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Blurry Ground - Printable Version

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+---- Thread: Blurry Ground (/showthread.php?tid=187524)



Blurry Ground - SampStunta - 03.11.2010

Hey guys, I'm having a problem with my SA:MP localhost test server.
You can not connect since that I did not portfoward and don't want to since it's only my test server.

The ground is blurry, my spawn co-ordinates are perfect and I can not see objects also.
The map says there are objects there also.

Picture of the screen:



I'm not giving you my script since I'm going to release it once I'm finished.
Anyone know the problem?

Thanks in advance!
-SampStunta


Re: Blurry Ground - Retardedwolf - 03.11.2010

You might want to upgrade to 0.3b R3. It doesn't matter anyways. But what are you talking about? Is it custom objects that are not appearing? if so update streamer if you're using one.


Re: Blurry Ground - Grim_ - 03.11.2010

Those are not showing objects on the radar, but vehicles.

This could be due to the set of a faulty interior, make sure you did not set one when the player spawns. Besides that and the client not being updated, we would need to see parts of your script for further assistance.

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Re: Blurry Ground - SampStunta - 03.11.2010

No need for the R3 client since on other servers it's working fine.
I'll try removing my city selection thing.

(( By the way, it's not custom objects and I'll update to R3 client just to make sure ))

By the way Grim, I have not set an interior.


Re: Blurry Ground - Haydz - 03.11.2010

if there not custom objects set the interior id for the location you're at.

you can find the id's here http://weedarr.wikidot.com/interior

then just SetPlayerInterior(playerid, interiorid); //in the teleport command or if you spawn there put it under onplayerspawn