SA-MP Forums Archive
#define FILTERSCRIPT - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: #define FILTERSCRIPT (/showthread.php?tid=186538)



#define FILTERSCRIPT - TheHoodRat - 29.10.2010

Yeah, so, I am basically making a filterscript suitable for a roleplay server, but here's a question.

Do we have to use #define FILTERSCRIPT in the script, or can we just script that part?

It's because half of the filterscripts I've seen, maybe all of them, have no #define FILTERSCRIPT, so hmm...


Re: #define FILTERSCRIPT - The_Moddler - 29.10.2010

You don't need to define it, just take out OnGameModeInit and OnGameModeExit and replace them with OnFilterScriptInit and OnFilterScriptExit.


Respuesta: #define FILTERSCRIPT - admantis - 29.10.2010

No it's not need you just script the filterscript the proper way (like not using OnGameModeInit but OnFilterScriptInit), etcetera but the SA-MP team made it that way to make it 'adjustable'.. I think hah good luck


Re: #define FILTERSCRIPT - Hiddos - 29.10.2010

Nope, it automatically loads it the way it should. I think that there isn't enough explanation about this "definition", as it only confuses new scripters, just like it confused me.


Re: #define FILTERSCRIPT - TheHoodRat - 29.10.2010

Alright, thanks guys for the help.