if(strcmp(cmd, "/rentcar", true) == 0) { if(IsPlayerConnected(playerid)) { if(GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154) { new hirefee = HireCost(GetPlayerVehicleID(playerid)); if(SBizzInfo[1][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if (GetPlayerMoney(playerid) < SBizzInfo[1][sbEntranceCost]) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have that much cash !"); return 1; } if(HireCar[playerid] != 299) { gCarLock[HireCar[playerid]] = 0; UnLockCar(HireCar[playerid]); SendClientMessage(playerid, COLOR_GREY, "You need unrent your current car/bike/boat first !"); return 1; } for(new i=0; i<MAX_PLAYERS; i++) { if(HireCar[i] == GetPlayerVehicleID(playerid)) { SendClientMessage(playerid, COLOR_GREY, " Someone already rents this car !"); return 1; } } /*if(PlayerInfo[playerid][pPbiskey] == 1) { GameTextForPlayer(playerid, "~w~No charge for the boss", 5000, 3); TogglePlayerControllable(playerid, 1); return 1; }*/ SafeGivePlayerMoney(playerid,-SBizzInfo[1][sbEntranceCost]); SBizzInfo[1][sbTill] += SBizzInfo[1][sbEntranceCost]; ExtortionSBiz(1, SBizzInfo[1][sbEntranceCost]); SBizzInfo[1][sbProducts]--; HireCar[playerid] = GetPlayerVehicleID(playerid); OnPropUpdate(3); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~Don't forget to ~r~/unrentcar~n~~g~/lock ~w~to lock your car.",hirefee); SendClientMessage(playerid, COLOR_YELLOW2, "You can start the engine up now !"); gEngine[playerid] = 0; engineOn[GetPlayerVehicleID(playerid)] = false; //TogglePlayerControllable(playerid, 1); GameTextForPlayer(playerid, string, 5000, 3); new y, m, d; new h,mi,s; getdate(y,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /rentcar",d,m,y,h,mi,s,sendername); CommandLog(string); } } return 1; }
You do not give information on what you want to be done with your code. Do you want to prevent the ability to drive rentable cars by typing the "/engine" command? If so, show the "/engine" command and the variables that store whether or not the vehicle is rentable.
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if(!strcmp(cmd, "/engine", true)) { if(IsPlayerConnected(playerid)) { if(IsPlayerInAnyVehicle(playerid)) { if(!engineOn[GetPlayerVehicleID(playerid)]) { if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) { return 1; } if(IsAnOwnableCar(idcar)) { if(PlayerInfo[playerid][pPcarkey] == idcar) { } else if(PlayerInfo[playerid][pPcarkey2] == idcar) { } else { return 1; } } if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509) { return 1; } if(idcar == 59 || idcar == 60) { return 1; } if(idcar >= 135 && idcar <= 154) { if(HireCar[playerid] != idcar) { return 1; } } if(IsAHarvest(idcar)) { return 1; } if(IsADrugHarvest(idcar)) { return 1; } if(IsASweeper(idcar)) { return 1; } if(gEngine[playerid] == 1) { return 1; } new playerveh = GetPlayerVehicleID(playerid); PutPlayerInVehicle(playerid, playerveh, 0); format(string, sizeof(string), "* %s spins a key and tries to start vehicle engine.", sendername); ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); SetTimerEx("StartingTheVehicle",3500,0,"i",playerid); GameTextForPlayer(playerid, "~w~Starting vehicle engine...",3500,3); gEngine[playerid] = 1; new y, m, d; new h,mi,s; getdate(y,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /engine",d,m,y,h,mi,s,sendername); CommandLog(string); return 1; } if(engineOn[GetPlayerVehicleID(playerid)]) { if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) { return 1; } if(IsAnOwnableCar(idcar)) { if(PlayerInfo[playerid][pPcarkey] == idcar) { } else if(PlayerInfo[playerid][pPcarkey2] == idcar) { } else { return 1; } } if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509) { return 1; } if(idcar == 59 || idcar == 60) { return 1; } if(idcar >= 135 && idcar <= 154) { if(HireCar[playerid] != idcar) { return 1; } } if(IsAHarvest(idcar)) { return 1; } if(IsADrugHarvest(idcar)) { return 1; } if(IsASweeper(idcar)) { return 1; } engineOn[GetPlayerVehicleID(playerid)] = false; //SafeRemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid, 0); format(string, sizeof(string), "* %s spins the vehicle key and turns off the engine.", sendername); ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); gEngine[playerid] = 0; new y, m, d; new h,mi,s; getdate(y,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /engine",d,m,y,h,mi,s,sendername); CommandLog(string); return 1; } } } return 1; }