public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
if(pickupid == ppult)
{
if(!IsPlayerInAnyVehicle(playerid))
{
GameTextForPlayer(playerid,"~r~You must be in a vehicle",4000,3);
}
else if(IsPlayerInAnyVehicle(playerid))
{
MoveDynamicObject(pult,369.54037475586, 2448.9484863281, 45.554733276367,2);
GameTextForPlayer(playerid,"~g~Going to ~p~the moon",4000,3);
SetVehicleVelocity(GetPlayerVehicleID(playerid), 0.0, 0.0, 2.0);
}
SetTimerEx("moveobj", 5000, true, "is", 1337, "hello!");
}
if(pickupid == ppult1)
{
if(!IsPlayerInAnyVehicle(playerid))
{
GameTextForPlayer(playerid,"~r~You must be in a vehicle",4000,3);
}
else if(IsPlayerInAnyVehicle(playerid))
{
MoveDynamicObject(pult1,1283.3358154297, 1286.4405517578, 29.590309143066,2);
GameTextForPlayer(playerid,"~g~Through ~p~the tunnel",4000,3);
SetVehicleVelocity(GetPlayerVehicleID(playerid), 0.0, 0.0, 7.0);
}
SetTimerEx("moveobj1", 5000, true, "is", 1337, "hello!");
}
return 1;
}
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
if(pickupid == ppult)
{
if(!IsPlayerInAnyVehicle(playerid))
{
GameTextForPlayer(playerid,"~r~You must be in a vehicle",4000,3);
}
else if(IsPlayerInAnyVehicle(playerid))
{
MoveDynamicObject(pult,369.54037475586, 2448.9484863281, 45.554733276367,2);
GameTextForPlayer(playerid,"~g~Going to ~p~the moon",4000,3);
SetVehicleVelocity(GetPlayerVehicleID(playerid), 0.0, 0.0, 2.0);
}
SetTimerEx("moveobj", 5000, true, "is", 1337, "hello!");
}
else if(pickupid == ppult1)
{
if(!IsPlayerInAnyVehicle(playerid))
{
GameTextForPlayer(playerid,"~r~You must be in a vehicle",4000,3);
}
else if(IsPlayerInAnyVehicle(playerid))
{
MoveDynamicObject(pult1,1283.3358154297, 1286.4405517578, 29.590309143066,2);
GameTextForPlayer(playerid,"~g~Through ~p~the tunnel",4000,3);
SetVehicleVelocity(GetPlayerVehicleID(playerid), 0.0, 0.0, 7.0);
}
SetTimerEx("moveobj1", 5000, true, "is", 1337, "hello!");
}
return 1;
}
|
Код:
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
if(pickupid == ppult)
{
if(!IsPlayerInAnyVehicle(playerid))
{
GameTextForPlayer(playerid,"~r~You must be in a vehicle",4000,3);
}
else if(IsPlayerInAnyVehicle(playerid))
{
MoveDynamicObject(pult,369.54037475586, 2448.9484863281, 45.554733276367,2);
GameTextForPlayer(playerid,"~g~Going to ~p~the moon",4000,3);
SetVehicleVelocity(GetPlayerVehicleID(playerid), 0.0, 0.0, 2.0);
}
SetTimerEx("moveobj", 5000, true, "is", 1337, "hello!");
}
else if(pickupid == ppult1)
{
if(!IsPlayerInAnyVehicle(playerid))
{
GameTextForPlayer(playerid,"~r~You must be in a vehicle",4000,3);
}
else if(IsPlayerInAnyVehicle(playerid))
{
MoveDynamicObject(pult1,1283.3358154297, 1286.4405517578, 29.590309143066,2);
GameTextForPlayer(playerid,"~g~Through ~p~the tunnel",4000,3);
SetVehicleVelocity(GetPlayerVehicleID(playerid), 0.0, 0.0, 7.0);
}
SetTimerEx("moveobj1", 5000, true, "is", 1337, "hello!");
}
return 1;
}
|
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == ppult)
{
if(!IsPlayerInAnyVehicle(playerid))
{
GameTextForPlayer(playerid,"~r~You must be in a vehicle",4000,3);
}
else if(IsPlayerInAnyVehicle(playerid))
{
MoveDynamicObject(pult,369.54037475586, 2448.9484863281, 45.554733276367,2);
GameTextForPlayer(playerid,"~g~Going to ~p~the moon",4000,3);
SetVehicleVelocity(GetPlayerVehicleID(playerid), 0.0, 0.0, 2.0);
}
SetTimerEx("moveobj", 5000, true, "is", 1337, "hello!");
}
else if(pickupid == ppult1)
{
if(!IsPlayerInAnyVehicle(playerid))
{
GameTextForPlayer(playerid,"~r~You must be in a vehicle",4000,3);
}
else if(IsPlayerInAnyVehicle(playerid))
{
MoveDynamicObject(pult1,1283.3358154297, 1286.4405517578, 29.590309143066,2);
GameTextForPlayer(playerid,"~g~Through ~p~the tunnel",4000,3);
SetVehicleVelocity(GetPlayerVehicleID(playerid), 0.0, 0.0, 7.0);
}
SetTimerEx("moveobj1", 5000, true, "is", 1337, "hello!");
}
return 1;
}
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
if(pickupid == ppult)
{
if(!IsPlayerInAnyVehicle(playerid))
{
GameTextForPlayer(playerid,"~r~You must be in a vehicle",4000,3);
}
else
{
MoveDynamicObject(pult,369.54037475586, 2448.9484863281, 45.554733276367,2);
GameTextForPlayer(playerid,"~g~Going to ~p~the moon",4000,3);
SetVehicleVelocity(GetPlayerVehicleID(playerid), 0.0, 0.0, 2.0);
}
SetTimerEx("moveobj", 5000, true, "is", 1337, "hello!");
}
if(pickupid == ppult1)
{
if(!IsPlayerInAnyVehicle(playerid))
{
GameTextForPlayer(playerid,"~r~You must be in a vehicle",4000,3);
}
else
{
MoveDynamicObject(pult1,1283.3358154297, 1286.4405517578, 29.590309143066,2);
GameTextForPlayer(playerid,"~g~Through ~p~the tunnel",4000,3);
SetVehicleVelocity(GetPlayerVehicleID(playerid), 0.0, 0.0, 7.0);
}
SetTimerEx("moveobj1", 5000, true, "is", 1337, "hello!");
}
return 1;
}
GameTextForPlayer(playerid,"~r~You must be in a vehicle",4000,3);
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
if(pickupid == ppult)
{
if(!IsPlayerInAnyVehicle(playerid))
{
SetTimerEx("moveobj2", 5000, true, "is", 1337, "hello!");
return 1;
}
else
{
GameTextForPlayer(playerid,"~r~You must be in a vehicle",4000,3);
return 1;
}
}
if(pickupid == ppult1)
{
if(!IsPlayerInAnyVehicle(playerid))
{
SetTimerEx("moveobj1", 5000, true, "is", 1337, "hello!");
}
else
{
GameTextForPlayer(playerid,"~r~You must be in a vehicle",4000,3);
}
return 1;
}
}
forward moveobj2();
public moveobj2()
{
MoveDynamicObject(pult,369.54037475586, 2448.9484863281, 45.554733276367,2);
GameTextForPlayer(playerid,"~g~Going to ~p~the moon",4000,3);
SetVehicleVelocity(GetPlayerVehicleID(playerid), 0.0, 0.0, 2.0);
return true;
}
forward moveobj1();
public moveobj1()
{
MoveDynamicObject(pult1,1283.3358154297, 1286.4405517578, 29.590309143066,2);
GameTextForPlayer(playerid,"~g~Through ~p~the tunnel",4000,3);
SetVehicleVelocity(GetPlayerVehicleID(playerid), 0.0, 0.0, 7.0);
return true;
}
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
if(pickupid == ppult)
{
if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid,"~r~You must be in a vehicle",4000,3);
else
{
MoveDynamicObject(pult,369.54037475586, 2448.9484863281, 45.554733276367,2);
GameTextForPlayer(playerid,"~g~Going to ~p~the moon",4000,3);
SetVehicleVelocity(GetPlayerVehicleID(playerid), 0.0, 0.0, 2.0);
SetTimerEx("moveobj", 5000, true, "is", 1337, "hello!");
}
return 1;
}
if(pickupid == ppult1)
{
if(!IsPlayerInAnyVehicle(playerid)) return GameTextForPlayer(playerid,"~r~You must be in a vehicle",4000,3);
else
{
MoveDynamicObject(pult1,1283.3358154297, 1286.4405517578, 29.590309143066,2);
GameTextForPlayer(playerid,"~g~Through ~p~the tunnel",4000,3);
SetVehicleVelocity(GetPlayerVehicleID(playerid), 0.0, 0.0, 7.0);
SetTimerEx("moveobj1", 5000, true, "is", 1337, "hello!");
}
return 1;
}
return 1;
}
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
if(pickupid == ppult)
{
SendClientMessage(playerid,0xFFFFFFFF,"You picked up pickup ppult!");
if(!IsPlayerInAnyVehicle(playerid))GameTextForPlayer(playerid,"~r~You must be in a vehicle",4000,3);
else if(IsPlayerInAnyVehicle(playerid))
{
MoveDynamicObject(pult,369.54037475586, 2448.9484863281, 45.554733276367,2);
GameTextForPlayer(playerid,"~g~Going to ~p~the moon",4000,3);
SetVehicleVelocity(GetPlayerVehicleID(playerid), 0.0, 0.0, 2.0);
SendClientMessage(playerid,0xFFFFFFFF,"ppult's effects!");
}
SetTimerEx("moveobj", 5000, true, "is", 1337, "hello!");
}
if(pickupid == ppult1)
{
SendClientMessage(playerid,0xFFFFFFFF,"You picked up pickup ppult1!");
if(!IsPlayerInAnyVehicle(playerid))GameTextForPlayer(playerid,"~r~You must be in a vehicle",4000,3);
else if(IsPlayerInAnyVehicle(playerid))
{
MoveDynamicObject(pult1,1283.3358154297, 1286.4405517578, 29.590309143066,2);
GameTextForPlayer(playerid,"~g~Through ~p~the tunnel",4000,3);
SetVehicleVelocity(GetPlayerVehicleID(playerid), 0.0, 0.0, 7.0);
SendClientMessage(playerid,0xFFFFFFFF,"ppult1's effects!");
}
SetTimerEx("moveobj1", 5000, true, "is", 1337, "hello!");
}
return 1;
}