#define VHealthandArmour 20000
(line 187)main()
{
print("\n----------------------------------");
print(" Courtroom DM\n");
print("----------------------------------\n");
}
new Float:RandomSpawn[][10] =
{
{-1931.8972, 353.8917, 33.3985, 90.9442},
{-1980.8889, 388.9207, 35.9688, 286.6835},
{-1979.5837, 398.2762, 35.9688, 77.4473},
{-2012.5474, 409.5304, 35.1719, 216.2319},
{-2035.0690, 333.6588, 35.1719, 285.2741},
{-1960.3954, 417.4300, 35.1719, 229.5003},
{-1949.5421, 411.8539, 46.5128, 272.9091}
};
C:\Documents and Settings\Hayden Bruin\Desktop\Haydz\Courtroom DM\gamemodes\CourtroomDM.pwn(187) : error 001: expected token: ";", but found "-identifier-"
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Show more of the code which is above the main function. There is probably a function not being closed. ( using ) or ; )
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#include <a_samp>
#include <core>
#include <float>
#include <streamer>
#pragma tabsize 0
#define COLOR_YELLOW 0xFFFF00AA
new bool:isafk[MAX_PLAYERS];
new Float:pHealth;
new spectateTimer[MAX_PLAYERS];
new KillingSpree[MAX_PLAYERS];
new Text3D:label[MAX_PLAYERS];
forward respawnCounter(playerid);
forward weapontimer(playerid);
forward AntKill(playerid)
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_RED 0xAA3333AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_DARKRED 0x660000AA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_BRIGHTRED 0xFF0000AA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_VIOLET 0x9955DEEE
#define COLOR_LIGHTRED 0xFF99AADD
#define COLOR_SEAGREEN 0x00EEADDF
#define COLOR_GRAYWHITE 0xEEEEFFC4
#define COLOR_LIGHTNEUTRALBLUE 0xabcdef66
#define COLOR_GREENISHGOLD 0xCCFFDD56
#define COLOR_LIGHTBLUEGREEN 0x0FFDD349
#define COLOR_NEUTRALBLUE 0xABCDEF01
#define COLOR_LIGHTCYAN 0xAAFFCC33
#define COLOR_LEMON 0xDDDD2357
#define COLOR_MEDIUMBLUE 0x63AFF00A
#define COLOR_NEUTRAL 0xABCDEF97
#define COLOR_BLACK 0x00000000
#define COLOR_NEUTRALGREEN 0x81CFAB00
#define COLOR_DARKGREEN 0x12900BBF
#define COLOR_LIGHTGREEN 0x24FF0AB9
#define COLOR_DARKBLUE 0x300FFAAB
#define COLOR_BLUEGREEN 0x46BBAA00
#define COLOR_PINK 0xFF66FFAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_DARKRED 0x660000AA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_PURPLE 0x800080AA
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_RED1 0xFF0000AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BROWN 0x993300AA
#define COLOR_CYAN 0x99FFFFAA
#define COLOR_TAN 0xFFFFCCAA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_KHAKI 0x999900AA
#define COLOR_LIME 0x99FF00AA
#define COLOR_SYSTEM 0xEFEFF7AA
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD1 0xB4B5B7FF
/////////// Weapon prices ////////////
// INSTRUCTIONS :
// Change the 0 to the amount you want the weapon to be sold
// V = Weapon Price
// A = Weapon amount on buy
// Melee Weapons
#define VBrassKnuckles 100
#define ABrassKnuckles 1
#define VGolfclub 100
#define AGolfclub 1
#define VNiteStick 100
#define ANiteStick 1
#define VKnife 500
#define AKnife 1
#define VBaseballBat 500
#define ABaseballBat 1
#define VShovel 100
#define AShovel 1
#define VPoolCue 100
#define APoolCue 1
#define VKatana 150
#define AKatana 1
#define VChainsaw 1000
#define AChainsaw 1
#define VPurpleDildo 100
#define APurpleDildo 1
#define VSmallWhiteVibrator 100
#define ASmallWhiteVibrator 1
#define VLargeWhiteVibrator 100
#define ALargeWhiteVibrator 1
#define VSilverVibrator 100
#define ASilverVibrator 1
#define VFlower 100
#define AFlower 1
#define VCane 100
#define ACane 1
// Thrown Weapons
#define VGrenade 2500
#define AGrenade 10
#define VTearGas 2500
#define ATearGas 10
#define VMolotovCocktail 2500
#define AMolotovCocktail 10
// Pistols
#define V9mm 1000
#define A9mm 100
#define VSilenced9mm 1000
#define ASilenced9mm 100
#define VDesertEagle 1000
#define ADesertEagle 100
// Shotguns
#define VShotgun 3000
#define AShotgun 100
#define VSawn-offShotgun 3000
#define ASawn-offShotgun 100
#define VCombatShotgun 3000
#define ACombatShotgun 100
// SMG's
#define VSMG 3000
#define ASMG 500
#define VUZI 3000
#define AUZI 500
#define VTec-9 3000
#define ATec-9 500
// Rifles
#define VAK-47 5000
#define AAK-47 500
#define VM4 5000
#define AM4 500
#define VCountryRifle 3000
#define ACountryRifle 80
#define VSniperRifle 5000
#define ASniperRifle 50
// Special
#define VRocketLauncher 50000
#define ARocketLauncher 2
#define VHeatSeekingRocketLauncher 50000
#define AHeatSeekingRocketLauncher 2
#define VFlamethrower 50000
#define AFlamethrower 100
#define VSatchelChargeandDetonator 25000
#define ASatchelChargeandDetonator 25
// Extras
#define VSprayCan 1000
#define ASprayCan 500
#define VFireExtinguisher 1000
#define AFireExtinguisher 200
#define VCamera 1000
#define ACamera 500
#define VNightvision******s 1000
#define ANightvision******s 1
#define VThermal******s 1000
#define AThermal******s 1
#define VParachute 1000
#define AParachute 1
// Health and Armour
#define VHealth 10000
#define VArmour 10000
#define VHealthandArmour 20000
main()
{
print("\n----------------------------------");
print(" Courtroom DM\n");
print("----------------------------------\n");
}
forward respawnCounter(playerid);
forward weapontimer(playerid);
forward AntKill(playerid);
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Your last forwarding of a function:
forward AntKill(playerid) Doesn't have a ; to the end. pawn Код:
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