Lagg? - Printable Version
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Lagg? -
Whizion - 24.10.2010
Will logging my chat lagg my server? Because people tend to write much and i don't know is it a good idea (but i really need it). So will it lagg or im just being paranoid?
Respuesta: Lagg? -
The_Moddler - 24.10.2010
Lag, in what way, graphical or ping?
Re: Lagg? -
Hal - 24.10.2010
it will not lag your server. Not to the point where its noticeable.
Unless you are using a really crappy file saving system it may lag.
Re: Lagg? -
Whizion - 24.10.2010
Im using it like this:
pawn Код:
forward ChatLog(string[]); // At top.
public ChatLog(string[]) // Function.
{
new entry[256];
format(entry, sizeof(entry), "%s\r\n",string);
new File:hFile;
hFile = fopen("RPG/Logs/chat.log", io_append);
fwrite(hFile, entry);
fclose(hFile);
}
new string[256]; // Where i want to use.
format(string, sizeof(string), "........",variables,variables); // Format the string.
ChatLog(string); // And save.
So lagg or no lagg?
Re: Lagg? -
Luis- - 24.10.2010
It should not lag with that system you are using, I use it and is does not lag my server
Respuesta: Lagg? -
The_Moddler - 24.10.2010
Decrease your string to 129 and make it static.
0,00001ms faster.
Re: Respuesta: Lagg? -
Whizion - 24.10.2010
Quote:
Originally Posted by The_Moddler
Decrease your string to 129 and make it static.
0,00001ms faster.
|
Well i think i could live with 0,00001ms lagg.
Respuesta: Lagg? -
The_Moddler - 24.10.2010
But seriously, decrease the string to 129.
Re: Lagg? -
Whizion - 24.10.2010
I can't because a big string goes there, the chat + date/time and some more info about the player.