#define VHealthandArmour 20000 (line 187)main() { print("\n----------------------------------"); print(" Courtroom DM\n"); print("----------------------------------\n"); } new Float:RandomSpawn[][10] = { {-1931.8972, 353.8917, 33.3985, 90.9442}, {-1980.8889, 388.9207, 35.9688, 286.6835}, {-1979.5837, 398.2762, 35.9688, 77.4473}, {-2012.5474, 409.5304, 35.1719, 216.2319}, {-2035.0690, 333.6588, 35.1719, 285.2741}, {-1960.3954, 417.4300, 35.1719, 229.5003}, {-1949.5421, 411.8539, 46.5128, 272.9091} };
C:\Documents and Settings\Hayden Bruin\Desktop\Haydz\Courtroom DM\gamemodes\CourtroomDM.pwn(187) : error 001: expected token: ";", but found "-identifier-"
Show more of the code which is above the main function. There is probably a function not being closed. ( using ) or ; )
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#include <a_samp> #include <core> #include <float> #include <streamer> #pragma tabsize 0 #define COLOR_YELLOW 0xFFFF00AA new bool:isafk[MAX_PLAYERS]; new Float:pHealth; new spectateTimer[MAX_PLAYERS]; new KillingSpree[MAX_PLAYERS]; new Text3D:label[MAX_PLAYERS]; forward respawnCounter(playerid); forward weapontimer(playerid); forward AntKill(playerid) #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_RED 0xAA3333AA #define COLOR_GREY 0xAFAFAFAA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_PINK 0xFF66FFAA #define COLOR_BLUE 0x0000BBAA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_DARKRED 0x660000AA #define COLOR_ORANGE 0xFF9900AA #define COLOR_BRIGHTRED 0xFF0000AA #define COLOR_INDIGO 0x4B00B0AA #define COLOR_VIOLET 0x9955DEEE #define COLOR_LIGHTRED 0xFF99AADD #define COLOR_SEAGREEN 0x00EEADDF #define COLOR_GRAYWHITE 0xEEEEFFC4 #define COLOR_LIGHTNEUTRALBLUE 0xabcdef66 #define COLOR_GREENISHGOLD 0xCCFFDD56 #define COLOR_LIGHTBLUEGREEN 0x0FFDD349 #define COLOR_NEUTRALBLUE 0xABCDEF01 #define COLOR_LIGHTCYAN 0xAAFFCC33 #define COLOR_LEMON 0xDDDD2357 #define COLOR_MEDIUMBLUE 0x63AFF00A #define COLOR_NEUTRAL 0xABCDEF97 #define COLOR_BLACK 0x00000000 #define COLOR_NEUTRALGREEN 0x81CFAB00 #define COLOR_DARKGREEN 0x12900BBF #define COLOR_LIGHTGREEN 0x24FF0AB9 #define COLOR_DARKBLUE 0x300FFAAB #define COLOR_BLUEGREEN 0x46BBAA00 #define COLOR_PINK 0xFF66FFAA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_DARKRED 0x660000AA #define COLOR_ORANGE 0xFF9900AA #define COLOR_PURPLE 0x800080AA #define COLOR_GRAD1 0xB4B5B7FF #define COLOR_GRAD2 0xBFC0C2FF #define COLOR_RED1 0xFF0000AA #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_BROWN 0x993300AA #define COLOR_CYAN 0x99FFFFAA #define COLOR_TAN 0xFFFFCCAA #define COLOR_PINK 0xFF66FFAA #define COLOR_KHAKI 0x999900AA #define COLOR_LIME 0x99FF00AA #define COLOR_SYSTEM 0xEFEFF7AA #define COLOR_GRAD2 0xBFC0C2FF #define COLOR_GRAD4 0xD8D8D8FF #define COLOR_GRAD6 0xF0F0F0FF #define COLOR_GRAD2 0xBFC0C2FF #define COLOR_GRAD3 0xCBCCCEFF #define COLOR_GRAD5 0xE3E3E3FF #define COLOR_GRAD1 0xB4B5B7FF /////////// Weapon prices //////////// // INSTRUCTIONS : // Change the 0 to the amount you want the weapon to be sold // V = Weapon Price // A = Weapon amount on buy // Melee Weapons #define VBrassKnuckles 100 #define ABrassKnuckles 1 #define VGolfclub 100 #define AGolfclub 1 #define VNiteStick 100 #define ANiteStick 1 #define VKnife 500 #define AKnife 1 #define VBaseballBat 500 #define ABaseballBat 1 #define VShovel 100 #define AShovel 1 #define VPoolCue 100 #define APoolCue 1 #define VKatana 150 #define AKatana 1 #define VChainsaw 1000 #define AChainsaw 1 #define VPurpleDildo 100 #define APurpleDildo 1 #define VSmallWhiteVibrator 100 #define ASmallWhiteVibrator 1 #define VLargeWhiteVibrator 100 #define ALargeWhiteVibrator 1 #define VSilverVibrator 100 #define ASilverVibrator 1 #define VFlower 100 #define AFlower 1 #define VCane 100 #define ACane 1 // Thrown Weapons #define VGrenade 2500 #define AGrenade 10 #define VTearGas 2500 #define ATearGas 10 #define VMolotovCocktail 2500 #define AMolotovCocktail 10 // Pistols #define V9mm 1000 #define A9mm 100 #define VSilenced9mm 1000 #define ASilenced9mm 100 #define VDesertEagle 1000 #define ADesertEagle 100 // Shotguns #define VShotgun 3000 #define AShotgun 100 #define VSawn-offShotgun 3000 #define ASawn-offShotgun 100 #define VCombatShotgun 3000 #define ACombatShotgun 100 // SMG's #define VSMG 3000 #define ASMG 500 #define VUZI 3000 #define AUZI 500 #define VTec-9 3000 #define ATec-9 500 // Rifles #define VAK-47 5000 #define AAK-47 500 #define VM4 5000 #define AM4 500 #define VCountryRifle 3000 #define ACountryRifle 80 #define VSniperRifle 5000 #define ASniperRifle 50 // Special #define VRocketLauncher 50000 #define ARocketLauncher 2 #define VHeatSeekingRocketLauncher 50000 #define AHeatSeekingRocketLauncher 2 #define VFlamethrower 50000 #define AFlamethrower 100 #define VSatchelChargeandDetonator 25000 #define ASatchelChargeandDetonator 25 // Extras #define VSprayCan 1000 #define ASprayCan 500 #define VFireExtinguisher 1000 #define AFireExtinguisher 200 #define VCamera 1000 #define ACamera 500 #define VNightvision******s 1000 #define ANightvision******s 1 #define VThermal******s 1000 #define AThermal******s 1 #define VParachute 1000 #define AParachute 1 // Health and Armour #define VHealth 10000 #define VArmour 10000 #define VHealthandArmour 20000 main() { print("\n----------------------------------"); print(" Courtroom DM\n"); print("----------------------------------\n"); }
forward respawnCounter(playerid);
forward weapontimer(playerid);
forward AntKill(playerid);
Your last forwarding of a function:
forward AntKill(playerid) Doesn't have a ; to the end. pawn Код:
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