IsPlayerReloading? - Printable Version
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IsPlayerReloading? -
The_Moddler - 01.11.2010
How can I check if a player is reloading, or at least, to check if he's ammo is 0..
GetPlayerAmmo only works with the entire ammo, I need the current ammo.
Thanks.
Re: IsPlayerReloading? -
Angelus~ - 01.11.2010
umm im not exactly sure if this would work, but since the new release of SAMP 0.3B, can't you check the player's current animation?
GetPlayerAnimationIndex(playerid);
This was how people created a "IsPlayerSwimming" function, so im assuming you can do it to for reloading
Re: IsPlayerReloading? -
The_Moddler - 01.11.2010
Quote:
Originally Posted by Angelus~
umm im not exactly sure if this would work, but since the new release of SAMP 0.3B, can't you check the player's current animation?
GetPlayerAnimationIndex(playerid);
This was how people created a "IsPlayerSwimming" function, so im assuming you can do it to for reloading 
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I tryed it, shooting or reloading is always the same, I can't remember wich one was, I think it is 1647 or something close.
So if anyone knows a function or an idea, it will be welcomed
Re: IsPlayerReloading? -
Jefff - 01.11.2010
pawn Код:
#define WEAPONSTATE_UNKNOWN -1
#define WEAPONSTATE_NO_BULLETS 0
#define WEAPONSTATE_LAST_BULLET 1
#define WEAPONSTATE_MORE_BULLETS 2
#define WEAPONSTATE_RELOADING 3
GetPlayerWeaponState(playerid);
Re: IsPlayerReloading? -
The_Moddler - 02.11.2010
Quote:
Originally Posted by Jefff
pawn Код:
#define WEAPONSTATE_UNKNOWN -1 #define WEAPONSTATE_NO_BULLETS 0 #define WEAPONSTATE_LAST_BULLET 1 #define WEAPONSTATE_MORE_BULLETS 2 #define WEAPONSTATE_RELOADING 3
GetPlayerWeaponState(playerid);
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Woop thanks!!