public Nuke()
{
for(new i=0; i < 50; i++)
{
if(IsPlayerConnected(i))
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(i,X,Y,Z);
CreateExplosion(X,Y,Z,7,500000000000);
CreateExplosion(X,Y,Z,6,5000);
CreateExplosion(X,Y,Z,3,5000);
CreateExplosion(X,Y,Z,7,500000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,500000000000000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,500000000);
CreateExplosion(X,Y,Z,7,50000000000);
CreateExplosion(X,Y,Z,7,1);
CreateExplosion(X,Y,Z,7,1);
CreateExplosion(X,Y,Z,7,100000000000);
CreateExplosion(X,Y,Z,7,100000000000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,100000000000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,100000000000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,5000);
CreateExplosion(X,Y,Z,7,5000);
SetTimer("Nend",5000,0);
SendClientMessageToAll(COLOR_RED,"The nuclear bomb has been exploded!");
TextDrawHideForAll(nuke);
}
}
return 1;
}
|
SendClientMessageToAll(COLOR_RED,"The nuclear bomb has been exploded!"); --> If 20 players are in the server, the message will be shown 20 times for everybody. It's the best to set the message before return 1, since the loop ends there..
|
|
SendClientMessageToAll(COLOR_RED,"The nuclear bomb has been exploded!"); ...work?
|
SendClientMessageToAll(COLOR_RED,"The nuclear bomb has been exploded!"); TextDrawHideForAll(nuke); } } return 1;