Spectating the player who killed you on death - Printable Version
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Spectating the player who killed you on death -
Haydz - 25.10.2010
My script works fine apart from when you get killed you spec a player and it constantly goes -1 -2 -3 etc and doesn't stop,
i want it to be Respawning in %d(countdown from 5) and when the timer hits 0 he gets respawned and starts playing again.
my code.
Код:
new spectateTimer[MAX_PLAYERS];
forward respawnCounter(playerid);
public OnPlayerDeath(playerid, killerid, reason)
{
TogglePlayerSpectating(playerid, 1);
PlayerSpectatePlayer(playerid, killerid);
spectateTimer[playerid] = SetTimerEx("respawnCounter", 1000, true, "d" , playerid);
return 1;
}
public respawnCounter(playerid)
{
new string[21];
format(string, sizeof(string), "Respawning in %d", GetPVarInt(playerid, "rCount"));
GameTextForPlayer(playerid, string, 1000, 4);
SetPVarInt(playerid, "rCount", GetPVarInt(playerid, "rCount")-1);
if(GetPVarInt(playerid, "rCount") == 0)
{
TogglePlayerSpectating(playerid, 0);
KillTimer(spectateTimer[playerid]);
SetPVarInt(playerid, "rCount", 0);
}
return 1;
}
Re: Spectating the player who killed you on death -
JaTochNietDan - 25.10.2010
Well you've got almost everything right except one thing, if you want it to start at 5 and finish at 0, then you need to set the PVar to 5 in the first place!
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
TogglePlayerSpectating(playerid, 1);
PlayerSpectatePlayer(playerid, killerid);
SetPVarInt(playerid,"rCount",5); // See here, set it to 5 before the countdown starts
spectateTimer[playerid] = SetTimerEx("respawnCounter", 1000, true, "d" , playerid);
return 1;
}
That should fix the issue
Re: Spectating the player who killed you on death -
Haydz - 25.10.2010
Quote:
Originally Posted by JaTochNietDan
Well you've got almost everything right except one thing, if you want it to start at 5 and finish at 0, then you need to set the PVar to 5 in the first place!
pawn Код:
public OnPlayerDeath(playerid, killerid, reason) { TogglePlayerSpectating(playerid, 1); PlayerSpectatePlayer(playerid, killerid); SetPVarInt(playerid,"rCount",5); // See here, set it to 5 before the countdown starts spectateTimer[playerid] = SetTimerEx("respawnCounter", 1000, true, "d" , playerid); return 1; }
That should fix the issue
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tested and works, thanks alot.