#endif ... error -
Deci mai am o problema ... am creat de curand un fs , sau mai bine zis am incerca am facut totul bine dar am o singura problema apare o eroare ....
...deci am pus la sfarsit la fs #endif si merge compile .. nu imi apare nici o eroare , nici un warning ... dar daca bag fs si incerc o comanda din el nu mi se intampla nimic ... si nu stiu care este problema ...
Edit : Mam gandit ca e nevoie sa vedeti FS-ul ...
Code:
#include <a_samp>
#define Cars
#define COLOR_ORANGE 0xFF9900AA
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Cars - Dialog by RockStar - Loaded -");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
print("\n----------------------------------");
print(" Cars - Dialog by RockStar - Unloaded ");
print("----------------------------------\n");
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/dhelp", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,0xAA3333AA," ");
SendClientMessage(playerid,0xD8D8D8FF," ");
new Float:x,Float:y,Float:z;
PlayerPlaySound(playerid,1133,x,y,z);
SendClientMessage(playerid,0xAA3333AA,"==================Cars-Dialog-Help=================");
SendClientMessage(playerid,0xD8D8D8FF,"Ajutor/Comenzi :");
SendClientMessage(playerid,0xD8D8D8FF," /dcars - Un dialog cu 4 masini la alegere");
SendClientMessage(playerid,0xD8D8D8FF," /dcredits - Creditele acestui [FS]");
SendClientMessage(playerid,0xD8D8D8FF," /fix - Pentru a repara masinile");
SendClientMessage(playerid,0xD8D8D8FF," /blog - Pentru a vizita blog-ul meu");
SendClientMessage(playerid,0xAA3333AA,"==================Cars-Dialog-Help=================");
return 1;
}
if (!strcmp(cmdtext, "/dcars", true))
{
ShowPlayerDialog(playerid, Cars, DIALOG_STYLE_LIST, "Cars - Dialog", "NRG-500\nElegy\nSultan\nInfernus\nTurismo", "Spawn", "Cancel");
return 1;
}
if(strcmp(cmd, "/dcredits", true) == 0)
{
SendPlayerFormattedText(playerid,"==================Cars-Dialog-Credits=================",0);
SendClientMessage(playerid, 0xFF9900AA,"Car-Dialog [FS] Created by RockStar aka RaZor1911");
SendClientMessage(playerid, 0xFF9900AA,"Nu uita niciodata nu schimba creditele unui [FS] care nu iti apartine");
SendClientMessage(playerid, 0xFF9900AA,"Si multumiri acestui server pentru ca foloseste Cars-Dialog");
SendClientMessage(playerid, 0xFF9900AA,"Multumesc ca ai citit creditele");
SendPlayerFormattedText(playerid,"==================Cars-Dialog-Credits=================",0);
}
return 1;
}
if(strcmp(cmdtext,"/fix",true)==0)
{
if(GetPlayerMoney(playerid) < -10)
{
SendClientMessage(playerid,COLOR_RED,"Ai nevoie de 10$ pentru a putea folosi comanda /fix!");
return 1;
}
new vehicleid=GetPlayerVehicleID(playerid);
RepairVehicle(vehicleid);
SendClientMessage(playerid,COLOR_GREEN,"Vehicul dvs. a fost reparat!");
return 1;
}
if(strcmp(cmd, "/blog", true) == 0)
{
if(Roman[playerid] == 0)
{
SendClientMessage(playerid, 0xFFFF00AA,"Nu uita sa vizitezi blog-ul http://skyblogger.hi2.ro");
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == Cars)
{
switch(listitem)
{
case 0: //NRG-500
{
new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
Int = GetPlayerInterior(playerid);
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, Ang);
pVeh = CreateVehicle(522, X, Y, Z, Ang, 0, 0, -1);
LinkVehicleToInterior(pVeh, Int);
PutPlayerInVehicle(playerid, pVeh, 0);
}
case 1: //Elegy
{
new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
Int = GetPlayerInterior(playerid);
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, Ang);
pVeh = CreateVehicle(562, X, Y, Z, Ang, 0, 0, -1);
LinkVehicleToInterior(pVeh, Int);
PutPlayerInVehicle(playerid, pVeh, 0);
}
case 2: //Sultan
{
new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
Int = GetPlayerInterior(playerid);
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, Ang);
pVeh = CreateVehicle(560, X, Y, Z, Ang, 0, 0, -1);
LinkVehicleToInterior(pVeh, Int);
PutPlayerInVehicle(playerid, pVeh, 0);
}
case 3: //Infernus
{
new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
Int = GetPlayerInterior(playerid);
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, Ang);
pVeh = CreateVehicle(411, X, Y, Z, Ang, 0, 0, -1);
LinkVehicleToInterior(pVeh, Int);
PutPlayerInVehicle(playerid, pVeh, 0);
}
case 4: //Turismo
{
new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
Int = GetPlayerInterior(playerid);
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, Ang);
pVeh = CreateVehicle(451, X, Y, Z, Ang, 0, 0, -1);
LinkVehicleToInterior(pVeh, Int);
PutPlayerInVehicle(playerid, pVeh, 0);
}
}
}
return 1;
}
#endif