public Nuke() { for(new i=0; i < 50; i++) { if(IsPlayerConnected(i)) { new Float:X,Float:Y,Float:Z; GetPlayerPos(i,X,Y,Z); CreateExplosion(X,Y,Z,7,500000000000); CreateExplosion(X,Y,Z,6,5000); CreateExplosion(X,Y,Z,3,5000); CreateExplosion(X,Y,Z,7,500000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,500000000000000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,500000000); CreateExplosion(X,Y,Z,7,50000000000); CreateExplosion(X,Y,Z,7,1); CreateExplosion(X,Y,Z,7,1); CreateExplosion(X,Y,Z,7,100000000000); CreateExplosion(X,Y,Z,7,100000000000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,100000000000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,100000000000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,5000); CreateExplosion(X,Y,Z,7,5000); SetTimer("Nend",5000,0); SendClientMessageToAll(COLOR_RED,"The nuclear bomb has been exploded!"); TextDrawHideForAll(nuke); } } return 1; }
SendClientMessageToAll(COLOR_RED,"The nuclear bomb has been exploded!"); --> If 20 players are in the server, the message will be shown 20 times for everybody. It's the best to set the message before return 1, since the loop ends there..
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SendClientMessageToAll(COLOR_RED,"The nuclear bomb has been exploded!"); ...work?
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SendClientMessageToAll(COLOR_RED,"The nuclear bomb has been exploded!"); TextDrawHideForAll(nuke); } } return 1;