new Float:RandomSpawnsSM[][] = { {1720.8464,-2519.2314,13.5469,143.6411}, {1688.2020,-2518.4209,13.5469,25.9484}, {1710.1774,-2539.6440,13.5469,173.5298}, {1692.2665,-2537.6885,13.5469,81.9631}, {1714.5834,-2557.5886,13.5469,14.5232}, {1710.6547,-2537.2891,18.9415,115.4901}, {1695.3268,-2537.4883,20.4143,197.0300}, {1686.3291,-2560.5654,13.5469,97.3401} }; new Float:RandomSpawnsPL[][] = { {245.1710,1407.2894,10.7075,16.8243}, {245.6700,1385.9261,10.7075,187.1108}, {246.1979,1360.8672,10.7075,214.6844}, {217.6911,1353.6136,10.5859,197.0896}, {207.4104,1373.8285,10.5859,189.3767}, {187.7590,1372.6526,23.7344,341.6324}, {156.0283,1385.8398,10.5859,12.6527}, {120.9474,1426.9980,10.6166,65.3657}, {132.0676,1472.6024,10.6073,263.2984}, {215.3625,1467.9290,23.7344,0.1661}, {251.0705,1472.9600,10.5859,270.55181}, {241.5951,1434.8999,10.7075,195.3511} };
//top of the script forward GMswitch(); //under ongamemodein/flitersciptin SetTimer("GMswitch",TIME,true); //Change TIME to the amount of time you want. //at the bottom of your script public GMswitch() { SendRconCommand("changemode GAMEMODENAME"); // change GAMEMODENAME to the name of your new gamemode/map return 1; } |
switch(random(2))
{
case 0:
{
...//firstmap
}
case 1:
{
...//secondmap
}
}
new Random = random(sizeof(RandomSpawnsSM)); new Random1 = random(sizeof(RandomSpawnsPL)); switch(random(2)) { case 0: { SetPlayerPos(playerid, RandomSpawnsPL[Random1][0], RandomSpawnsPL[Random1][1], RandomSpawnsPL[Random1][2]); SetPlayerFacingAngle(playerid, RandomSpawnsPL[Random1][3]); } case 1: { SetPlayerPos(playerid, RandomSpawnsSM[Random][0], RandomSpawnsSM[Random][1], RandomSpawnsSM[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawnsSM[Random][3]);
If blahblahblah == 1 { SetPlayerPos(playerid, RandomSpawnsPL[Random1][0], RandomSpawnsPL[Random1][1], RandomSpawnsPL[Random1][2]); SetPlayerFacingAngle(playerid, RandomSpawnsPL[Random1][3]); } |