Lider1=Ninguem
Lider2=Ninguem
public Lider(nome[], org)
{
new arquivo[256];
format(arquivo, sizeof(arquivo), "Arquivo.ini");
if(strcmp(InfoLider[org][Lider1],"Ninguem",true)==0)
{
strmid(InfoLider[org][Lider1], nome, 0, strlen(nome), MAX_PLAYER_NAME);
dini_Set(arquivo,"Lider1",nome);
return 1;
}
if(strcmp(InfoLider[org][Lider2],"Ninguem",true)==0)
{
strmid(InfoLider[org][Lider2], nome, 0, strlen(nome), MAX_PLAYER_NAME);
dini_Set(arquivo,"Lider2",nome);
return 1;
}
return 0;
}
if(level == 1) { PlayerInfo[para1][pChar] = 265; SetPlayerSpawn(para1); }
if(level == 2) { PlayerInfo[para1][pChar] = 285; SetPlayerSpawn(para1); }
Lider(pNome(para1), level);
if(level == 1) { PlayerInfo[para1][pChar] = 285; SetPlayerSpawn(para1); Lider(pNome(para1), level); }
if(strcmp(cmd, "/lider", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /lider [ id ] [Number(1-10)]");
return 1;
}
new para1;
new level;
para1 = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
level = strval(tmp);
if(level > 25 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "Empregos de 0 a 25"); return 1; }
if (PlayerInfo[playerid][pAdmin] >= 1337)
{
if(admtrampando[playerid] < 1)
{
SendClientMessage(playerid, COLOR_GRAD1, "Vocк nгo estб trabalhando! (/trabalhar)");
return 1;
}
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMembro] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " O Player Ja tem uma Emprego/Lideranзa !");
return 1;
}
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pLider] = level;
format(string, sizeof(string), " Vocк foi promovido a lider pelo admin %s", sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
SendClientMessage(para1, COLOR_LIGHTBLUE,"Promovido Com sucesso !!");
if(level == 0) { PlayerInfo[para1][pChar] = 0; }
else if(level == 1) { PlayerInfo[para1][pChar] = 283; SetPlayerSpawn(para1); } //Policia Militar
else if(level == 2) { PlayerInfo[para1][pChar] = 285; SetPlayerSpawn(para1); } //B.O.P.E
else if(level == 3) { PlayerInfo[para1][pChar] = 287; SetPlayerSpawn(para1); } //Exйrcito
else if(level == 4) { PlayerInfo[para1][pChar] = 228; SetPlayerSpawn(para1); } //Fire/Ambulance
else if(level == 5) { PlayerInfo[para1][pChar] = 114; SetPlayerSpawn(para1); } //Varrios Los Aztecas
else if(level == 6) { PlayerInfo[para1][pChar] = 120; SetPlayerSpawn(para1); } //Hamas
else if(level == 7) { PlayerInfo[para1][pChar] = 147; SetPlayerSpawn(para1); } //Prefeito
else if(level == 8) { PlayerInfo[para1][pChar] = 294; SetPlayerSpawn(para1); } //Hitmans
else if(level == 9) { PlayerInfo[para1][pChar] = 227; SetPlayerSpawn(para1); } //Repуrters
else if(level == 10) { PlayerInfo[para1][pChar] = 61; SetPlayerSpawn(para1); } //Taxistas
else if(level == 11) { PlayerInfo[para1][pChar] = 171; SetPlayerSpawn(para1); } //Driving/Flying School
else if(level == 15) { PlayerInfo[para1][pChar] = 270; SetPlayerSpawn(para1); } //Groove
else if(level == 16) { PlayerInfo[para1][pChar] = 123; SetPlayerSpawn(para1); } //ALQaeda
else if(level == 17) { PlayerInfo[para1][pChar] = 59; SetPlayerSpawn(para1); } //Policia Civil
else if(level == 18) { PlayerInfo[para1][pChar] = 104; SetPlayerSpawn(para1); } //Ballas
else if(level == 19) { PlayerInfo[para1][pChar] = 108; SetPlayerSpawn(para1); } //Vagos
else if(level == 20) { PlayerInfo[para1][pChar] = 117; SetPlayerSpawn(para1); } //Mбfia Yakuza
else if(level == 21) { PlayerInfo[para1][pChar] = 100; SetPlayerSpawn(para1); } //Abutres
else if(level == 22) { PlayerInfo[para1][pChar] = 112; SetPlayerSpawn(para1); } //Mбfia La Hermandad
else if(level == 23) { PlayerInfo[para1][pChar] = 181; SetPlayerSpawn(para1);} //Skin RED
else if(level == 24) { PlayerInfo[para1][pChar] = 292; SetPlayerSpawn(para1); } //Drifters
else if(level == 25) { PlayerInfo[para1][pChar] = 276; SetPlayerSpawn(para1); } //FBI
gTeam[para1] = 11;
PlayerInfo[para1][pTeam] = 11;
PlayerInfo[para1][pCargo] = 6;
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
if(PlayerInfo[para1][pLider] != 0 && PlayerInfo[para1][pMembro] != 0)
{
SendClientMessage(playerid, COLOR_GRAD1, " Me desculpe mais este player jб e lider!");
return 1;
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Vocк nгo esta autorizado a usar este comando!");
}
}
return 1;
}
Checar(playerid);
new file[128];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(file,sizeof(file),"/scriptfiles/%s.ini",name);
dini_IntSet(file,"Lider", PlayerInfo[playerid][pLider]);
Salvar(playerid);
stock Salvar(playerid)
{
new file[128];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(file,sizeof(file),"%s.ini",name);
if(fexist(file))
{
dini_IntSet(file,"Lider", PlayerInfo[playerid][pLider]);
}
}
stock Checar(playerid)
{
new file[128];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(file,sizeof(file),"/scriptfiles/%s.ini",name);
if(!fexist(file))
{
dini_Create(file);
dini_IntSet(file,"Lider", PlayerInfo[playerid][pLider]);
}
if(fexist(file))
{
PlayerInfo[playerid][pLider] = dini_Int(file,"Lider");
}
}
Olha minha resposta po.
E so voce adcionar a todos lvl. tenho certeza q vou ajudar Flws |
Caso queira que eu faзa outro sistema de salvamento de lider eu faзo ._.
Caso de erro й claro e.e @ OFF BadDark = eu e.e Eu sу fiz mudar de Nick xD |
Lider1=Ninguem
Lider2=Ninguem
if(level == 1) { PlayerInfo[para1][pChar] = 265; SetPlayerSpawn(para1); }//organizaзгo level 1
if(level == 2) { PlayerInfo[para1][pChar] = 285; SetPlayerSpawn(para1); }//organizaзгo level 2