[AJUDA]aHouse -
diegochueri - 07.11.2010
No aHouse eu to querendo bota a casa do cj mas naum consigo de geito ninhum eu vo lah coloco certin as localizaзхes mas no jogo num aparece nada.
Re: [AJUDA]aHouse -
[NWD]Jim._.Carrey - 08.11.2010
uй posta o codigo '-'
Re: [AJUDA]aHouse -
diegochueri - 09.11.2010
Problemas:
*Eu nгo comsigo comprar as casas a venda
*Nгo consigo colocar mais casas(nгo da erro, mas as casas nгo aparecem)
Код:
#include <a_samp>
#include <dudb>
#include <dini>
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
//----------------------------
//----------------------------
// Full house script by Antironix!
// Just don't remove the credits!
//----------------------------
//----------------------------
#define MAX_DISTANCE_TO_PROP 1.5
#define MAX_HOUSES 100
#define MAX_RENTCOST 1000
#define MIN_RENTCOST 500
#define MAX_BUY_CARS 8
#define CAR_DELIVER_TIME 1 //The time that it takes that your car will be delivered. In hours.
//buyable cars
enum CarInfo {CarModel,CarName[24],CarCost};
new Buyable_Cars[MAX_BUY_CARS][CarInfo] =
{ //Modelid, Buy Name, Price
{411,"Infernus",0},
{522,"NRG-500",50000},
{451,"Turismo",50000},
{541,"Bullet",50000},
{415,"Cheetah",50000},
{429,"Banshee",50000},
{494,"Hotring",50000},
{556,"Monster",50000}
};
//----------------------------
//----------------------------
#define c_y 0xFFFF00AA
#define c_r 0xAA3333AA
new HousePickup[MAX_HOUSES];
new playerinterior[MAX_PLAYERS]=-1;
new Float:housex, Float:housey, Float:housez;
new housemapicon[MAX_PLAYERS];
new playerworld[MAX_PLAYERS];
new bool:KillVeh[MAX_VEHICLES] = false;
forward rentfee();
forward newcar();
forward KillVehicle(carid);
enum HouseInfo
{
Name[24],
Renter[24],
Rentable,
Rentcost,
Cost,
Sell,
Interior,
Virtualworld,
Locked,
Float:InteriorX,
Float:InteriorY,
Float:InteriorZ,
Float:iconx,
Float:icony,
Float:iconz,
Rentfee
}
new hInfo[MAX_HOUSES][HouseInfo];
enum HouseCarInfo
{
HouseCar,
GotCar,
Houseid,
CarModel,
Float:CarX,
Float:CarY,
Float:CarZ,
Float:CarRotation,
CarColor1,
CarColor2,
Respawn_Delay,
NewCar
}
new cInfo[MAX_HOUSES][HouseCarInfo];
#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
AddHouse(0, 1442.9769,-629.5287,95.7186, 2317.8201,-1024.7500,1050.2109, 0, 0, 9, 0);
AddHouse(1, 1980.9896,-1719.0171,17.0304, 328.1465, 1478.4457,1084.4375, 0, 0, 15, 0);
AddHouseCar(1, 429, 1975.3328,-1709.8126,15.9688, 0, 0, 5*60*1000);//5 min respawn delay
SetTimer("rentfee", 1*60*60*1000, 1);//1 hour
SetTimer("newcar", CAR_DELIVER_TIME*60*10*1000,1);//1 hour
return 0;
}
public OnFilterScriptExit()
{
for(new i=0;i<MAX_HOUSES;i++)
{
DestroyPickup(HousePickup[i]);
DestroyVehicle(cInfo[i][HouseCar]);
}
return 0;
}
#else
#endif
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(comprarcasa,3,cmdtext);
dcmd(vendercasa,4,cmdtext);
dcmd(entrar,5,cmdtext);
dcmd(sair,4,cmdtext);
dcmd(fecharcasa,4,cmdtext);
dcmd(abrircasa,6,cmdtext);
dcmd(casackeck,4,cmdtext);
dcmd(setaluguel,7,cmdtext);
dcmd(alugar,4,cmdtext);
dcmd(desalugar,6,cmdtext);
dcmd(infocasa,5,cmdtext);
dcmd(casastatus,10,cmdtext);
dcmd(pegarrendas,7,cmdtext);
dcmd(pagaraluguel,7,cmdtext);
dcmd(comprarcarro,8,cmdtext);
return 0;
}
AddHouse(houseid, Float:iconX, Float:iconY, Float:iconZ, Float:interiorX, Float:interiorY, Float:interiorZ, Costa, Sella, Interiora, virtualworld)
{
new house[256];
format(house, sizeof(house), "Houses/houseid%d",houseid);
if(!dini_Exists(house))
{
dini_Create(house);
format(hInfo[houseid][Name], 24, "ForSale");
dini_Set(house, "Name", "ForSale");
format(hInfo[houseid][Renter], 24, "Ninguem");
dini_Set(house, "Renter", "Ninguem");
hInfo[houseid][Rentable] = 0;
dini_IntSet(house, "Rentable", 0);
hInfo[houseid][Rentcost] = 0;
dini_IntSet(house, "Rentcost", 0);
hInfo[houseid][Cost] = Costa;
dini_IntSet(house, "Cost", Costa);
hInfo[houseid][Sell] = Sella;
dini_IntSet(house, "Sell", Sella);
hInfo[houseid][Interior] = Interiora;
dini_IntSet(house, "Interior", Interiora);
dini_IntSet(house, "Virtualworld", virtualworld);
hInfo[houseid][Virtualworld] = virtualworld;
hInfo[houseid][Locked] = 1;
dini_IntSet(house, "Locked", 1);
hInfo[houseid][InteriorX] = interiorX;
hInfo[houseid][InteriorY] = interiorY;
hInfo[houseid][InteriorZ] = interiorZ;
dini_FloatSet(house, "X", interiorX);
dini_FloatSet(house, "Y", interiorY);
dini_FloatSet(house, "Z", interiorZ);
dini_IntSet(house, "RentPay", 0);
dini_IntSet(house, "RentGet", 0);
cInfo[houseid][HouseCar] = 429;
dini_IntSet(house, "HouseCar", 0);
cInfo[houseid][CarModel] = 429;
dini_IntSet(house, "CarModel", 0);
cInfo[houseid][CarX] = 0;
cInfo[houseid][CarY] = 0;
cInfo[houseid][CarZ] = 0;
cInfo[houseid][CarRotation]=0;
dini_FloatSet(house, "CarX", 0);
dini_FloatSet(house, "CarY", 0);
dini_FloatSet(house, "CarZ", 0);
dini_FloatSet(house,"CarRotation",0);
cInfo[houseid][CarColor1] = 0;
cInfo[houseid][CarColor2] = 0;
dini_IntSet(house, "CarColor1", 0);
dini_IntSet(house, "CarColor2", 0);
cInfo[houseid][GotCar] = 0;
print("-");
print("--------------House Created--------------");
printf("- Houseid: %d", houseid);
printf("- Buy Cost: %d", Costa);
printf("- Sell Cost: %d", Sella);
printf("- Interior: %d", Interiora);
printf("- VirtualWorld: %d", virtualworld);
print("-----------------------------------------");
print("-");
}
else
{
format(hInfo[houseid][Name], 24, dini_Get(house, "Name"));
format(hInfo[houseid][Renter], 24, dini_Get(house, "Renter"));
hInfo[houseid][Rentable] = dini_Int(house, "Rentable");
hInfo[houseid][Rentcost] = dini_Int(house, "Rentcost");
hInfo[houseid][Cost] = dini_Int(house, "Cost");
hInfo[houseid][Sell] = dini_Int(house, "Sell");
hInfo[houseid][Interior] = dini_Int(house, "Interior");
hInfo[houseid][Locked] = dini_Int(house, "Locked");
hInfo[houseid][InteriorX] = dini_Float(house, "X");
hInfo[houseid][InteriorY] = dini_Float(house, "Y");
hInfo[houseid][InteriorZ] = dini_Float(house, "Z");
hInfo[houseid][Virtualworld] = dini_Int(house, "Virtualworld");
}
hInfo[houseid][iconx]=iconX;
hInfo[houseid][icony]=iconY;
hInfo[houseid][iconz]=iconZ;
format(house, sizeof(house), "Houses/houseid%d",houseid);
if(strcmp(hInfo[houseid][Name],"ForSale",true)==0)
{
HousePickup[houseid] = CreatePickup(1273, 23, iconX, iconY, iconZ);//not bought
}
else
{
HousePickup[houseid] = CreatePickup(1272,23, iconX, iconY, iconZ);//bought
}
}
AddHouseCar(houseid, modelid, Float:Carx, Float:Cary, Float:Carz, CarRot, color1, color2, respawn_delay)
{
new house[256];
format(house, sizeof(house), "Houses/houseid%d",houseid);
if(dini_Exists(house))
{
cInfo[houseid][GotCar] = 1;
if(dini_Int(house, "CarModel")==0)
{
dini_IntSet(house, "CarModel", modelid);
cInfo[houseid][CarModel] = modelid;
cInfo[houseid][CarX] = Carx;
cInfo[houseid][CarY] = Cary;
cInfo[houseid][CarZ] = Carz;
cInfo[houseid][CarRotation] = CarRot;
dini_FloatSet(house, "CarX", Carx);
dini_FloatSet(house, "CarY", Cary);
dini_FloatSet(house, "CarZ", Carz);
dini_FloatSet(house, "CarRotation", CarRot);
cInfo[houseid][CarColor1] = color1;
cInfo[houseid][CarColor2] = color2;
dini_IntSet(house, "CarColor1", color1);
dini_IntSet(house, "CarColor2", color2);
dini_IntSet(house, "Respawn_Delay", respawn_delay);
cInfo[houseid][Respawn_Delay] = respawn_delay;
cInfo[houseid][HouseCar] = CreateVehicle(cInfo[houseid][CarModel], Carx, Cary, Carz, CarRot, color1, color2, respawn_delay);
print("-");
print("--------------Car Created--------------");
printf("- Car Houseid: %d", houseid);
printf("- Modelid: %d", modelid);
printf("- Color 1: %d", color1);
printf("- Color 2: %d", color2);
printf("- Respawn Delay: %d", respawn_delay);
print("---------------------------------------");
print("-");
}
else
{
cInfo[houseid][CarModel] = dini_Int(house, "CarModel");
}
cInfo[houseid][CarX] = dini_Int(house, "CarX");
cInfo[houseid][CarY] = dini_Int(house, "CarY");
cInfo[houseid][CarZ] = dini_Int(house, "CarZ");
cInfo[houseid][CarRotation] = dini_Int(house, "CarRotation");
cInfo[houseid][CarColor1] = dini_Int(house, "CarColor1");
cInfo[houseid][CarColor2] = dini_Int(house, "CarColor2");
cInfo[houseid][Respawn_Delay] = dini_Int(house, "Respawn_Delay");
cInfo[houseid][HouseCar] = CreateVehicle(cInfo[houseid][CarModel], Carx, Cary, Carz, CarRot, color1, color2, respawn_delay);
}
}
stock SpawnPlayerAtHouse(playerid)
{
new str1[256],pname[24],str[256];
GetPlayerName(playerid, pname, sizeof(pname));
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if (dini_Exists(str1))
{
if(dini_Int(str1,"Houseid")!=-255)
{
new Float:x,Float:y,Float:z;
str = dini_Get(str1,"SpawnInt");
SetPlayerInterior(playerid, strval(str));
playerinterior[playerid] = strval(str);
x = dini_Float(str1,"SpawnX");
y = dini_Float(str1,"SpawnY");
z = dini_Float(str1,"SpawnZ");
SetPlayerPos(playerid, x, y, z);
}
}
return 1;
}
public OnPlayerSpawn(playerid)
{
SpawnPlayerAtHouse(playerid);
}
stock GetHouseStats(playerid, hid)
{
new str2[256];
format(str2, sizeof(str2), "Dono : %s", hInfo[hid][Name]);
SendClientMessage(playerid, c_y, str2);
if(strcmp(hInfo[hid][Renter],"Ninguem",true))
{
format(str2, sizeof(str2), "Alugante : %s", hInfo[hid][Renter]);
SendClientMessage(playerid, c_y, str2);
}
format(str2,sizeof(str2),"Cost: %i",hInfo[hid][Cost]);
SendClientMessage(playerid, c_y, str2);
}
dcmd_vendercasa(playerid,params[])
{
#pragma unused params
new str[255],str1[256],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if (strcmp(hInfo[housenumber][Name],pname,false)) return SendClientMessage(playerid, c_r, "Esta casa nгo й sua!");
SendClientMessage(playerid, c_y, "Vocк vendeu sua casa!");
format(str, sizeof(str), "%s Vendeu a casa",pname);
print(str);
GivePlayerMoney(playerid, hInfo[housenumber][Sell]);
dini_Set(str1, "Name", "ForSale");
hInfo[housenumber][Locked] = dini_IntSet(str1,"Locked",1);
format(hInfo[housenumber][Name],255,"ForSale");
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if (!dini_Exists(str1)) dini_Create(str1);
dini_IntSet(str1, "Houseid", -255);
DestroyPickup(HousePickup[housenumber]);
HousePickup[housenumber] = CreatePickup(1273, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);
RemovePlayerMapIcon(playerid, housemapicon[playerid]);
return 1;
}
dcmd_comprarcasa(playerid,params[])
{
#pragma unused params
new str[255],str1[255],pname[24], housenumber;
housenumber = GetHouseID(playerid);
if(housenumber == -1) return SendClientMessage(playerid, c_r, "Vocк nгo estб em um нcone de casa!");
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if(dini_Exists(str1))
{
if (dini_Int(str1, "Houseid")!=-255) return SendClientMessage(playerid, c_r, "Vocк sу pode comprar uma casa!");
}
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if (strcmp(hInfo[housenumber][Name],"ForSale",true)) return SendClientMessage(playerid, c_r, "Esta casa nгo estб а venda!");
if(GetPlayerMoney(playerid)<hInfo[housenumber][Cost]) return SendClientMessage(playerid, c_r, "Vocк nгo tem dinheiro suficiente!");
SendClientMessage(playerid, c_y, "Vocк comprou a casa!");
format(str, sizeof(str), "%s comprou a acsa",pname);
print(str);
GivePlayerMoney(playerid, -hInfo[housenumber][Cost]);
dini_Set(str1, "Name", pname);
hInfo[housenumber][Name]=pname;
hInfo[housenumber][Locked] = dini_IntSet(str1,"Locked",0);
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if (!dini_Exists(str1)) dini_Create(str1);
new Float:sy, Float:sx, Float:sz;
dini_IntSet(str1, "Houseid", housenumber);
if(!dini_Isset(str1,"Rentid"))
{
dini_IntSet(str1, "Rentid", -255);
}
GetPlayerPos(playerid, sx,sy,sz);
dini_FloatSet(str1, "SpawnX", sx);
dini_FloatSet(str1, "SpawnY", sy);
dini_FloatSet(str1, "SpawnZ", sz);
dini_IntSet(str1, "SpawnInt", GetPlayerInterior(playerid));
DestroyPickup(HousePickup[housenumber]);
HousePickup[housenumber] = CreatePickup(1272, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);
return 1;
}
dcmd_fecharcasa(playerid,params[])
{
#pragma unused params
new str1[256],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if(strcmp(hInfo[housenumber][Name],pname,true)==0)
{
SendClientMessage(playerid, c_y, "Vocк Fechou sua casa!");
dini_IntSet(str1,"Locked",1);
hInfo[housenumber][Locked] = 1;
}
else if(strcmp(hInfo[housenumber][Renter],pname,true)==0)
{
SendClientMessage(playerid, c_y, "Vocк Abriu sua casa!");
dini_IntSet(str1,"Locked",1);
hInfo[housenumber][Locked] = 1;
}
else
{
SendClientMessage(playerid, c_r, "Esta casa nгo й sua!");
}
return 1;
}
dcmd_abrircasa(playerid,params[])
{
#pragma unused params
new str1[256],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if(strcmp(hInfo[housenumber][Name],pname,true)==0)
{
SendClientMessage(playerid, c_y, "Vocк abriu sua casa!");
dini_IntSet(str1,"Locked",0);
hInfo[housenumber][Locked] = 0;
}
else if(strcmp(hInfo[housenumber][Renter],pname,true)==0)
{
SendClientMessage(playerid, c_y, "Vocк abriu sua casa!");
dini_IntSet(str1,"Locked",0);
hInfo[housenumber][Locked] = 0;
}
else
{
SendClientMessage(playerid, c_r, "Esta casa nгo й sua!");
}
return 1;
}
dcmd_entrar(playerid,params[])
{
#pragma unused params
new str1[255],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerPos(playerid, housex, housey, housez);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
GetPlayerName(playerid, pname, 24);
if(hInfo[housenumber][Locked]==1) return SendClientMessage(playerid, c_r, "Esta casa estб trancada!");
playerworld[playerid] = GetPlayerVirtualWorld(playerid);
SetPlayerVirtualWorld(playerid, hInfo[housenumber][Virtualworld]);
SetPlayerInterior(playerid, hInfo[housenumber][Interior]);
SetPlayerPos(playerid, hInfo[housenumber][InteriorX], hInfo[housenumber][InteriorY], hInfo[housenumber][InteriorZ]);
playerinterior[playerid] = hInfo[housenumber][Interior];
return 1;
}
dcmd_sair(playerid,params[])
{
#pragma unused params
if(GetPlayerInterior(playerid)==playerinterior[playerid])
{
SetPlayerPos(playerid, housex, housey, housez);
SetPlayerInterior(playerid, playerworld[playerid]);
}
else
{
SendClientMessage(playerid, c_r, "[ERRO]Esse comando vocк so pode digitar emcima de um icone de uma casa !");
}
return 1;
}
dcmd_casackeck(playerid,params[])
{
#pragma unused params
new str1[256],pname[24];
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if(!dini_Exists(str1)) return SendClientMessage(playerid, c_r, "Vocк nгo й dono de uma casa!");
if(dini_Int(str1, "Houseid")!=-255)
{
housemapicon[playerid] = SetPlayerMapIcon(playerid,31,hInfo[dini_Int(str1, "Houseid")][iconx], hInfo[dini_Int(str1, "Houseid")][icony], hInfo[dini_Int(str1, "Houseid")][iconz],31,c_y);
}
else if (dini_Int(str1, "Rentid")!=-255)
{
housemapicon[playerid] = SetPlayerMapIcon(playerid,31,hInfo[dini_Int(str1, "Rentid")][iconx], hInfo[dini_Int(str1, "Rentid")][icony], hInfo[dini_Int(str1, "Rentid")][iconz],31,c_y);
}
else
{
SendClientMessage(playerid, c_r, "Vocк nгo й dono de uma casa!");
}
return 1;
}
dcmd_setaluguel(playerid,params[])
{
new str[256],str1[256],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
str = dini_Get(str1,"Name");
if (strcmp(str,pname,true)) return SendClientMessage(playerid, c_r, "Esta casa nгo й sua!");
new rentcost, rentable;
if (sscanf(params, "dd", rentable, rentcost)) return SendClientMessage(playerid, c_r, "USE: /setaluguel [0/1] [Rentcost]");
else if (rentcost<MIN_RENTCOST)
{
format(str, sizeof(str), "O minimo do custo й $%i.", MIN_RENTCOST);
SendClientMessage(playerid, c_r, str);
return 1;
}
else if (rentcost>MAX_RENTCOST)
{
format(str, sizeof(str), "O maximo do custo й $%i.", MAX_RENTCOST);
SendClientMessage(playerid, c_r, str);
return 1;
}
else if(rentable==1)
{
SendClientMessage(playerid, c_y, "Sua casa agora й aluguavel!");
hInfo[housenumber][Rentable] = 1;
dini_IntSet(str1, "Rentable", 1);
hInfo[housenumber][Rentcost] = rentcost;
dini_IntSet(str1, "Rentcost", rentcost);
return 1;
}
else if(rentable==0)
{
SendClientMessage(playerid, c_y, "Sua casa agora nгo й alugavel!");
hInfo[housenumber][Rentable] = 0;
dini_IntSet(str1, "Rentable", 0);
hInfo[housenumber][Rentcost] = rentcost;
dini_IntSet(str1, "Rentcost", rentcost);
return 1;
}
return 1;
}
dcmd_alugar(playerid,params[])
{
#pragma unused params
new str[255],str1[256],str5[255],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
format(str5, sizeof(str5), "Houses/Users/%s", udb_encode(pname));
if(dini_Isset(str5, "Rentid"))
{
if (dini_Int(str5, "Rentid")!=-255) return SendClientMessage(playerid, c_r, "Vocк sу pode alugar uma casa!");
}
format(str, sizeof(str), dini_Get(str1,"Name"));
if (strcmp(str,"ForSale",true)==0) return SendClientMessage(playerid, c_r, "Esta casa nгo tem dono!");
if(hInfo[housenumber][Rentable]==0 || strcmp(hInfo[housenumber][Renter], "Ninguem", true)) return SendClientMessage(playerid, c_r, "Esta casa nгo й alugavel!");
if(GetPlayerMoney(playerid)<hInfo[housenumber][Rentcost]) return SendClientMessage(playerid, c_r, "Vocк nгo tem dinheiro suficiente!");
dini_Set(str1, "Renter", udb_encode(pname));
format(hInfo[housenumber][Renter], 24, udb_encode(pname));
dini_IntSet(str5, "Rentid", housenumber);
format(str1, sizeof(str1), "Vocк alugou esta casa, que vai custar-lhe $%i por hora!", hInfo[housenumber][Rentcost]);
SendClientMessage(playerid, c_y, str1);
return 1;
}
dcmd_desalugar(playerid,params[])
{
#pragma unused params
new str1[256],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if(strcmp(hInfo[housenumber][Renter], pname, true)) return SendClientMessage(playerid, c_r, "Vocк nгo estб alugando esta casa!");
dini_Set(str1, "Renter", "Ninguem");
format(hInfo[housenumber][Renter], 24, "Ninguem");
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
dini_IntSet(str1, "Rentid", -255);
SendClientMessage(playerid, c_y, "Vocк nгo tem o aluguel desta casa");
return 1;
}
dcmd_infocasa(playerid,params[])
{
#pragma unused params
SendClientMessage(playerid, c_y, "-------------");
SendClientMessage(playerid, c_y, "Casa Comandos (Ajuda)");
SendClientMessage(playerid, c_y, "-------------");
SendClientMessage(playerid, c_y, "/setaluguel [0/1] [Preзo] - Dono da casa");
SendClientMessage(playerid, c_y, "/Comprarcarro [nomecarro] - Dono da casa");
SendClientMessage(playerid, c_y, "/pegarrendas - Dono da casa");
SendClientMessage(playerid, c_y, "/fecharcasa - Alugante/Dono da casa");
SendClientMessage(playerid, c_y, "/abrircasa - Alugante/Dono da casa");
SendClientMessage(playerid, c_y, "/pagaraluguel - Alugante");
SendClientMessage(playerid, c_y, "/desalugar - Alugante");
SendClientMessage(playerid, c_y, "/alugar - Sem casa");
SendClientMessage(playerid, c_y, "-------------");
return 1;
}
dcmd_casastatus(playerid,params[])
{
#pragma unused params
new str[256],housenumber;
housenumber = GetHouseID(playerid);
format(str, sizeof(str), "Dono: %s", hInfo[housenumber][Name]);
SendClientMessage(playerid, c_y, str);
format(str, sizeof(str), "Preзo: $%d", hInfo[housenumber][Cost]);
SendClientMessage(playerid, c_y, str);
format(str, sizeof(str), "Alugante: %s", hInfo[housenumber][Renter]);
SendClientMessage(playerid, c_y, str);
format(str, sizeof(str), "Aluguel Custo: $%d / Por Horas", hInfo[housenumber][Rentcost]);
SendClientMessage(playerid, c_y, str);
return 1;
}
dcmd_pegarrendas(playerid,params[])
{
#pragma unused params
new pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
if(strcmp(hInfo[housenumber][Name],pname,true)==0)
{
new str[255];
SendClientMessage(playerid, c_y, "Vocк recolheu a renda da casa!");
format(str, sizeof(str), "Houses/houseid%d", housenumber);
GivePlayerMoney(playerid, dini_Int(str, "RentGet"));
dini_IntSet(str, "RentGet", 0);
}
else
{
SendClientMessage(playerid, c_r, "Esta casa nгo й sua!");
}
return 1;
}
dcmd_pagaraluguel(playerid,params[])
{
#pragma unused params
new pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
if(strcmp(hInfo[housenumber][Renter],pname,true)==0)
{
new str[255];
format(str, sizeof(str), "Houses/houseid%d", housenumber);
if(GetPlayerMoney(playerid)<dini_Int(str, "RentPay")) return SendClientMessage(playerid, c_r, "Vocк nгo tem dinheiro suficiente para pagar o dono da casa!");
SendClientMessage(playerid, c_y, "Vocк pagou o dinheiro do aluguel ao dono!");
GivePlayerMoney(playerid, -dini_Int(str, "RentPay"));
dini_IntSet(str, "RentPay", 0);
}
else
{
SendClientMessage(playerid, c_r, "Vocк nгo estб alugando esta casa!");
}
return 1;
}
dcmd_comprarcarro(playerid,params[])
{
#pragma unused params
new pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
if(cInfo[housenumber][GotCar]==0) return SendClientMessage(playerid, c_r, "Esta casa nгo pode comprar um carro!");
if(strcmp(hInfo[housenumber][Name],pname,true)==0)
{
new carname[40];
if (sscanf(params, "s", carname))
{
SendClientMessage(playerid, c_r, "USE: /comprarcarro [CarName]");
}
else
{
new str[256], abc;
for(new i=0;i<MAX_BUY_CARS;i++)
{
if(strcmp(carname,Buyable_Cars[i][CarName],true)==0)
{
if(GetPlayerMoney(playerid)<Buyable_Cars[i][CarCost]) return SendClientMessage(playerid, c_r, "Vocк nгo tem dinheiro suficiente para comprar o carro!");
GivePlayerMoney(playerid, -Buyable_Cars[i][CarCost]);
cInfo[housenumber][CarModel] = Buyable_Cars[i][CarModel];
format(str, sizeof(str), "Houses/houseid%d", housenumber);
dini_IntSet(str, "CarModel", Buyable_Cars[i][CarModel]);
format(str, sizeof(str), "Vocк compro o carro %s por $%d!", carname, Buyable_Cars[i][CarCost]);
SendClientMessage(playerid, c_y, str);
SendClientMessage(playerid, c_y, "Vai levar algum tempo, para o seu carro vai ser entregue.");
cInfo[housenumber][NewCar] = 1;
abc = 1;
}
}
if(abc==0)
{
SendClientMessage(playerid, c_r, "Nome do veнculo errado!Use /NomeCars");
abc=0;
}
}
}
else
{
SendClientMessage(playerid, c_r, "Esta casa nгo й sua!");
}
return 1;
}
public newcar()
{
for(new carid=0;carid<MAX_HOUSES;carid++)
{
if(cInfo[carid][NewCar]==1)
{
cInfo[carid][NewCar]=0;
KillVehicle(cInfo[carid][HouseCar]);
cInfo[carid][HouseCar] = CreateVehicle(cInfo[carid][CarModel], cInfo[carid][CarX], cInfo[carid][CarY], cInfo[carid][CarZ], cInfo[carid][CarRotation], cInfo[carid][CarColor1], cInfo[carid][CarColor2], cInfo[carid][Respawn_Delay]);
}
}
}
public KillVehicle(carid)
{
for (new i=0;i<MAX_PLAYERS;i++)
{
if(IsPlayerInVehicle(i, carid))
{
RemovePlayerFromVehicle(i);
KillVeh[carid] = true;
SetVehicleToRespawn(carid);
SendClientMessage(i, c_r, "Sistema: Seu carro foi destruнdo.");
SendClientMessage(i, c_r, "Motivo: sistema de Casas.");
}
else
{
KillVeh[carid] = true;
SetVehicleToRespawn(carid);
}
}
}
public OnVehicleSpawn(vehicleid)
{
for(new i=0;i<MAX_HOUSES;i++)
{
if(KillVeh[cInfo[i][HouseCar]]==true)
{
KillVeh[cInfo[i][HouseCar]] = false;
DestroyVehicle(cInfo[i][HouseCar]);
}
}
}
public rentfee()
{
new str[255],str2[255],pname[24];
for(new houseid=0;houseid<MAX_HOUSES;houseid++)
{
format(str, sizeof(str), "Houses/houseid%d", houseid);
if(strcmp(hInfo[houseid][Renter], "Ninguem", true))
{
for(new ii=0;ii<MAX_PLAYERS;ii++)
{
if(IsPlayerConnected(ii))
{
GetPlayerName(ii, pname, 24);
if(strcmp(hInfo[houseid][Renter], pname, true)==0)
{
format(str2, sizeof(str2), "Vocк tem que pagar $%s por a hora por ter alugado a casa !", hInfo[houseid][Rentcost]);
SendClientMessage(ii, c_y, str2);
dini_IntSet(str, "RentGet", dini_Int(str, "RentGet")+hInfo[houseid][Rentcost]);
dini_IntSet(str, "RentPay", dini_Int(str, "RentPay")+hInfo[houseid][Rentcost]);
hInfo[houseid][Rentfee]=1;
}
}
}
if(hInfo[houseid][Rentfee]==0)
{
if(strcmp(hInfo[houseid][Renter],"Ninguem"))
{
dini_IntSet(str, "RentGet", dini_Int(str, "RentGet")+hInfo[houseid][Rentcost]);
dini_IntSet(str, "RentPay", dini_Int(str, "RentPay")+hInfo[houseid][Rentcost]);
}
}
hInfo[houseid][Rentfee]=0;
}
}
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(GetHouseID(playerid) != -255) GetHouseStats(playerid, GetHouseID(playerid));
return 0;
}
stock PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
}
return 0;
}
stock GetHouseID(playerid)
{
for(new i=0; i<MAX_HOUSES; i++)
{
if(PlayerToPoint(MAX_DISTANCE_TO_PROP, playerid, hInfo[i][iconx], hInfo[i][icony], hInfo[i][iconz]))
{
return i;
}
}
return -255;
}
stock sscanf(string[], format[], {Float,_}:...)
{
new
formatPos = 0,
stringPos = 0,
paramPos = 2,
paramCount = numargs();
while (paramPos < paramCount && string[stringPos])
{
switch (format[formatPos++])
{
case '\0':
{
return 0;
}
case 'i', 'd':
{
new
neg = 1,
num = 0,
ch = string[stringPos];
if (ch == '-')
{
neg = -1;
ch = string[++stringPos];
}
do
{
stringPos++;
if (ch >= '0' && ch <= '9')
{
num = (num * 10) + (ch - '0');
}
else
{
return 1;
}
}
while ((ch = string[stringPos]) && ch != ' ');
setarg(paramPos, 0, num * neg);
}
case 'h', 'x':
{
new
ch,
num = 0;
while ((ch = string[stringPos++]))
{
switch (ch)
{
case 'x', 'X':
{
num = 0;
continue;
}
case '0' .. '9':
{
num = (num << 4) | (ch - '0');
}
case 'a' .. 'f':
{
num = (num << 4) | (ch - ('a' - 10));
}
case 'A' .. 'F':
{
num = (num << 4) | (ch - ('A' - 10));
}
case ' ':
{
break;
}
default:
{
return 1;
}
}
}
setarg(paramPos, 0, num);
}
case 'c':
{
setarg(paramPos, 0, string[stringPos++]);
}
case 'f':
{
new tmp[25];
strmid(tmp, string, stringPos, stringPos+sizeof(tmp)-2);
setarg(paramPos, 0, _:floatstr(tmp));
}
case 's', 'z':
{
new
i = 0,
ch;
if (format[formatPos])
{
while ((ch = string[stringPos++]) && ch != ' ')
{
setarg(paramPos, i++, ch);
}
if (!i) return 1;
}
else
{
while ((ch = string[stringPos++]))
{
setarg(paramPos, i++, ch);
}
}
stringPos--;
setarg(paramPos, i, '\0');
}
default:
{
continue;
}
}
while (string[stringPos] && string[stringPos] != ' ')
{
stringPos++;
}
while (string[stringPos] == ' ')
{
stringPos++;
}
paramPos++;
}
while (format[formatPos] == 'z') formatPos++;
return format[formatPos];
}
/*public OnVehicleMod(vehicleid, componentid)
{
new house[256];
for(new i=0; i<MAX_HOUSES; i++)
{
format(house, sizeof(house), "Houses/houseid%d",i);
if(!dini_Isset(house, "CarModel")) continue;
if(
}
return 1;
}*/
Se nгo for pedir muito postem o codigo do AddHouse para a casa do CJ pf.
Re: [AJUDA]aHouse -
[NWD]Jim._.Carrey - 09.11.2010
como que vocк ta setando as casas ?
Re: [AJUDA]aHouse -
diegochueri - 09.11.2010
Eu pego o addhouse tipo esse
Код:
AddHouse(0, 1442.9769,-629.5287,95.7186, 2317.8201,-1024.7500,1050.2109, 0, 0, 9, 0);
E substituo as posiзхes id do interior.
Re: [AJUDA]aHouse -
[RoxX]Ygor - 09.11.2010
pawn Код:
AddHouse(0, 1442.9769,-629.5287,95.7186, 2317.8201,-1024.7500,1050.2109, 0, 0, 9, 0);
0 = ID da casa = (cada casa que vocк vai criando coloque em ordem crescente 1, 2, 3 e etc..)
1442.9769,-629.5287,95.7186 = (Coordenadas do pickup do lado de fora da casa)
2317.8201,-1024.7500,1050.2109 = (Coordenada do interior da casa)
0, 0, = (Valor de compra e venda da casa)
9 = (O ID do interior da casa)
0 = (VirtualWorld)
Re: [AJUDA]aHouse -
[NWD]Jim._.Carrey - 09.11.2010
pawn Код:
AddHouse(CasaID, LocalX, LocalY, LocalZ, InteriorX, InteriorY, InteriorZ, PreзoDEcompra, PreзoDEvenda, IDinterior, VirtualWorld);
Re: [AJUDA]aHouse -
diegochueri - 09.11.2010
Pronto consegui add as casas mas nгo da pra comprar alguem me ajuda
Re: [AJUDA]aHouse -
SlashPT - 09.11.2010
nao tens dinheiro?
Re: [AJUDA]aHouse -
diegochueri - 09.11.2010
Cara eu to botando de graзa, mas eu num consigo usar comando nenhum na casa, naum consigo entrar, comprar , naum consigo faze nada ve se tem algo errado no script:
Код:
#include <a_samp>
#include <dudb>
#include <dini>
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
//----------------------------
//----------------------------
// Full house script by Antironix!
// Just don't remove the credits!
//----------------------------
//----------------------------
#define MAX_DISTANCE_TO_PROP 1.5
#define MAX_HOUSES 100
#define MAX_RENTCOST 1000
#define MIN_RENTCOST 500
#define MAX_BUY_CARS 8
#define CAR_DELIVER_TIME 1 //The time that it takes that your car will be delivered. In hours.
//buyable cars
enum CarInfo {CarModel,CarName[24],CarCost};
new Buyable_Cars[MAX_BUY_CARS][CarInfo] =
{ //Modelid, Buy Name, Price
{411,"Infernus",0},
{522,"NRG-500",50000},
{451,"Turismo",50000},
{541,"Bullet",50000},
{415,"Cheetah",50000},
{429,"Banshee",50000},
{494,"Hotring",50000},
{556,"Monster",50000}
};
//----------------------------
//----------------------------
#define c_y 0xFFFF00AA
#define c_r 0xAA3333AA
new HousePickup[MAX_HOUSES];
new playerinterior[MAX_PLAYERS]=-1;
new Float:housex, Float:housey, Float:housez;
new housemapicon[MAX_PLAYERS];
new playerworld[MAX_PLAYERS];
new bool:KillVeh[MAX_VEHICLES] = false;
forward rentfee();
forward newcar();
forward KillVehicle(carid);
enum HouseInfo
{
Name[24],
Renter[24],
Rentable,
Rentcost,
Cost,
Sell,
Interior,
Virtualworld,
Locked,
Float:InteriorX,
Float:InteriorY,
Float:InteriorZ,
Float:iconx,
Float:icony,
Float:iconz,
Rentfee
}
new hInfo[MAX_HOUSES][HouseInfo];
enum HouseCarInfo
{
HouseCar,
GotCar,
Houseid,
CarModel,
Float:CarX,
Float:CarY,
Float:CarZ,
Float:CarRotation,
CarColor1,
CarColor2,
Respawn_Delay,
NewCar
}
new cInfo[MAX_HOUSES][HouseCarInfo];
#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
AddHouse(0, 1442.9769,-629.5287,95.7186, 2317.8201,-1024.7500,1050.2109, 0, 0, 9, 0);
AddHouse(1, 1980.9896,-1719.0171,17.0304, 328.1465, 1478.4457,1084.4375, 0, 0, 15, 0);
AddHouse(2, 836.6476,-894.0554,68.7689,2324.419921,-1145.568359,1050.710083, 0, 0, 12, 0);
AddHouseCar(1, 429, 1975.3328,-1709.8126,15.9688, 0, 0, 5*60*1000);//5 min respawn delay
SetTimer("rentfee", 1*60*60*1000, 1);//1 hour
SetTimer("newcar", CAR_DELIVER_TIME*60*10*1000,1);//1 hour
return 0;
}
public OnFilterScriptExit()
{
for(new i=0;i<MAX_HOUSES;i++)
{
DestroyPickup(HousePickup[i]);
DestroyVehicle(cInfo[i][HouseCar]);
}
return 0;
}
#else
#endif
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(comprarcasa,3,cmdtext);
dcmd(vendercasa,4,cmdtext);
dcmd(entrar,5,cmdtext);
dcmd(sair,4,cmdtext);
dcmd(fecharcasa,4,cmdtext);
dcmd(abrircasa,6,cmdtext);
dcmd(casackeck,4,cmdtext);
dcmd(setaluguel,7,cmdtext);
dcmd(alugar,4,cmdtext);
dcmd(desalugar,6,cmdtext);
dcmd(infocasa,5,cmdtext);
dcmd(casastatus,10,cmdtext);
dcmd(pegarrendas,7,cmdtext);
dcmd(pagaraluguel,7,cmdtext);
dcmd(comprarcarro,8,cmdtext);
return 0;
}
AddHouse(houseid, Float:iconX, Float:iconY, Float:iconZ, Float:interiorX, Float:interiorY, Float:interiorZ, Costa, Sella, Interiora, virtualworld)
{
new house[256];
format(house, sizeof(house), "Houses/houseid%d",houseid);
if(!dini_Exists(house))
{
dini_Create(house);
format(hInfo[houseid][Name], 24, "ForSale");
dini_Set(house, "Name", "ForSale");
format(hInfo[houseid][Renter], 24, "Ninguem");
dini_Set(house, "Renter", "Ninguem");
hInfo[houseid][Rentable] = 0;
dini_IntSet(house, "Rentable", 0);
hInfo[houseid][Rentcost] = 0;
dini_IntSet(house, "Rentcost", 0);
hInfo[houseid][Cost] = Costa;
dini_IntSet(house, "Cost", Costa);
hInfo[houseid][Sell] = Sella;
dini_IntSet(house, "Sell", Sella);
hInfo[houseid][Interior] = Interiora;
dini_IntSet(house, "Interior", Interiora);
dini_IntSet(house, "Virtualworld", virtualworld);
hInfo[houseid][Virtualworld] = virtualworld;
hInfo[houseid][Locked] = 1;
dini_IntSet(house, "Locked", 1);
hInfo[houseid][InteriorX] = interiorX;
hInfo[houseid][InteriorY] = interiorY;
hInfo[houseid][InteriorZ] = interiorZ;
dini_FloatSet(house, "X", interiorX);
dini_FloatSet(house, "Y", interiorY);
dini_FloatSet(house, "Z", interiorZ);
dini_IntSet(house, "RentPay", 0);
dini_IntSet(house, "RentGet", 0);
cInfo[houseid][HouseCar] = 429;
dini_IntSet(house, "HouseCar", 0);
cInfo[houseid][CarModel] = 429;
dini_IntSet(house, "CarModel", 0);
cInfo[houseid][CarX] = 0;
cInfo[houseid][CarY] = 0;
cInfo[houseid][CarZ] = 0;
cInfo[houseid][CarRotation]=0;
dini_FloatSet(house, "CarX", 0);
dini_FloatSet(house, "CarY", 0);
dini_FloatSet(house, "CarZ", 0);
dini_FloatSet(house,"CarRotation",0);
cInfo[houseid][CarColor1] = 0;
cInfo[houseid][CarColor2] = 0;
dini_IntSet(house, "CarColor1", 0);
dini_IntSet(house, "CarColor2", 0);
cInfo[houseid][GotCar] = 0;
print("-");
print("--------------House Created--------------");
printf("- Houseid: %d", houseid);
printf("- Buy Cost: %d", Costa);
printf("- Sell Cost: %d", Sella);
printf("- Interior: %d", Interiora);
printf("- VirtualWorld: %d", virtualworld);
print("-----------------------------------------");
print("-");
}
else
{
format(hInfo[houseid][Name], 24, dini_Get(house, "Name"));
format(hInfo[houseid][Renter], 24, dini_Get(house, "Renter"));
hInfo[houseid][Rentable] = dini_Int(house, "Rentable");
hInfo[houseid][Rentcost] = dini_Int(house, "Rentcost");
hInfo[houseid][Cost] = dini_Int(house, "Cost");
hInfo[houseid][Sell] = dini_Int(house, "Sell");
hInfo[houseid][Interior] = dini_Int(house, "Interior");
hInfo[houseid][Locked] = dini_Int(house, "Locked");
hInfo[houseid][InteriorX] = dini_Float(house, "X");
hInfo[houseid][InteriorY] = dini_Float(house, "Y");
hInfo[houseid][InteriorZ] = dini_Float(house, "Z");
hInfo[houseid][Virtualworld] = dini_Int(house, "Virtualworld");
}
hInfo[houseid][iconx]=iconX;
hInfo[houseid][icony]=iconY;
hInfo[houseid][iconz]=iconZ;
format(house, sizeof(house), "Houses/houseid%d",houseid);
if(strcmp(hInfo[houseid][Name],"ForSale",true)==0)
{
HousePickup[houseid] = CreatePickup(1273, 23, iconX, iconY, iconZ);//not bought
}
else
{
HousePickup[houseid] = CreatePickup(1272,23, iconX, iconY, iconZ);//bought
}
}
AddHouseCar(houseid, modelid, Float:Carx, Float:Cary, Float:Carz, CarRot, color1, color2, respawn_delay)
{
new house[256];
format(house, sizeof(house), "Houses/houseid%d",houseid);
if(dini_Exists(house))
{
cInfo[houseid][GotCar] = 1;
if(dini_Int(house, "CarModel")==0)
{
dini_IntSet(house, "CarModel", modelid);
cInfo[houseid][CarModel] = modelid;
cInfo[houseid][CarX] = Carx;
cInfo[houseid][CarY] = Cary;
cInfo[houseid][CarZ] = Carz;
cInfo[houseid][CarRotation] = CarRot;
dini_FloatSet(house, "CarX", Carx);
dini_FloatSet(house, "CarY", Cary);
dini_FloatSet(house, "CarZ", Carz);
dini_FloatSet(house, "CarRotation", CarRot);
cInfo[houseid][CarColor1] = color1;
cInfo[houseid][CarColor2] = color2;
dini_IntSet(house, "CarColor1", color1);
dini_IntSet(house, "CarColor2", color2);
dini_IntSet(house, "Respawn_Delay", respawn_delay);
cInfo[houseid][Respawn_Delay] = respawn_delay;
cInfo[houseid][HouseCar] = CreateVehicle(cInfo[houseid][CarModel], Carx, Cary, Carz, CarRot, color1, color2, respawn_delay);
print("-");
print("--------------Car Created--------------");
printf("- Car Houseid: %d", houseid);
printf("- Modelid: %d", modelid);
printf("- Color 1: %d", color1);
printf("- Color 2: %d", color2);
printf("- Respawn Delay: %d", respawn_delay);
print("---------------------------------------");
print("-");
}
else
{
cInfo[houseid][CarModel] = dini_Int(house, "CarModel");
}
cInfo[houseid][CarX] = dini_Int(house, "CarX");
cInfo[houseid][CarY] = dini_Int(house, "CarY");
cInfo[houseid][CarZ] = dini_Int(house, "CarZ");
cInfo[houseid][CarRotation] = dini_Int(house, "CarRotation");
cInfo[houseid][CarColor1] = dini_Int(house, "CarColor1");
cInfo[houseid][CarColor2] = dini_Int(house, "CarColor2");
cInfo[houseid][Respawn_Delay] = dini_Int(house, "Respawn_Delay");
cInfo[houseid][HouseCar] = CreateVehicle(cInfo[houseid][CarModel], Carx, Cary, Carz, CarRot, color1, color2, respawn_delay);
}
}
stock SpawnPlayerAtHouse(playerid)
{
new str1[256],pname[24],str[256];
GetPlayerName(playerid, pname, sizeof(pname));
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if (dini_Exists(str1))
{
if(dini_Int(str1,"Houseid")!=-255)
{
new Float:x,Float:y,Float:z;
str = dini_Get(str1,"SpawnInt");
SetPlayerInterior(playerid, strval(str));
playerinterior[playerid] = strval(str);
x = dini_Float(str1,"SpawnX");
y = dini_Float(str1,"SpawnY");
z = dini_Float(str1,"SpawnZ");
SetPlayerPos(playerid, x, y, z);
}
}
return 1;
}
public OnPlayerSpawn(playerid)
{
SpawnPlayerAtHouse(playerid);
}
stock GetHouseStats(playerid, hid)
{
new str2[256];
format(str2, sizeof(str2), "Dono : %s", hInfo[hid][Name]);
SendClientMessage(playerid, c_y, str2);
if(strcmp(hInfo[hid][Renter],"Ninguem",true))
{
format(str2, sizeof(str2), "Alugante : %s", hInfo[hid][Renter]);
SendClientMessage(playerid, c_y, str2);
}
format(str2,sizeof(str2),"Cost: %i",hInfo[hid][Cost]);
SendClientMessage(playerid, c_y, str2);
}
dcmd_vendercasa(playerid,params[])
{
#pragma unused params
new str[255],str1[256],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if (strcmp(hInfo[housenumber][Name],pname,false)) return SendClientMessage(playerid, c_r, "Esta casa nгo й sua!");
SendClientMessage(playerid, c_y, "Vocк vendeu sua casa!");
format(str, sizeof(str), "%s Vendeu a casa",pname);
print(str);
GivePlayerMoney(playerid, hInfo[housenumber][Sell]);
dini_Set(str1, "Name", "ForSale");
hInfo[housenumber][Locked] = dini_IntSet(str1,"Locked",1);
format(hInfo[housenumber][Name],255,"ForSale");
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if (!dini_Exists(str1)) dini_Create(str1);
dini_IntSet(str1, "Houseid", -255);
DestroyPickup(HousePickup[housenumber]);
HousePickup[housenumber] = CreatePickup(1273, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);
RemovePlayerMapIcon(playerid, housemapicon[playerid]);
return 1;
}
dcmd_comprarcasa(playerid,params[])
{
#pragma unused params
new str[255],str1[255],pname[24], housenumber;
housenumber = GetHouseID(playerid);
if(housenumber == -1) return SendClientMessage(playerid, c_r, "Vocк nгo estб em um нcone de casa!");
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if(dini_Exists(str1))
{
if (dini_Int(str1, "Houseid")!=-255) return SendClientMessage(playerid, c_r, "Vocк sу pode comprar uma casa!");
}
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if (strcmp(hInfo[housenumber][Name],"ForSale",true)) return SendClientMessage(playerid, c_r, "Esta casa nгo estб а venda!");
if(GetPlayerMoney(playerid)<hInfo[housenumber][Cost]) return SendClientMessage(playerid, c_r, "Vocк nгo tem dinheiro suficiente!");
SendClientMessage(playerid, c_y, "Vocк comprou a casa!");
format(str, sizeof(str), "%s comprou a acsa",pname);
print(str);
GivePlayerMoney(playerid, -hInfo[housenumber][Cost]);
dini_Set(str1, "Name", pname);
hInfo[housenumber][Name]=pname;
hInfo[housenumber][Locked] = dini_IntSet(str1,"Locked",0);
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if (!dini_Exists(str1)) dini_Create(str1);
new Float:sy, Float:sx, Float:sz;
dini_IntSet(str1, "Houseid", housenumber);
if(!dini_Isset(str1,"Rentid"))
{
dini_IntSet(str1, "Rentid", -255);
}
GetPlayerPos(playerid, sx,sy,sz);
dini_FloatSet(str1, "SpawnX", sx);
dini_FloatSet(str1, "SpawnY", sy);
dini_FloatSet(str1, "SpawnZ", sz);
dini_IntSet(str1, "SpawnInt", GetPlayerInterior(playerid));
DestroyPickup(HousePickup[housenumber]);
HousePickup[housenumber] = CreatePickup(1272, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);
return 1;
}
dcmd_fecharcasa(playerid,params[])
{
#pragma unused params
new str1[256],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if(strcmp(hInfo[housenumber][Name],pname,true)==0)
{
SendClientMessage(playerid, c_y, "Vocк Fechou sua casa!");
dini_IntSet(str1,"Locked",1);
hInfo[housenumber][Locked] = 1;
}
else if(strcmp(hInfo[housenumber][Renter],pname,true)==0)
{
SendClientMessage(playerid, c_y, "Vocк Abriu sua casa!");
dini_IntSet(str1,"Locked",1);
hInfo[housenumber][Locked] = 1;
}
else
{
SendClientMessage(playerid, c_r, "Esta casa nгo й sua!");
}
return 1;
}
dcmd_abrircasa(playerid,params[])
{
#pragma unused params
new str1[256],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if(strcmp(hInfo[housenumber][Name],pname,true)==0)
{
SendClientMessage(playerid, c_y, "Vocк abriu sua casa!");
dini_IntSet(str1,"Locked",0);
hInfo[housenumber][Locked] = 0;
}
else if(strcmp(hInfo[housenumber][Renter],pname,true)==0)
{
SendClientMessage(playerid, c_y, "Vocк abriu sua casa!");
dini_IntSet(str1,"Locked",0);
hInfo[housenumber][Locked] = 0;
}
else
{
SendClientMessage(playerid, c_r, "Esta casa nгo й sua!");
}
return 1;
}
dcmd_entrar(playerid,params[])
{
#pragma unused params
new str1[255],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerPos(playerid, housex, housey, housez);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
GetPlayerName(playerid, pname, 24);
if(hInfo[housenumber][Locked]==1) return SendClientMessage(playerid, c_r, "Esta casa estб trancada!");
playerworld[playerid] = GetPlayerVirtualWorld(playerid);
SetPlayerVirtualWorld(playerid, hInfo[housenumber][Virtualworld]);
SetPlayerInterior(playerid, hInfo[housenumber][Interior]);
SetPlayerPos(playerid, hInfo[housenumber][InteriorX], hInfo[housenumber][InteriorY], hInfo[housenumber][InteriorZ]);
playerinterior[playerid] = hInfo[housenumber][Interior];
return 1;
}
dcmd_sair(playerid,params[])
{
#pragma unused params
if(GetPlayerInterior(playerid)==playerinterior[playerid])
{
SetPlayerPos(playerid, housex, housey, housez);
SetPlayerInterior(playerid, playerworld[playerid]);
}
else
{
SendClientMessage(playerid, c_r, "[ERRO]Esse comando vocк so pode digitar emcima de um icone de uma casa !");
}
return 1;
}
dcmd_casackeck(playerid,params[])
{
#pragma unused params
new str1[256],pname[24];
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if(!dini_Exists(str1)) return SendClientMessage(playerid, c_r, "Vocк nгo й dono de uma casa!");
if(dini_Int(str1, "Houseid")!=-255)
{
housemapicon[playerid] = SetPlayerMapIcon(playerid,31,hInfo[dini_Int(str1, "Houseid")][iconx], hInfo[dini_Int(str1, "Houseid")][icony], hInfo[dini_Int(str1, "Houseid")][iconz],31,c_y);
}
else if (dini_Int(str1, "Rentid")!=-255)
{
housemapicon[playerid] = SetPlayerMapIcon(playerid,31,hInfo[dini_Int(str1, "Rentid")][iconx], hInfo[dini_Int(str1, "Rentid")][icony], hInfo[dini_Int(str1, "Rentid")][iconz],31,c_y);
}
else
{
SendClientMessage(playerid, c_r, "Vocк nгo й dono de uma casa!");
}
return 1;
}
dcmd_setaluguel(playerid,params[])
{
new str[256],str1[256],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
str = dini_Get(str1,"Name");
if (strcmp(str,pname,true)) return SendClientMessage(playerid, c_r, "Esta casa nгo й sua!");
new rentcost, rentable;
if (sscanf(params, "dd", rentable, rentcost)) return SendClientMessage(playerid, c_r, "USE: /setaluguel [0/1] [Rentcost]");
else if (rentcost<MIN_RENTCOST)
{
format(str, sizeof(str), "O minimo do custo й $%i.", MIN_RENTCOST);
SendClientMessage(playerid, c_r, str);
return 1;
}
else if (rentcost>MAX_RENTCOST)
{
format(str, sizeof(str), "O maximo do custo й $%i.", MAX_RENTCOST);
SendClientMessage(playerid, c_r, str);
return 1;
}
else if(rentable==1)
{
SendClientMessage(playerid, c_y, "Sua casa agora й aluguavel!");
hInfo[housenumber][Rentable] = 1;
dini_IntSet(str1, "Rentable", 1);
hInfo[housenumber][Rentcost] = rentcost;
dini_IntSet(str1, "Rentcost", rentcost);
return 1;
}
else if(rentable==0)
{
SendClientMessage(playerid, c_y, "Sua casa agora nгo й alugavel!");
hInfo[housenumber][Rentable] = 0;
dini_IntSet(str1, "Rentable", 0);
hInfo[housenumber][Rentcost] = rentcost;
dini_IntSet(str1, "Rentcost", rentcost);
return 1;
}
return 1;
}
dcmd_alugar(playerid,params[])
{
#pragma unused params
new str[255],str1[256],str5[255],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
format(str5, sizeof(str5), "Houses/Users/%s", udb_encode(pname));
if(dini_Isset(str5, "Rentid"))
{
if (dini_Int(str5, "Rentid")!=-255) return SendClientMessage(playerid, c_r, "Vocк sу pode alugar uma casa!");
}
format(str, sizeof(str), dini_Get(str1,"Name"));
if (strcmp(str,"ForSale",true)==0) return SendClientMessage(playerid, c_r, "Esta casa nгo tem dono!");
if(hInfo[housenumber][Rentable]==0 || strcmp(hInfo[housenumber][Renter], "Ninguem", true)) return SendClientMessage(playerid, c_r, "Esta casa nгo й alugavel!");
if(GetPlayerMoney(playerid)<hInfo[housenumber][Rentcost]) return SendClientMessage(playerid, c_r, "Vocк nгo tem dinheiro suficiente!");
dini_Set(str1, "Renter", udb_encode(pname));
format(hInfo[housenumber][Renter], 24, udb_encode(pname));
dini_IntSet(str5, "Rentid", housenumber);
format(str1, sizeof(str1), "Vocк alugou esta casa, que vai custar-lhe $%i por hora!", hInfo[housenumber][Rentcost]);
SendClientMessage(playerid, c_y, str1);
return 1;
}
dcmd_desalugar(playerid,params[])
{
#pragma unused params
new str1[256],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if(strcmp(hInfo[housenumber][Renter], pname, true)) return SendClientMessage(playerid, c_r, "Vocк nгo estб alugando esta casa!");
dini_Set(str1, "Renter", "Ninguem");
format(hInfo[housenumber][Renter], 24, "Ninguem");
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
dini_IntSet(str1, "Rentid", -255);
SendClientMessage(playerid, c_y, "Vocк nгo tem o aluguel desta casa");
return 1;
}
dcmd_infocasa(playerid,params[])
{
#pragma unused params
SendClientMessage(playerid, c_y, "-------------");
SendClientMessage(playerid, c_y, "Casa Comandos (Ajuda)");
SendClientMessage(playerid, c_y, "-------------");
SendClientMessage(playerid, c_y, "/setaluguel [0/1] [Preзo] - Dono da casa");
SendClientMessage(playerid, c_y, "/Comprarcarro [nomecarro] - Dono da casa");
SendClientMessage(playerid, c_y, "/pegarrendas - Dono da casa");
SendClientMessage(playerid, c_y, "/fecharcasa - Alugante/Dono da casa");
SendClientMessage(playerid, c_y, "/abrircasa - Alugante/Dono da casa");
SendClientMessage(playerid, c_y, "/pagaraluguel - Alugante");
SendClientMessage(playerid, c_y, "/desalugar - Alugante");
SendClientMessage(playerid, c_y, "/alugar - Sem casa");
SendClientMessage(playerid, c_y, "-------------");
return 1;
}
dcmd_casastatus(playerid,params[])
{
#pragma unused params
new str[256],housenumber;
housenumber = GetHouseID(playerid);
format(str, sizeof(str), "Dono: %s", hInfo[housenumber][Name]);
SendClientMessage(playerid, c_y, str);
format(str, sizeof(str), "Preзo: $%d", hInfo[housenumber][Cost]);
SendClientMessage(playerid, c_y, str);
format(str, sizeof(str), "Alugante: %s", hInfo[housenumber][Renter]);
SendClientMessage(playerid, c_y, str);
format(str, sizeof(str), "Aluguel Custo: $%d / Por Horas", hInfo[housenumber][Rentcost]);
SendClientMessage(playerid, c_y, str);
return 1;
}
dcmd_pegarrendas(playerid,params[])
{
#pragma unused params
new pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
if(strcmp(hInfo[housenumber][Name],pname,true)==0)
{
new str[255];
SendClientMessage(playerid, c_y, "Vocк recolheu a renda da casa!");
format(str, sizeof(str), "Houses/houseid%d", housenumber);
GivePlayerMoney(playerid, dini_Int(str, "RentGet"));
dini_IntSet(str, "RentGet", 0);
}
else
{
SendClientMessage(playerid, c_r, "Esta casa nгo й sua!");
}
return 1;
}
dcmd_pagaraluguel(playerid,params[])
{
#pragma unused params
new pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
if(strcmp(hInfo[housenumber][Renter],pname,true)==0)
{
new str[255];
format(str, sizeof(str), "Houses/houseid%d", housenumber);
if(GetPlayerMoney(playerid)<dini_Int(str, "RentPay")) return SendClientMessage(playerid, c_r, "Vocк nгo tem dinheiro suficiente para pagar o dono da casa!");
SendClientMessage(playerid, c_y, "Vocк pagou o dinheiro do aluguel ao dono!");
GivePlayerMoney(playerid, -dini_Int(str, "RentPay"));
dini_IntSet(str, "RentPay", 0);
}
else
{
SendClientMessage(playerid, c_r, "Vocк nгo estб alugando esta casa!");
}
return 1;
}
dcmd_comprarcarro(playerid,params[])
{
#pragma unused params
new pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
if(cInfo[housenumber][GotCar]==0) return SendClientMessage(playerid, c_r, "Esta casa nгo pode comprar um carro!");
if(strcmp(hInfo[housenumber][Name],pname,true)==0)
{
new carname[40];
if (sscanf(params, "s", carname))
{
SendClientMessage(playerid, c_r, "USE: /comprarcarro [CarName]");
}
else
{
new str[256], abc;
for(new i=0;i<MAX_BUY_CARS;i++)
{
if(strcmp(carname,Buyable_Cars[i][CarName],true)==0)
{
if(GetPlayerMoney(playerid)<Buyable_Cars[i][CarCost]) return SendClientMessage(playerid, c_r, "Vocк nгo tem dinheiro suficiente para comprar o carro!");
GivePlayerMoney(playerid, -Buyable_Cars[i][CarCost]);
cInfo[housenumber][CarModel] = Buyable_Cars[i][CarModel];
format(str, sizeof(str), "Houses/houseid%d", housenumber);
dini_IntSet(str, "CarModel", Buyable_Cars[i][CarModel]);
format(str, sizeof(str), "Vocк compro o carro %s por $%d!", carname, Buyable_Cars[i][CarCost]);
SendClientMessage(playerid, c_y, str);
SendClientMessage(playerid, c_y, "Vai levar algum tempo, para o seu carro vai ser entregue.");
cInfo[housenumber][NewCar] = 1;
abc = 1;
}
}
if(abc==0)
{
SendClientMessage(playerid, c_r, "Nome do veнculo errado!Use /NomeCars");
abc=0;
}
}
}
else
{
SendClientMessage(playerid, c_r, "Esta casa nгo й sua!");
}
return 1;
}
public newcar()
{
for(new carid=0;carid<MAX_HOUSES;carid++)
{
if(cInfo[carid][NewCar]==1)
{
cInfo[carid][NewCar]=0;
KillVehicle(cInfo[carid][HouseCar]);
cInfo[carid][HouseCar] = CreateVehicle(cInfo[carid][CarModel], cInfo[carid][CarX], cInfo[carid][CarY], cInfo[carid][CarZ], cInfo[carid][CarRotation], cInfo[carid][CarColor1], cInfo[carid][CarColor2], cInfo[carid][Respawn_Delay]);
}
}
}
public KillVehicle(carid)
{
for (new i=0;i<MAX_PLAYERS;i++)
{
if(IsPlayerInVehicle(i, carid))
{
RemovePlayerFromVehicle(i);
KillVeh[carid] = true;
SetVehicleToRespawn(carid);
SendClientMessage(i, c_r, "Sistema: Seu carro foi destruнdo.");
SendClientMessage(i, c_r, "Motivo: sistema de Casas.");
}
else
{
KillVeh[carid] = true;
SetVehicleToRespawn(carid);
}
}
}
public OnVehicleSpawn(vehicleid)
{
for(new i=0;i<MAX_HOUSES;i++)
{
if(KillVeh[cInfo[i][HouseCar]]==true)
{
KillVeh[cInfo[i][HouseCar]] = false;
DestroyVehicle(cInfo[i][HouseCar]);
}
}
}
public rentfee()
{
new str[255],str2[255],pname[24];
for(new houseid=0;houseid<MAX_HOUSES;houseid++)
{
format(str, sizeof(str), "Houses/houseid%d", houseid);
if(strcmp(hInfo[houseid][Renter], "Ninguem", true))
{
for(new ii=0;ii<MAX_PLAYERS;ii++)
{
if(IsPlayerConnected(ii))
{
GetPlayerName(ii, pname, 24);
if(strcmp(hInfo[houseid][Renter], pname, true)==0)
{
format(str2, sizeof(str2), "Vocк tem que pagar $%s por a hora por ter alugado a casa !", hInfo[houseid][Rentcost]);
SendClientMessage(ii, c_y, str2);
dini_IntSet(str, "RentGet", dini_Int(str, "RentGet")+hInfo[houseid][Rentcost]);
dini_IntSet(str, "RentPay", dini_Int(str, "RentPay")+hInfo[houseid][Rentcost]);
hInfo[houseid][Rentfee]=1;
}
}
}
if(hInfo[houseid][Rentfee]==0)
{
if(strcmp(hInfo[houseid][Renter],"Ninguem"))
{
dini_IntSet(str, "RentGet", dini_Int(str, "RentGet")+hInfo[houseid][Rentcost]);
dini_IntSet(str, "RentPay", dini_Int(str, "RentPay")+hInfo[houseid][Rentcost]);
}
}
hInfo[houseid][Rentfee]=0;
}
}
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(GetHouseID(playerid) != -255) GetHouseStats(playerid, GetHouseID(playerid));
return 0;
}
stock PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
}
return 0;
}
stock GetHouseID(playerid)
{
for(new i=0; i<MAX_HOUSES; i++)
{
if(PlayerToPoint(MAX_DISTANCE_TO_PROP, playerid, hInfo[i][iconx], hInfo[i][icony], hInfo[i][iconz]))
{
return i;
}
}
return -255;
}
stock sscanf(string[], format[], {Float,_}:...)
{
new
formatPos = 0,
stringPos = 0,
paramPos = 2,
paramCount = numargs();
while (paramPos < paramCount && string[stringPos])
{
switch (format[formatPos++])
{
case '\0':
{
return 0;
}
case 'i', 'd':
{
new
neg = 1,
num = 0,
ch = string[stringPos];
if (ch == '-')
{
neg = -1;
ch = string[++stringPos];
}
do
{
stringPos++;
if (ch >= '0' && ch <= '9')
{
num = (num * 10) + (ch - '0');
}
else
{
return 1;
}
}
while ((ch = string[stringPos]) && ch != ' ');
setarg(paramPos, 0, num * neg);
}
case 'h', 'x':
{
new
ch,
num = 0;
while ((ch = string[stringPos++]))
{
switch (ch)
{
case 'x', 'X':
{
num = 0;
continue;
}
case '0' .. '9':
{
num = (num << 4) | (ch - '0');
}
case 'a' .. 'f':
{
num = (num << 4) | (ch - ('a' - 10));
}
case 'A' .. 'F':
{
num = (num << 4) | (ch - ('A' - 10));
}
case ' ':
{
break;
}
default:
{
return 1;
}
}
}
setarg(paramPos, 0, num);
}
case 'c':
{
setarg(paramPos, 0, string[stringPos++]);
}
case 'f':
{
new tmp[25];
strmid(tmp, string, stringPos, stringPos+sizeof(tmp)-2);
setarg(paramPos, 0, _:floatstr(tmp));
}
case 's', 'z':
{
new
i = 0,
ch;
if (format[formatPos])
{
while ((ch = string[stringPos++]) && ch != ' ')
{
setarg(paramPos, i++, ch);
}
if (!i) return 1;
}
else
{
while ((ch = string[stringPos++]))
{
setarg(paramPos, i++, ch);
}
}
stringPos--;
setarg(paramPos, i, '\0');
}
default:
{
continue;
}
}
while (string[stringPos] && string[stringPos] != ' ')
{
stringPos++;
}
while (string[stringPos] == ' ')
{
stringPos++;
}
paramPos++;
}
while (format[formatPos] == 'z') formatPos++;
return format[formatPos];
}
/*public OnVehicleMod(vehicleid, componentid)
{
new house[256];
for(new i=0; i<MAX_HOUSES; i++)
{
format(house, sizeof(house), "Houses/houseid%d",i);
if(!dini_Isset(house, "CarModel")) continue;
if(
}
return 1;
}*/