#include <a_samp>
#define FILTERSCRIPT
#define COLOR_GREEN 0x33AA33AA
#define COLOR_ORANGERED 0xFF4500AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_CHARTREUSE 0x7FFF00AA
#define COLOR_CRIMSON 0xDC143CAA
#pragma tabsize 0
//Pickup's
new HealthPickup;
new ArmourPickup;
new MinigunPickup;
new GrenadePickup;
//Checkpoints
new EnterHouse, ExitHouse;
public OnFilterScriptInit()
{
print("\n-----------------------------------------");
print(" Admin Headquarter By Larsey123");
print("-------------------------------------------\n");
//Pickup
HealthPickup = CreatePickup(1240, 23, 960.9189453125,2102.4846191406,1011.0274047852); //Health
ArmourPickup = CreatePickup(1242, 23, 963.43518066406,2102.4033203125,1011.0276489258); //Armour
MinigunPickup = CreatePickup(362, 23, 958.79949951172,2097.1181640625,1011.0217895508); //Minigun
GrenadePickup = CreatePickup(342, 23, 932.59777832031,2103.7470703125,1010.4979248047); //Grenade
//Checkpoints
EnterHouse = CreatePickup(1273, 23, 966.84710693359,2133.0017089844,10.8203125);
ExitHouse = CreatePickup(1273, 23, 965.08758544922,-53.164505004883,1001.1245727539);
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
//Health~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == HealthPickup && IsPlayerAdmin(playerid))
{
SetPlayerHealth(playerid, 100);
SendClientMessage(playerid,COLOR_ORANGERED,"You picked up Health!");
}
else
{
SendClientMessage(playerid, COLOR_GREY, "This Health restore is just for admins!");
}
//Armour~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == ArmourPickup && IsPlayerAdmin(playerid))
{
SetPlayerArmour(playerid, 100);
SendClientMessage(playerid,COLOR_GREY,"You picked up Armour!");
}
else
{
SendClientMessage(playerid, COLOR_GREY, "This Armour restore is just for admins!");
}
//Minigun~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == MinigunPickup && IsPlayerAdmin(playerid))
{
GivePlayerWeapon(playerid, 38, 99999);
SendClientMessage(playerid,COLOR_CRIMSON,"You picked up a Minigun!");
}
else
{
SendClientMessage(playerid, COLOR_GREY, "This Minigun is just for admins!");
}
//Grenade~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == GrenadePickup && IsPlayerAdmin(playerid))
{
GivePlayerWeapon(playerid, 16, 99999);
SendClientMessage(playerid,COLOR_CRIMSON,"You picked up a Grenade!");
}
else
{
SendClientMessage(playerid, COLOR_GREY, "This Grenade is just for admins!");
}
//EnterHouse~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == EnterHouse){
if(IsPlayerAdmin(playerid)==1){
SetPlayerPos(playerid,963.37561035156,-53.307209014893,1001.124572);
SetPlayerInterior(playerid, 3 );
SendClientMessage(playerid,COLOR_CRIMSON,"Welcome to the Admin House!");
}
else return SendClientMessage(playerid,COLOR_CRIMSON,"You connot enter, Just for admins!");
}
//ExitHouse~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == ExitHouse){
SetPlayerPos(playerid,969.80432128906,2133.1311035156,10.8203);
SetPlayerInterior(playerid, 0 );
SendClientMessage(playerid,COLOR_CRIMSON,"You have left the Admin House!");
}
return 0;
}
So the picture shows what you want it to be, and not how it is now.
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#include <a_samp>
#define FILTERSCRIPT
#define COLOR_GREEN 0x33AA33AA
#define COLOR_ORANGERED 0xFF4500AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_CHARTREUSE 0x7FFF00AA
#define COLOR_CRIMSON 0xDC143CAA
#pragma tabsize 0
//Pickup's
new HealthPickup;
new ArmourPickup;
new MinigunPickup;
new GrenadePickup;
//Checkpoints
new EnterHouse, ExitHouse;
public OnFilterScriptInit()
{
print("\n-----------------------------------------");
print(" Admin Headquarter By Larsey123");
print("-------------------------------------------\n");
//Pickup
HealthPickup = CreatePickup(1240, 23, 960.9189453125,2102.4846191406,1011.0274047852); //Health
ArmourPickup = CreatePickup(1242, 23, 963.43518066406,2102.4033203125,1011.0276489258); //Armour
MinigunPickup = CreatePickup(362, 23, 958.79949951172,2097.1181640625,1011.0217895508); //Minigun
GrenadePickup = CreatePickup(342, 23, 932.59777832031,2103.7470703125,1010.4979248047); //Grenade
//Checkpoints
EnterHouse = CreatePickup(1273, 23, 966.84710693359,2133.0017089844,10.8203125);
ExitHouse = CreatePickup(1273, 23, 965.08758544922,-53.164505004883,1001.1245727539);
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
//Health~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == HealthPickup && IsPlayerAdmin(playerid))
{
SetPlayerHealth(playerid, 100);
SendClientMessage(playerid,COLOR_ORANGERED,"You picked up Health!");
}
//Armour~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == ArmourPickup && IsPlayerAdmin(playerid))
{
SetPlayerArmour(playerid, 100);
SendClientMessage(playerid,COLOR_GREY,"You picked up Armour!");
}
//Minigun~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == MinigunPickup && IsPlayerAdmin(playerid))
{
GivePlayerWeapon(playerid, 38, 99999);
SendClientMessage(playerid,COLOR_CRIMSON,"You picked up a Minigun!");
}
//Grenade~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == GrenadePickup && IsPlayerAdmin(playerid))
{
GivePlayerWeapon(playerid, 16, 99999);
SendClientMessage(playerid,COLOR_CRIMSON,"You picked up a Grenade!");
}
//EnterHouse~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == EnterHouse){
if(IsPlayerAdmin(playerid)==1){
SetPlayerPos(playerid,963.37561035156,-53.307209014893,1001.124572);
SetPlayerInterior(playerid, 3 );
SendClientMessage(playerid,COLOR_CRIMSON,"Welcome to the Admin House!");
}
else return SendClientMessage(playerid,COLOR_CRIMSON,"You connot enter, Just for admins!");
}
//ExitHouse~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == ExitHouse){
SetPlayerPos(playerid,969.80432128906,2133.1311035156,10.8203);
SetPlayerInterior(playerid, 0 );
SendClientMessage(playerid,COLOR_CRIMSON,"You have left the Admin House!");
}
return 0;
}
#include <a_samp>
#define FILTERSCRIPT
#define COLOR_GREEN 0x33AA33AA
#define COLOR_ORANGERED 0xFF4500AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_CHARTREUSE 0x7FFF00AA
#define COLOR_CRIMSON 0xDC143CAA
#pragma tabsize 0
//Pickup's
new HealthPickup;
new ArmourPickup;
new MinigunPickup;
new GrenadePickup;
//Checkpoints
new EnterHouse, ExitHouse;
public OnFilterScriptInit()
{
print("\n-----------------------------------------");
print(" Admin Headquarter By Larsey123");
print("-------------------------------------------\n");
//Pickup
HealthPickup = CreatePickup(1240, 23, 960.9189453125,2102.4846191406,1011.0274047852); //Health
ArmourPickup = CreatePickup(1242, 23, 963.43518066406,2102.4033203125,1011.0276489258); //Armour
MinigunPickup = CreatePickup(362, 23, 958.79949951172,2097.1181640625,1011.0217895508); //Minigun
GrenadePickup = CreatePickup(342, 23, 932.59777832031,2103.7470703125,1010.4979248047); //Grenade
//Checkpoints
EnterHouse = CreatePickup(1273, 23, 966.84710693359,2133.0017089844,10.8203125);
ExitHouse = CreatePickup(1273, 23, 965.08758544922,-53.164505004883,1001.1245727539);
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
//Health~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == HealthPickup){
if(IsPlayerAdmin(playerid)==1){
SetPlayerHealth(playerid, 100);
SendClientMessage(playerid,COLOR_ORANGERED,"You picked up Health!");
}
else return SendClientMessage(playerid,COLOR_CRIMSON,"Health for admin, ONLY!");
}
//Armour~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == ArmourPickup){
if(IsPlayerAdmin(playerid)==1){
SetPlayerArmour(playerid, 100);
SendClientMessage(playerid,COLOR_GREY,"You picked up Armour!");
}
else return SendClientMessage(playerid,COLOR_CRIMSON,"Armour for admin, ONLY!");
}
//Minigun~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == MinigunPickup){
if(IsPlayerAdmin(playerid)==1){
GivePlayerWeapon(playerid, 38, 99999);
SendClientMessage(playerid,COLOR_CRIMSON,"You picked up a Minigun!");
}
else return SendClientMessage(playerid,COLOR_CRIMSON,"Minigun for admin, ONLY!");
}
//Grenade~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == GrenadePickup){
if(IsPlayerAdmin(playerid)==1){
GivePlayerWeapon(playerid, 16, 99999);
SendClientMessage(playerid,COLOR_CRIMSON,"You picked up a Grenade!");
}
else return SendClientMessage(playerid,COLOR_CRIMSON,"Greande for admin, ONLY!");
}
//EnterHouse~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == EnterHouse){
if(IsPlayerAdmin(playerid)==1){
SetPlayerPos(playerid,963.37561035156,-53.307209014893,1001.124572);
SetPlayerInterior(playerid, 3 );
SendClientMessage(playerid,COLOR_CRIMSON,"Welcome to the Admin House!");
}
else return SendClientMessage(playerid,COLOR_CRIMSON,"You connot enter, Just for admins!");
}
//ExitHouse~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if( pickupid == ExitHouse){
SetPlayerPos(playerid,969.80432128906,2133.1311035156,10.8203);
SetPlayerInterior(playerid, 0 );
SendClientMessage(playerid,COLOR_CRIMSON,"You have left the Admin House!");
}
return 0;
}