Spectating the player who killed. -
Haydz - 25.10.2010
First question,
Player who dies spectates the player who kills them for 5 seconds, it has the gametextforplayer saying "respawning in 5.. and does a countdown, how could i do this?
my attempt.
didn't really work, you spectated yourself and yes i had all of the forward timer stuff etc.
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
TogglePlayerSpectating(playerid, 1);
PlayerSpectatePlayer(playerid, killerid);
SetTimer("spectating",5000,false);
new string[50];
format(string, sizeof(string), "Repawning in 5");
GameTextForPlayer(playerid, string, 5000, 4);
TogglePlayerSpectating(playerid, 0);
return 1;
}
Thanks in advance
Re: Spectating the player who killed. -
SampStunta - 25.10.2010
pawn Код:
TogglePlayerSpectating(playerid, 1);
EDIT: Didn't see you already did that, sorry.
Re: Spectating the player who killed. -
SampStunta - 25.10.2010
pawn Код:
TogglePlayerSpectating(playerid, 1);
PlayerSpectatePlayer(playerid, specplayerid);
SetPlayerInterior(playerid,GetPlayerInterior(specplayerid));
gSpectateID[playerid] = specplayerid;
gSpectateType[playerid] = ADMIN_SPEC_TYPE_PLAYER;
Re: Spectating the player who killed. -
Retardedwolf - 25.10.2010
pawn Код:
new spectateTimer[MAX_PLAYERS];
foward respawnCounter(playerid);
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
TogglePlayerSpectating(playerid, 1);
PlayerSpectatePlayer(playerid, killerid);
spectateTimer[playerid] = SetTimerEx("respawnCounter", 1000, true, "d" , playerid);
return 1;
}
pawn Код:
public respawnCounter(playerid)
{
new string[21];
format(string, sizeof(string), "Respawning in %d", GetPVarInt(playerid, "rCount");
GameTextForPlayer(playerid, string, 1000, 4);
if(GetPVarInt(playerid, "rCount") == 0)
{
TogglePlayerSpectating(playerid, 0);
KillTimer(spectateTimer[playerid]);
}
return 1;
}
Re: Spectating the player who killed. -
Haydz - 25.10.2010
got 2 errors, fixed one of them tho couldn't figure out this one.
Код:
public respawnCounter(playerid)
{
new string[21];
format(string, sizeof(string), "Respawning in %d", GetPVarInt(playerid, "rCount");
GameTextForPlayer(playerid, string, 1000, 4);
if(GetPVarInt(playerid, "rCount") == 0)
{
TogglePlayerSpectating(playerid, 0);
KillTimer(spectateTimer[playerid]);
}
return 1;
}
error:
C:\Documents and Settings\Hayden Bruin\Desktop\Haydz\Courtroom DM\gamemodes\CourtroomDM.pwn(405) : error 001: expected token: ",", but found ";"
(line 405) format(string, sizeof(string), "Respawning in %d", GetPVarInt(playerid, "rCount");
Re: Spectating the player who killed. -
Retardedwolf - 25.10.2010
pawn Код:
new spectateTimer[MAX_PLAYERS];
foward respawnCounter(playerid);
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
TogglePlayerSpectating(playerid, 1);
PlayerSpectatePlayer(playerid, killerid);
spectateTimer[playerid] = SetTimerEx("respawnCounter", 1000, true, "d" , playerid);
SetPVarInt(playerid, "rCount", 5);
return 1;
}
pawn Код:
public respawnCounter(playerid)
{
new string[21];
format(string, sizeof(string), "Respawning in %d", GetPVarInt(playerid, "rCount"));
GameTextForPlayer(playerid, string, 1000, 4);
SetPVarInt(playerid, "rCount", GetPVarInt(playerid, "rCount")-1);
if(GetPVarInt(playerid, "rCount") == 0)
{
TogglePlayerSpectating(playerid, 0);
KillTimer(spectateTimer[playerid]);
SetPVarInt(playerid, "rCount", 0);
}
return 1;
}
Sorry, I fixed it now.