How can i make this save? - Printable Version
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+---- Thread: How can i make this save? (
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How can i make this save? -
<Weponz> - 25.10.2010
Ok i need /stealfuel to be able to steal a random ammount of fuel and save it,Then thay can spend fuel to buy things etc.
i have checkpoints and /stealfuel has a timer i just need the fuel ammounts/saving done IDK how to start with it
heres the codes
Код:
#define STEAL_FUEL 0
forward steal(playerid);
new bool:stealfuel[MAX_PLAYERS];
new bool:canstealfuel[MAX_PLAYERS];
new bool:waitstealfuel[MAX_PLAYERS];
public OnGameModeInit()
{
CreateCheckpoint(GLOBAL_OWNER_ID, STEAL_FUEL, 1940.3191,1017.8076,992.4688, 2.4);
StartCheckpointSeeking();
return 1;
}
public OnPlayerConnect(playerid)
{
canstealfuel[playerid] = false;
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext,"/stealfuel",true))
{
if(waitstealfuel[playerid] == true)
{
SendClientMessage(playerid, RED, "[ATT]:Wait Before Stealing Fuel Again!");
}
else if(canstealfuel[playerid] == true)
{
if(stealfuel[playerid] == false)
{
SetPlayerScore(playerid, GetPlayerScore(playerid)+1);
GameTextForPlayer(playerid, "~w~Stealing Fuel ~r~Please Wait!",10000,5);
SendClientMessage(playerid, RED, "[ATT]:You Are Stealing Fuel! Don't Exit The Checkpoint!");
timer1 = SetTimerEx("fuel", 10000, false, "d", playerid);
stealfuel[playerid] = true;
}
else
{
SendClientMessage(playerid, RED, "[ATT]:You Are Already Stealing Fuel!");
}
}
else
{
SendClientMessage(playerid, RED, "[ATT]:You Need To Be In The Checkpoint To Steal Fuel!");
}
return 1;
}
return 0;
}
public OnPlayerLeaveCheckpoint(playerid)
{
VerifyCheckpointe(playerid);
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
VerifyCheckpoint(playerid);
return 1;
}
public OnCheckpointEXIT(playerid, checkpointid)
{
switch(checkpointid)
{
case STEAL_FUEL:
{
if(canstealfuel[playerid] == true)
{
canstealfuel[playerid] = false;
if(stealfuel[playerid] == true)
{
stealfuel[playerid] = false;
GameTextForPlayer(playerid, "~r~You Left The Checkpoint! No Fuel Stole'n!",4000,5);
SendClientMessage(playerid, RED, "[ATT]:You Left The Checkpoint! No Fuel Stole'n!");
KillTimer(timer1);
}
}
}
}
return 1;
}
public OnCheckpointEnter(playerid, checkpointid)
{
switch(checkpointid)
{
case STEAL_FUEL:
{
canstealfuel[playerid] = true;
{
GameTextForPlayer(playerid, "~r~/stealfuel",4000,5);
SendClientMessage(playerid, RED, "[ATT]:Type /stealfuel To Start Stealing There Fuel!");
}
}
}
return 1;
}
I need these to be able to steal random ammouuts of fuel and save it,Also a /fuel to see your fuel,And must be able to trade/buy with fuel with other players.
The codes work fine with a timer between each steal
Please help i have no idea were to start :S
Re: How can i make this save? -
Kwarde - 25.10.2010
I don't have much time: I'll go on holiday.
But I say: Use "Dini"
You can use that to save all the info you want. Here's a little example:
pawn Код:
//SAVE A STRING INTO A FILE
if(!dini_Exists("FILE.txt")) dini_Create("FILE.txt");
dini_IntSet("FILE.txt", "LineID", "1"); //To set an INT. For example, in the file 'file.txt' is now this line: "LineID=1"
dini_Set("FILE.txt", "Something", "A string"); //To set an STRING.
dini_FloatSet("FILE.txt", "PosX", "0.00000"); //To set an FLOAT
dini_BoolSet("FILE.txt", "Opened", "true"); //To set an BOOL
//You can use string of course ;)
To read from the file:
pawn Код:
if(!dini_Exists("FILE.txt")) return 0;
a_int = dini_Int("FILE.txt", "LineID"); //To get an INT.
a_string = dini_Get("FILE.txt", "Something"); //Wrong. Sorry. Use 'strins'
a_float = dini_Float("FILE.txt", "PosX");
a_bool = dini_Bool("FILE.txt", "Opened") ? true : false;
This is just an example to use it.
And here's the DINI include: http://dracoblue.net/download-release/35/dini_1_6.zip
I hope this helped you
Kind Regards,
Kwarde
Re: How can i make this save? -
<Weponz> - 25.10.2010
I dont understand this...can someone explain to me in nub?