{-1931.8972, 353.8917, 33.3985, 90.9442}, {-1952.7057, 368.0967, 35.9688, 91.8842}, {-1952.0062, 400.9029,35.9688, 125.4112}
public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext, "/afk", true)) { SetupPlayerForClassSelection(playerid); TogglePlayerControllable(playerid, 0); return 1; } if(!strcmp(cmdtext, "/back", true)) { TogglePlayerControllable(playerid, 1); new rand = random(sizeof(RandomSpawn)); SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1],RandomSpawn[rand][2]); SetPlayerFacingAngle(playerid, RandomSpawn[rand][3]); return 1; } return 0; }
new bool:isafk[MAX_PLAYERS];//top of script public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext,"/afk",true)) { new name[MAX_PLAYER_NAME]; if(isafk[playerid] == false) { isafk[playerid] = true; GetPlayerHealth(playerid, pHealth); SetPlayerHealth(playerid, 9999); GetPlayerName(playerid, name, MAX_PLAYER_NAME); format(string, sizeof(string), "%s Is Now AFK!",name); printf(string); SendClientMessage(playerid, 0x0, "Type /back To Stop Being AFK."); SendClientMessageToAll(0x0, string); TogglePlayerControllable(playerid,0); } else { SendClientMessage(playerid, 0x0, "Your Already AFK!"); } return 1; } if(!strcmp(cmdtext,"/back",true)) { new name[MAX_PLAYER_NAME]; if(isafk[playerid] == true) { isafk[playerid] = false; GetPlayerName(playerid, name, MAX_PLAYER_NAME); format(string, sizeof(string), "%s Is No Longer AFK.",name); SendClientMessageToAll(0x0, string); SetPlayerHealth(playerid, pHealth); printf(string); TogglePlayerControllable(playerid,1); } else { SendClientMessage(playerid, 0x0, "Your Not AFK!"); } return 1; }
Try this:
Код:
new bool:isafk[MAX_PLAYERS];//top of script public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext,"/afk",true)) { new name[MAX_PLAYER_NAME]; if(isafk[playerid] == false) { isafk[playerid] = true; GetPlayerHealth(playerid, pHealth); SetPlayerHealth(playerid, 9999); GetPlayerName(playerid, name, MAX_PLAYER_NAME); format(string, sizeof(string), "%s Is Now AFK!",name); printf(string); SendClientMessage(playerid, 0x0, "Type /back To Stop Being AFK."); SendClientMessageToAll(0x0, string); TogglePlayerControllable(playerid,0); } else { SendClientMessage(playerid, 0x0, "Your Already AFK!"); } return 1; } if(!strcmp(cmdtext,"/back",true)) { new name[MAX_PLAYER_NAME]; if(isafk[playerid] == true) { isafk[playerid] = false; GetPlayerName(playerid, name, MAX_PLAYER_NAME); format(string, sizeof(string), "%s Is No Longer AFK.",name); SendClientMessageToAll(0x0, string); SetPlayerHealth(playerid, pHealth); printf(string); TogglePlayerControllable(playerid,1); } else { SendClientMessage(playerid, 0x0, "Your Not AFK!"); } return 1; } |
C:\Documents and Settings\Hayden Bruin\Desktop\Haydz\Courtroom DM\gamemodes\CourtroomDM.pwn(62) : error 017: undefined symbol "pHealth" C:\Documents and Settings\Hayden Bruin\Desktop\Haydz\Courtroom DM\gamemodes\CourtroomDM.pwn(65) : error 017: undefined symbol "string" C:\Documents and Settings\Hayden Bruin\Desktop\Haydz\Courtroom DM\gamemodes\CourtroomDM.pwn(65) : error 017: undefined symbol "string" C:\Documents and Settings\Hayden Bruin\Desktop\Haydz\Courtroom DM\gamemodes\CourtroomDM.pwn(65) : error 029: invalid expression, assumed zero C:\Documents and Settings\Hayden Bruin\Desktop\Haydz\Courtroom DM\gamemodes\CourtroomDM.pwn(65) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Errors.
new Float:pHealth;
new string[256];
I believe the string doesn't need to be 256 bytes, it's just a waste of space. It should be about 20 if I counted it right
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