreateObject(10623,2585.72558594,-1848.91906738,11.98856354,0.00000000,0.00000000,269.99450684); //object(pinkcarparkrd2_sfs) (4) CreateObject(10622,2676.69140625,-1847.82434082,39.59991455,0.00000000,0.00000000,315.00000000); //object(pinkcarparkrd1_sfs) (5) CreateObject(10622,2652.86352539,-1828.71704102,34.99734116,0.00000000,0.00000000,41.00000000); //object(pinkcarparkrd1_sfs) (6) CreateObject(10622,2585.78125000,-1792.96960449,25.15441895,0.00000000,0.00000000,200.00000000); //object(pinkcarparkrd1_sfs) (7) CreateObject(10622,2573.05224609,-1761.74035645,25.19428635,0.00000000,0.00000000,289.00000000); //object(pinkcarparkrd1_sfs) (8) CreateObject(10622,2610.50024414,-1814.74389648,29.17181396,0.00000000,0.00000000,0.00000000); //object(pinkcarparkrd1_sfs) (9) CreateObject(9254,2744.81640625,-1744.15869141,43.74422836,0.00000000,0.00000000,176.00000000); //object(carpark_sfn01) (1) CreateObject(3578,2761.85375977,-1883.17382812,44.14130402,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (1) CreateObject(3578,2746.62280273,-1883.05310059,44.14130402,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (2) CreateObject(3578,2770.20410156,-1875.00720215,44.14130402,0.00000000,0.00000000,90.00000000); //object(dockbarr1_la) (3) CreateObject(3578,2778.11230469,-1770.04638672,44.09439087,0.00000000,0.00000000,90.00000000); //object(dockbarr1_la) (4) CreateObject(3578,2777.99145508,-1784.89611816,44.09439087,0.00000000,0.00000000,90.00000000); //object(dockbarr1_la) (5) CreateObject(3578,2681.99975586,-1880.30102539,44.12580490,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (6) CreateObject(3578,2671.87695312,-1873.31066895,43.94826126,0.00000000,0.00000000,100.00000000); //object(dockbarr1_la) (7) CreateObject(3578,2670.42211914,-1857.41271973,43.30516434,0.00000000,10.00000000,90.00000000); //object(dockbarr1_la) (8) CreateObject(3578,2675.06787109,-1821.92260742,39.34568787,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (9) CreateObject(3578,2660.52246094,-1821.75134277,38.37808990,0.00000000,350.00000000,0.00000000); //object(dockbarr1_la) (10) CreateObject(3578,2683.11938477,-1828.27392578,39.50408936,0.00000000,0.00000000,90.00000000); //object(dockbarr1_la) (11) CreateObject(3578,2624.27416992,-1833.39111328,33.51321793,0.00000000,0.00000000,335.00000000); //object(dockbarr1_la) (12) CreateObject(3578,2638.54125977,-1836.38647461,34.39019012,0.00000000,351.00000000,0.00000000); //object(dockbarr1_la) (13) CreateObject(3578,2611.61621094,-1825.17395020,32.88848114,0.00000000,353.00000000,316.00000000); //object(dockbarr1_la) (14) CreateObject(3578,2592.39331055,-1788.73022461,27.13688660,0.00000000,0.00000000,320.00000000); //object(dockbarr1_la) (15) CreateObject(3578,2580.37963867,-1782.09008789,29.09109497,0.00000000,7.00000000,337.00000000); //object(dockbarr1_la) (16) CreateObject(3578,2557.64843750,-1780.22155762,29.65883255,0.00000000,0.00000000,70.00000000); //object(dockbarr1_la) (17) CreateObject(3578,2562.84277344,-1791.61828613,29.70736313,0.00000000,0.00000000,340.00000000); //object(dockbarr1_la) (18) CreateObject(3578,2563.80493164,-1766.57116699,29.02952194,0.00000000,9.00000000,69.99938965); //object(dockbarr1_la) (19) CreateObject(3578,2586.33959961,-1720.60253906,25.47782135,0.00000000,0.00000000,345.00000000); //object(dockbarr1_la) (20) CreateObject(3578,2600.20385742,-1722.18579102,26.04246521,0.00000000,354.00000000,0.00000000); //object(dockbarr1_la) (21) CreateObject(3578,2576.45336914,-1728.38256836,25.31579971,0.00000000,0.00000000,75.00000000); //object(dockbarr1_la) (22) CreateObject(3578,2639.82324219,-1736.36315918,31.74429703,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (23) CreateObject(3578,2649.81176758,-1729.56311035,31.91996384,0.00000000,0.00000000,90.00000000); //object(dockbarr1_la) (24) CreateObject(3578,2651.22143555,-1716.09423828,33.05583191,0.00000000,350.00000000,79.00000000); //object(dockbarr1_la) (25) CreateObject(3578,2652.18627930,-1673.33764648,37.62060928,0.00000000,0.00000000,350.00000000); //object(dockbarr1_la) (26) CreateObject(3578,2666.23193359,-1674.12585449,38.08813095,0.00000000,353.00000000,0.00000000); //object(dockbarr1_la) (27) CreateObject(3578,2641.89379883,-1681.74584961,37.45758438,0.00000000,0.00000000,77.00000000); //object(dockbarr1_la) (28) CreateObject(3578,2709.51025391,-1674.58142090,43.94834518,0.00000000,0.00000000,358.00000000); //object(dockbarr1_la) (29) CreateObject(3578,2719.34472656,-1683.70178223,44.13696289,0.00000000,0.00000000,90.00000000); //object(dockbarr1_la) (30) CreateObject(3578,2718.82177734,-1699.09765625,44.05161285,0.00000000,0.00000000,87.00000000); //object(dockbarr1_la) (31) CreateObject(3578,2706.18505859,-1771.85656738,44.06975174,0.00000000,0.00000000,354.00000000); //object(dockbarr1_la) (32) CreateObject(3578,2721.58911133,-1773.69006348,44.06975174,0.00000000,0.00000000,353.99597168); //object(dockbarr1_la) (33) CreateObject(3578,2697.84912109,-1760.99890137,44.06975174,0.00000000,0.00000000,89.00000000); //object(dockbarr1_la) (34)
I do not understand, why do you need to make it top of town not on sea?
Some got FPS lags example in some towns. Next time try on sea, it's better for players, trust me! But the idea of the lower and higher road falling is actually good. 8/10 |
Nice Great , u need to creat somethings...Anyway 7/10
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Looks like a total mess and it makes Los Santos look bad, but I guess its nice for a drift.
Good first try, improve yourself, get better and surprise us! ![]() |