{-1931.8972, 353.8917, 33.3985, 90.9442},
{-1952.7057, 368.0967, 35.9688, 91.8842},
{-1952.0062, 400.9029,35.9688, 125.4112}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/afk", true))
{
SetupPlayerForClassSelection(playerid);
TogglePlayerControllable(playerid, 0);
return 1;
}
if(!strcmp(cmdtext, "/back", true))
{
TogglePlayerControllable(playerid, 1);
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1],RandomSpawn[rand][2]);
SetPlayerFacingAngle(playerid, RandomSpawn[rand][3]);
return 1;
}
return 0;
}
new bool:isafk[MAX_PLAYERS];//top of script
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext,"/afk",true))
{
new name[MAX_PLAYER_NAME];
if(isafk[playerid] == false)
{
isafk[playerid] = true;
GetPlayerHealth(playerid, pHealth);
SetPlayerHealth(playerid, 9999);
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
format(string, sizeof(string), "%s Is Now AFK!",name);
printf(string);
SendClientMessage(playerid, 0x0, "Type /back To Stop Being AFK.");
SendClientMessageToAll(0x0, string);
TogglePlayerControllable(playerid,0);
}
else
{
SendClientMessage(playerid, 0x0, "Your Already AFK!");
}
return 1;
}
if(!strcmp(cmdtext,"/back",true))
{
new name[MAX_PLAYER_NAME];
if(isafk[playerid] == true)
{
isafk[playerid] = false;
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
format(string, sizeof(string), "%s Is No Longer AFK.",name);
SendClientMessageToAll(0x0, string);
SetPlayerHealth(playerid, pHealth);
printf(string);
TogglePlayerControllable(playerid,1);
}
else
{
SendClientMessage(playerid, 0x0, "Your Not AFK!");
}
return 1;
}
|
Try this:
Код:
new bool:isafk[MAX_PLAYERS];//top of script
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext,"/afk",true))
{
new name[MAX_PLAYER_NAME];
if(isafk[playerid] == false)
{
isafk[playerid] = true;
GetPlayerHealth(playerid, pHealth);
SetPlayerHealth(playerid, 9999);
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
format(string, sizeof(string), "%s Is Now AFK!",name);
printf(string);
SendClientMessage(playerid, 0x0, "Type /back To Stop Being AFK.");
SendClientMessageToAll(0x0, string);
TogglePlayerControllable(playerid,0);
}
else
{
SendClientMessage(playerid, 0x0, "Your Already AFK!");
}
return 1;
}
if(!strcmp(cmdtext,"/back",true))
{
new name[MAX_PLAYER_NAME];
if(isafk[playerid] == true)
{
isafk[playerid] = false;
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
format(string, sizeof(string), "%s Is No Longer AFK.",name);
SendClientMessageToAll(0x0, string);
SetPlayerHealth(playerid, pHealth);
printf(string);
TogglePlayerControllable(playerid,1);
}
else
{
SendClientMessage(playerid, 0x0, "Your Not AFK!");
}
return 1;
}
|
C:\Documents and Settings\Hayden Bruin\Desktop\Haydz\Courtroom DM\gamemodes\CourtroomDM.pwn(62) : error 017: undefined symbol "pHealth" C:\Documents and Settings\Hayden Bruin\Desktop\Haydz\Courtroom DM\gamemodes\CourtroomDM.pwn(65) : error 017: undefined symbol "string" C:\Documents and Settings\Hayden Bruin\Desktop\Haydz\Courtroom DM\gamemodes\CourtroomDM.pwn(65) : error 017: undefined symbol "string" C:\Documents and Settings\Hayden Bruin\Desktop\Haydz\Courtroom DM\gamemodes\CourtroomDM.pwn(65) : error 029: invalid expression, assumed zero C:\Documents and Settings\Hayden Bruin\Desktop\Haydz\Courtroom DM\gamemodes\CourtroomDM.pwn(65) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Errors.
new Float:pHealth;
new string[256];
|
I believe the string doesn't need to be 256 bytes, it's just a waste of space. It should be about 20 if I counted it right
|