CreateObject(16012, 541.1474609375, -1904.869140625, 1.7819349765778, 0, 0, 355.99548339844); CreateObject(14409, 556.39691162109, -1906.9670410156, -0.65431606769562, 0, 0, 356); CreateObject(14409, 523.75421142578, -1903.6505126953, -0.6383980512619, 0, 0, 356); CreateObject(974, 525.91955566406, -1904.4536132813, 2.6743779182434, 0, 0, 268.74755859375); CreateObject(974, 526.13720703125, -1898.0983886719, 2.4270162582397, 0, 0, 270.24719238281); CreateObject(974, 551.26684570313, -1906.2530517578, 2.5053248405457, 0, 0, 262.25); CreateObject(974, 551.58996582031, -1904.9849853516, 2.923267364502, 0, 0, 266); CreateObject(974, 548.49468994141, -1901.677734375, -0.069881774485111, 0, 0, 0); CreateObject(974, 550.52984619141, -1901.0173339844, 2.8321170806885, 0, 0, 265.75); CreateObject(3461, 558.38122558594, -1922.7951660156, 4.1069464683533, 0, 0, 0); CreateObject(3461, 519.58465576172, -1914.6416015625, 4.1069464683533, 0, 0, 0); CreateObject(3461, 554.05627441406, -1906.7811279297, 1.9646718502045, 0, 0, 0); CreateObject(3461, 558.52990722656, -1907.0516357422, 1.9604787826538, 0, 0, 0); CreateObject(3461, 521.65313720703, -1902.1999511719, 1.5961058139801, 0, 0, 0); CreateObject(3461, 525.68994140625, -1902.3647460938, 1.8067989349365, 0, 0, 0); CreateObject(3461, 526.72961425781, -1917.0391845703, 4.1069464683533, 0, 0, 0); CreateObject(3461, 548.15570068359, -1922.1591796875, 4.1069464683533, 0, 0, 0); CreateObject(3524, 537.16137695313, -1919.5673828125, 6.417275428772, 0, 0, 342); CreateObject(3877, 555.59832763672, -1921.8773193359, 0, 0, 0, 0); CreateObject(3877, 546.83947753906, -1919.4083251953, 0, 0, 0, 0); CreateObject(3877, 538.92614746094, -1917.4598388672, 0.050506591796875, 0, 0, 0); CreateObject(3877, 530.29064941406, -1915.6147460938, 0.011741243302822, 0, 0, 0); CreateObject(3877, 520.44073486328, -1913.4768066406, 0.16246095299721, 0, 0, 0); CreateObject(16151, 541.24176025391, -1909.9479980469, 2.8160481452942, 0, 0, 86.5); CreateObject(2290, 553.83569335938, -1919.1036376953, 2.5319349765778, 0, 0, 352.25); CreateObject(2290, 552.21270751953, -1922.3146972656, 2.5319349765778, 0, 0, 83.5); CreateObject(2117, 554.43994140625, -1922.0504150391, 2.5319349765778, 0, 0, 81.75); CreateObject(2290, 556.52587890625, -1920.9927978516, 2.4331347942352, 0, 0, 264); CreateObject(2290, 546.42041015625, -1918.3471679688, 2.5319349765778, 0, 0, 260.25); CreateObject(2290, 543.517578125, -1916.3505859375, 2.5319349765778, 0, 0, 350.24963378906); CreateObject(2290, 541.51989746094, -1919.4132080078, 2.5319349765778, 0, 0, 80.25); CreateObject(2290, 537.91931152344, -1916.3836669922, 2.5319349765778, 0, 0, 262.5); CreateObject(2290, 535.06140136719, -1914.6011962891, 2.5319349765778, 0, 0, 351.75); CreateObject(2290, 533.50732421875, -1917.6820068359, 2.5319349765778, 0, 0, 84); CreateObject(2290, 529.28088378906, -1914.548828125, 2.5319347381592, 0, 0, 262.75); CreateObject(2290, 526.38171386719, -1912.9621582031, 2.5319349765778, 0, 0, 353.25); CreateObject(2290, 524.77587890625, -1915.9575195313, 2.5319349765778, 0, 0, 83); CreateObject(2117, 543.70922851563, -1919.5729980469, 2.5319349765778, 0, 0, 78.25); CreateObject(2117, 535.64190673828, -1917.5108642578, 2.5319349765778, 0, 0, 78.75); CreateObject(2117, 526.90344238281, -1915.8883056641, 2.5319349765778, 0, 0, 80.5); CreateObject(640, 519.89935302734, -1910.2604980469, 3.2414860725403, 0, 0, 356); CreateObject(640, 559.56744384766, -1914.0416259766, 3.3397679328918, 0, 0, 6.5); CreateObject(800, 518.62292480469, -1905.0344238281, 1.8274204730988, 0, 0, 0); CreateObject(800, 561.53393554688, -1909.4173583984, 2.8438491821289, 0, 0, 0); CreateObject(3461, 558.62738037109, -1902.9385986328, 2.7001810073853, 0, 0, 0); CreateObject(3461, 554.29541015625, -1902.8619384766, 2.6498279571533, 0, 0, 0); CreateObject(3461, 558.72015380859, -1900.0809326172, 3.1931467056274, 0, 0, 0); CreateObject(3461, 554.3681640625, -1899.9251708984, 3.1210341453552, 0, 0, 0); CreateObject(3461, 558.6259765625, -1898.0361328125, 2.6752860546112, 0, 0, 0); CreateObject(800, 561.52185058594, -1904.2750244141, 3.5946357250214, 0, 0, 0); CreateObject(800, 562.07446289063, -1901.3936767578, 2.5615153312683, 0, 0, 0); CreateObject(800, 518.41473388672, -1901.4581298828, 2.0291790962219, 0, 0, 0); CreateObject(800, 518.77661132813, -1897.853515625, 2.2161614894867, 0, 0, 0); CreateObject(3461, 554.49353027344, -1897.8322753906, 2.4599342346191, 0, 0, 0); CreateObject(3461, 525.11907958984, -1899.4930419922, 2.206328868866, 0, 0, 0); CreateObject(3461, 522.14959716797, -1899.2325439453, 1.9802415370941, 0, 0, 352.75); CreateObject(3461, 525.27154541016, -1896.7351074219, 2.643269777298, 0, 0, 0); CreateObject(3461, 522.20727539063, -1896.8264160156, 2.4614970684052, 0, 0, 0);
If you need it converted, use: www.convertffs.com |
Very good location and the objects you choosed are good as well!
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LOL the lines that you gave in the code it's already converted so no need to convert it again just copy it into OnGameModeInit directly
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LOL the lines that you gave in the code it's already converted so no need to convert it again just copy it into OnGameModeInit directly
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Your post makes no sense. People use these type of converters to make them run on their special streamers, xObjects for example.
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