//---Kittens EXP System v3---//
#include <a_samp>
new Text:BoxWhite;
new Text:Bar[MAX_PLAYERS];
new Text:EXP[MAX_PLAYERS];
forward UpdateTextDraw(playerid);
public OnFilterScriptInit() {
BoxWhite = TextDrawCreate(230.000000, 392.000000, "~n~");
TextDrawBackgroundColor(BoxWhite, 255);
TextDrawFont(BoxWhite, 1);
TextDrawLetterSize(BoxWhite, 0.500000, 1.000000);
TextDrawColor(BoxWhite, -1);
TextDrawSetOutline(BoxWhite, 0);
TextDrawSetProportional(BoxWhite, 1);
TextDrawSetShadow(BoxWhite, 1);
TextDrawUseBox(BoxWhite, 1);
TextDrawBoxColor(BoxWhite, -1);
TextDrawTextSize(BoxWhite, 430.000000, -612.000000);
for(new playerid = 0; playerid < MAX_PLAYERS; playerid++) {
Bar[playerid] = TextDrawCreate(230.000000, 392.000000, "~n~");
TextDrawBackgroundColor(Bar[playerid], 255);
TextDrawFont(Bar[playerid], 1);
TextDrawLetterSize(Bar[playerid], 0.359999, 1.000000);
TextDrawColor(Bar[playerid], -1);
TextDrawSetOutline(Bar[playerid], 0);
TextDrawSetProportional(Bar[playerid], 1);
TextDrawSetShadow(Bar[playerid], 1);
TextDrawUseBox(Bar[playerid], 1);
TextDrawBoxColor(Bar[playerid], 16777215);
TextDrawTextSize(Bar[playerid], 225.000000, 0.000000);
EXP[playerid] = TextDrawCreate(281.000000, 392.000000, "~b~EXP: 0/~g~50");
TextDrawBackgroundColor(EXP[playerid], 255);
TextDrawFont(EXP[playerid], 1);
TextDrawLetterSize(EXP[playerid], 0.500000, 1.000000);
TextDrawColor(EXP[playerid], -1);
TextDrawSetOutline(EXP[playerid], 0);
TextDrawSetProportional(EXP[playerid], 1);
TextDrawSetShadow(EXP[playerid], 1);
}
return 1;
}
public OnFilterScriptExit() {
TextDrawHideForAll(BoxWhite);
TextDrawDestroy(BoxWhite);
for(new playerid = 0; playerid < MAX_PLAYERS; playerid++) {
TextDrawHideForAll(Bar[playerid]);
TextDrawDestroy(Bar[playerid]);
TextDrawHideForAll(EXP[playerid]);
TextDrawDestroy(EXP[playerid]);
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[]) {
if (strcmp("/testbar", cmdtext, true, 10) == 0) {
TextDrawTextSize(Bar[playerid],229.0000, 0.000000 );
UpdateTextDraw(playerid);
return 1;
}
if (strcmp("/testbar2", cmdtext, true, 10) == 0) {
UpdateTextDraw(playerid);
TextDrawTextSize(Bar[playerid],265.0000, 0.000000 );
TextDrawSetString(EXP[playerid],"~b~EXP: 8/50");
return 1;
}
return 0;
}
public OnPlayerDeath(playerid, killerid, reason) {
new string[64];
new score = GetPlayerScore(killerid);
SetPlayerScore(killerid, score+1);
format(string, sizeof(string),"~b~EXP: %d/~g~50",score+1);
TextDrawSetString(EXP[killerid],string);
GivePlayerMoney(killerid, 6000); // +6000$
switch(score) {
case 0: { TextDrawTextSize(Bar[playerid],229.0000, 0.000000 ); UpdateTextDraw(playerid); } // goes up by 5 and 4 :)
case 1: { TextDrawTextSize(Bar[playerid],233.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 2: { TextDrawTextSize(Bar[playerid],236.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 3: { TextDrawTextSize(Bar[playerid],240.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 4: { TextDrawTextSize(Bar[playerid],245.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 5: { TextDrawTextSize(Bar[playerid],250.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 6: { TextDrawTextSize(Bar[playerid],255.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 7: { TextDrawTextSize(Bar[playerid],260.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 8: { TextDrawTextSize(Bar[playerid],265.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 9: { TextDrawTextSize(Bar[playerid],270.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 10: { TextDrawTextSize(Bar[playerid],275.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 11: { TextDrawTextSize(Bar[playerid],280.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 12: { TextDrawTextSize(Bar[playerid],285.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 13: { TextDrawTextSize(Bar[playerid],290.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 14: { TextDrawTextSize(Bar[playerid],295.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 15: { TextDrawTextSize(Bar[playerid],300.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 16: { TextDrawTextSize(Bar[playerid],305.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 17: { TextDrawTextSize(Bar[playerid],310.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 18: { TextDrawTextSize(Bar[playerid],315.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 19: { TextDrawTextSize(Bar[playerid],320.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 20: { TextDrawTextSize(Bar[playerid],325.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 21: { TextDrawTextSize(Bar[playerid],330.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 22: { TextDrawTextSize(Bar[playerid],340.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 23: { TextDrawTextSize(Bar[playerid],345.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 24: { TextDrawTextSize(Bar[playerid],350.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 25: { TextDrawTextSize(Bar[playerid],355.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 26: { TextDrawTextSize(Bar[playerid],360.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 27: { TextDrawTextSize(Bar[playerid],365.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 28: { TextDrawTextSize(Bar[playerid],370.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 29: { TextDrawTextSize(Bar[playerid],375.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 30: { TextDrawTextSize(Bar[playerid],380.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 31: { TextDrawTextSize(Bar[playerid],385.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 32: { TextDrawTextSize(Bar[playerid],390.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 33: { TextDrawTextSize(Bar[playerid],395.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 34: { TextDrawTextSize(Bar[playerid],400.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 35: { TextDrawTextSize(Bar[playerid],405.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 36: { TextDrawTextSize(Bar[playerid],410.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 37: { TextDrawTextSize(Bar[playerid],415.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 38: { TextDrawTextSize(Bar[playerid],420.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 39: { TextDrawTextSize(Bar[playerid],425.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 40: { TextDrawTextSize(Bar[playerid],430.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 41: { TextDrawTextSize(Bar[playerid],435.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 42: { TextDrawTextSize(Bar[playerid],440.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 43: { TextDrawTextSize(Bar[playerid],445.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 44: { TextDrawTextSize(Bar[playerid],450.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 45: { TextDrawTextSize(Bar[playerid],455.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 46: { TextDrawTextSize(Bar[playerid],460.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 47: { TextDrawTextSize(Bar[playerid],465.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 48: { TextDrawTextSize(Bar[playerid],470.0000, 0.000000 ); UpdateTextDraw(playerid); }
case 49: { TextDrawTextSize(Bar[playerid],475.0000, 0.000000 ); UpdateTextDraw(playerid); }
}
return 1;
}
public UpdateTextDraw(playerid) {
TextDrawHideForPlayer(playerid,Bar[playerid]);
TextDrawShowForPlayer(playerid,Bar[playerid]);
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, BoxWhite);
TextDrawShowForPlayer(playerid, Bar[playerid]);
TextDrawShowForPlayer(playerid, EXP[playerid]);
return 1;
}
#include <a_samp>
new Text:EXPINFO;
new Text:Box;
new Text:Bar[MAX_PLAYERS];
new Text:Number[MAX_PLAYERS];
public OnFilterScriptInit()
{
EXPINFO = TextDrawCreate(259.000000, 385.000000, "EXP SYSTEM");
TextDrawBackgroundColor(EXPINFO, 255);
TextDrawFont(EXPINFO, 1);
TextDrawLetterSize(EXPINFO, 0.490000, 1.200000);
TextDrawColor(EXPINFO, -16776961);
TextDrawSetOutline(EXPINFO, 0);
TextDrawSetProportional(EXPINFO, 1);
TextDrawSetShadow(EXPINFO, 1);
Box = TextDrawCreate(260.000000, 398.000000, "~n~");
TextDrawBackgroundColor(Box, 255);
TextDrawFont(Box, 1);
TextDrawLetterSize(Box, 0.500000, 1.000000);
TextDrawColor(Box, -1);
TextDrawSetOutline(Box, 0);
TextDrawSetProportional(Box, 1);
TextDrawSetShadow(Box, 1);
TextDrawUseBox(Box, 1);
TextDrawBoxColor(Box, 3284530);
TextDrawTextSize(Box, 355.000000, 0.000000);
for(new playerid = 0; playerid < MAX_PLAYERS; playerid++)
{
Bar[playerid] = TextDrawCreate(260.000000, 395.000000, "get a kill");
TextDrawBackgroundColor(Bar[playerid], 255);
TextDrawFont(Bar[playerid], 1);
TextDrawLetterSize(Bar[playerid], 0.500000, 1.599999);
TextDrawColor(Bar[playerid], -1);
TextDrawSetOutline(Bar[playerid], 0);
TextDrawSetProportional(Bar[playerid], 1);
TextDrawSetShadow(Bar[playerid], 1);
Number[playerid] = TextDrawCreate(286.000000, 397.000000, "0/~r~15");
TextDrawBackgroundColor(Number[playerid], 255);
TextDrawFont(Number[playerid], 1);
TextDrawLetterSize(Number[playerid], 0.390000, 1.000000);
TextDrawColor(Number[playerid], -1);
TextDrawSetOutline(Number[playerid], 0);
TextDrawSetProportional(Number[playerid], 1);
TextDrawSetShadow(Number[playerid], 1);
}
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
TextDrawShowForPlayer(i, EXPINFO);
TextDrawShowForPlayer(i, Box);
TextDrawShowForPlayer(i, Bar[i]);
TextDrawShowForPlayer(i, Number[i]);
}
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
new msg[64];
new score = GetPlayerScore(killerid);
SetPlayerScore(killerid, score+1);
format(msg, sizeof(msg),"XP: %d/50",score+1);
TextDrawSetString(Number[killerid],msg);
GivePlayerMoney(killerid, 12000);
GameTextForPlayer(killerid, "~p~1+ ~w~EXP Experience! ~n~~g~+$12000!!",6000,4);
switch(GetPlayerScore(killerid))
{
case 1:
{
TextDrawSetString(Bar[killerid],"~b~l");
TextDrawSetString(Number[killerid],"~w~ 1/~r~15");
}
case 2:
{
TextDrawSetString(Bar[killerid],"~b~ll");
TextDrawSetString(Number[killerid],"~w~ 2/~r~15");
}
case 3:
{
TextDrawSetString(Bar[killerid],"~b~lll");
TextDrawSetString(Number[killerid],"~w~ 3/~r~15");
}
case 4:
{
TextDrawSetString(Bar[killerid],"~b~llll");
TextDrawSetString(Number[killerid],"~w~ 4/~r~15");
}
case 5:
{
TextDrawSetString(Bar[killerid],"~b~lllll");
TextDrawSetString(Number[killerid],"~w~ 5/~r~15");
}
case 6:
{
TextDrawSetString(Bar[killerid],"~b~llllll");
TextDrawSetString(Number[killerid],"~w~ 6/~r~15");
}
case 7:
{
TextDrawSetString(Bar[killerid],"~b~lllllll");
TextDrawSetString(Number[killerid],"~w~ 7/~r~15");
}
case 8:
{
TextDrawSetString(Bar[killerid],"~b~llllllll");
TextDrawSetString(Number[killerid],"~w~ 8/~r~15");
}
case 9:
{
TextDrawSetString(Bar[killerid],"~b~lllllllll");
TextDrawSetString(Number[killerid],"~w~ 9/~r~15");
}
case 10:
{
TextDrawSetString(Bar[killerid],"~b~llllllllll");
TextDrawSetString(Number[killerid],"~w~ 10/~r~15");
}
case 11:
{
TextDrawSetString(Bar[killerid],"~b~lllllllllll");
TextDrawSetString(Number[killerid],"~w~ 11/~r~15");
}
case 12:
{
TextDrawSetString(Bar[killerid],"~b~llllllllllll");
TextDrawSetString(Number[killerid],"~w~ 12/~r~15");
}
case 13:
{
TextDrawSetString(Bar[killerid],"~b~lllllllllllll");
TextDrawSetString(Number[killerid],"~w~ 13/~r~15");
}
case 14:
{
TextDrawSetString(Bar[killerid],"~b~llllllllllllll");
TextDrawSetString(Number[killerid],"~w~ 14/~r~15");
}
case 15:
{
TextDrawSetString(Bar[killerid],"~b~lllllllllllllll");
TextDrawSetString(Number[killerid],"~w~ 15/~r~15");
}
}
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(EXPINFO);
TextDrawDestroy(EXPINFO);
TextDrawHideForAll(Box);
TextDrawDestroy(Box);
for(new playerid = 0; playerid < MAX_PLAYERS; playerid++)
{
TextDrawHideForAll(Bar[playerid]);
TextDrawDestroy(Bar[playerid]);
TextDrawHideForAll(Number[playerid]);
TextDrawDestroy(Number[playerid]);
}
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, EXPINFO);
TextDrawShowForPlayer(playerid, Box);
TextDrawShowForPlayer(playerid, Bar[playerid]);
TextDrawShowForPlayer(playerid, Number[playerid]);
return 1;
}
//////////////////////////////////////////////////
/////////////EXP Experience FS By Kitten///////////
/////////////////////////////////////////////////
#include <a_samp>
#define COLOR_GREEN 0x20B2AAAA
#include <a_samp>
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Bar[MAX_PLAYERS];
new Text:EXPNUM[MAX_PLAYERS];
public OnFilterScriptInit()
{
Textdraw0 = TextDrawCreate(230.000000, 390.000000, "~n~");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.500000, 1.000000);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, 840829490);
TextDrawTextSize(Textdraw0, 401.000000, 0.000000);
Textdraw1 = TextDrawCreate(267.000000, 368.000000, "~r~ EXP");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 0.919999, 1.200000);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
for(new playerid = 0; playerid < MAX_PLAYERS; playerid++)
{
// exp number
EXPNUM[playerid] = TextDrawCreate(274.000000, 378.000000, "~w~ 0/~r~20");
TextDrawBackgroundColor(EXPNUM[playerid], 255);
TextDrawFont(EXPNUM[playerid], 1);
TextDrawLetterSize(EXPNUM[playerid], 0.500000, 1.100000);
TextDrawColor(EXPNUM[playerid], -1);
TextDrawSetOutline(EXPNUM[playerid], 0);
TextDrawSetProportional(EXPNUM[playerid], 1);
TextDrawSetShadow(EXPNUM[playerid], 1);
//bar
Bar[playerid] = TextDrawCreate(220.000000, 385.000000, "~b~ GET A KILL");
TextDrawBackgroundColor(Bar[playerid], 255);
TextDrawFont(Bar[playerid], 1);
TextDrawLetterSize(Bar[playerid], 0.500000, 1.900000);
TextDrawColor(Bar[playerid], -1);
TextDrawSetOutline(Bar[playerid], 0);
TextDrawSetProportional(Bar[playerid], 1);
TextDrawSetShadow(Bar[playerid], 1);
}
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
TextDrawShowForPlayer(i, Textdraw0);
TextDrawShowForPlayer(i, Textdraw1);
TextDrawShowForPlayer(i, Bar[i]);
TextDrawShowForPlayer(i, EXPNUM[i]);
}
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
new msg[64];
new score = GetPlayerScore(killerid);
SetPlayerScore(killerid, score+1);
format(msg, sizeof(msg),"XP: %d/50",score+1);
TextDrawSetString(EXPNUM[killerid],msg);
GivePlayerMoney(killerid, 12000);
GameTextForPlayer(killerid, "~p~1+ ~w~EXP Experience! ~n~~g~+$12000!!",6000,4);
switch(GetPlayerScore(killerid))
{
case 1:
{
TextDrawSetString(Bar[killerid],"~b~l");
TextDrawSetString(EXPNUM[killerid],"~w~ 1/~r~20");
}
case 2:
{
TextDrawSetString(Bar[killerid],"~b~ll");
TextDrawSetString(EXPNUM[killerid],"~w~ 2/~r~20");
}
case 3:
{
TextDrawSetString(Bar[killerid],"~b~lll");
TextDrawSetString(EXPNUM[killerid],"~w~ 3/~r~20");
}
case 4:
{
TextDrawSetString(Bar[killerid],"~b~llll");
TextDrawSetString(EXPNUM[killerid],"~w~ 4/~r~20");
}
case 5:
{
TextDrawSetString(Bar[killerid],"~b~lllll");
TextDrawSetString(EXPNUM[killerid],"~w~ 5/~r~20");
}
case 6:
{
TextDrawSetString(Bar[killerid],"~b~llllll");
TextDrawSetString(EXPNUM[killerid],"~w~ 6/~r~20");
}
case 7:
{
TextDrawSetString(Bar[killerid],"~b~lllllll");
TextDrawSetString(EXPNUM[killerid],"~w~ 7/~r~20");
}
case 8:
{
TextDrawSetString(Bar[killerid],"~b~llllllll");
TextDrawSetString(EXPNUM[killerid],"~w~ 8/~r~20");
}
case 9:
{
TextDrawSetString(Bar[killerid],"~b~lllllllll");
TextDrawSetString(EXPNUM[killerid],"~w~ 9/~r~20");
}
case 10:
{
TextDrawSetString(Bar[killerid],"~b~llllllllll");
TextDrawSetString(EXPNUM[killerid],"~w~ 10/~r~20");
}
case 11:
{
TextDrawSetString(Bar[killerid],"~b~lllllllllll");
TextDrawSetString(EXPNUM[killerid],"~w~ 11/~r~20");
}
case 12:
{
TextDrawSetString(Bar[killerid],"~b~llllllllllll");
TextDrawSetString(EXPNUM[killerid],"~w~ 12/~r~20");
}
case 13:
{
TextDrawSetString(Bar[killerid],"~b~lllllllllllll");
TextDrawSetString(EXPNUM[killerid],"~w~ 13/~r~20");
}
case 14:
{
TextDrawSetString(Bar[killerid],"~b~llllllllllllll");
TextDrawSetString(EXPNUM[killerid],"~w~ 14/~r~20");
}
case 15:
{
TextDrawSetString(Bar[killerid],"~b~lllllllllllllll");
TextDrawSetString(EXPNUM[killerid],"~w~ 15/~r~20");
}
case 16:
{
TextDrawSetString(Bar[killerid],"~b~llllllllllllllll");
TextDrawSetString(EXPNUM[killerid],"~w~ 16/~r~20");
}
case 17:
{
TextDrawSetString(Bar[killerid],"~b~lllllllllllllllll");
TextDrawSetString(EXPNUM[killerid],"~w~ 17/~r~20");
}
case 18:
{
TextDrawSetString(Bar[killerid],"~b~llllllllllllllllll");
TextDrawSetString(EXPNUM[killerid],"~w~ 18/~r~~20");
}
case 19:
{
TextDrawSetString(Bar[killerid],"~b~lllllllllllllllllll");
TextDrawSetString(EXPNUM[killerid],"~w~ 19/~r~20");
}
case 20:
{
TextDrawSetString(Bar[killerid],"~b~lllllllllllllllllllll");
TextDrawSetString(EXPNUM[killerid],"~w~ 20/~r~20");
new name[MAX_PLAYER_NAME], string[100];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "Player * %s Has been finshed with the EXP System ** Desert Eagle unlocked for him", name);
SendClientMessageToAll(COLOR_GREEN, string);
GivePlayerWeapon(playerid,24,100);
SetPlayerHealth(playerid,100.0);
}
}
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
for(new playerid = 0; playerid < MAX_PLAYERS; playerid++)
{
TextDrawHideForAll(EXPNUM[playerid]);
TextDrawDestroy(EXPNUM[playerid]);
TextDrawHideForAll(Bar[playerid]);
TextDrawDestroy(Bar[playerid]);
}
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Bar[playerid]);
TextDrawShowForPlayer(playerid, EXPNUM[playerid]);
return 1;
}
How would this work for a RP Server? o_O
Anyways good job.I'm downloading (: |