Math. -
Bessensap - 22.10.2010
Hey, I'm making something and now i need to do something which isnt my strongest part. I have 2 Points
The Player Camera Pos
The Player Pos
Now i want to make an object that is pointing forward, viewing from the camera, HOW?
I know its possible i just have know idea how, its probably something with sincostan
If you dont understand what my point is, post please.
Re: Math. -
HrvojeCro - 22.10.2010
dont get it
as i fugred out you want to make object pointing to player
so just make object in mta map editor save player pos and camera pos behind that object, thats it
Re: Math. -
LarzI - 22.10.2010
You want an object which is "facing" the camera, and camera is facing the object so you can see the front of the object?
Код:
back of object > []------------[] < back of camera
^
line of sight (literally)
Re: Math. -
Bessensap - 22.10.2010
Код:
Object <--<---<--You(player)<----<----<---YourCamera
And now, i want the object to face that way, get it now? So that you look onto the back of the object, as LarzI said
Re: Math. -
LarzI - 22.10.2010
Quote:
Originally Posted by Bessensap
Код:
Object <--<---<--You(player)<----<----<---YourCamera
And now, i want the object to face that way, get it now? So that you look onto the back of the object, as LarzI said
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You misunderstood what I meant, but by misunderstanding what I meant, I got what you meant. x3
Re: Math. -
Bessensap - 22.10.2010
Alright, That's good. Now all i need is the solution
Re: Math. -
HrvojeCro - 22.10.2010
Quote:
Originally Posted by Bessensap
Alright, That's good. Now all i need is the solution 
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then make object in MTA MAP EDITOR behind your player at spawn point... simple
EDIT: you can rotate objects in mta too
Re: Math. -
Bessensap - 22.10.2010
Quote:
Originally Posted by HrvojeCro
then make object in MTA MAP EDITOR behind your player at spawn point... simple
EDIT: you can rotate objects in mta too
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*sigh*
You obviously don't get it.
It's not 1 object, theres going to be a greater number of objects, which will spawn where my camera is looking, but i want the object to point in the same direction
AW: Math. -
Cank - 22.10.2010
i don`t think thats what he wants.
if i understood correctly, you need this function: (from ******)
pawn Код:
stock GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance) {
new
vid=GetPlayerVehicleID(playerid),
Float:a;
if (vid) {
GetVehiclePos(vid,x,y,a);
GetVehicleZAngle(vid, a);
}
else {
GetPlayerPos(playerid, x, y, a);
GetPlayerFacingAngle(playerid, a);
}
x += (distance * floatsin(-a, degrees));
y += (distance * floatcos(-a, degrees));
}
then CreateObject with these coordinates
Re: Math. -
Bessensap - 22.10.2010
Already have that one, but not what im looking for. Its about the CAMERA POS and not where the vehicle/player is facing, and it already makes the object etc all i want is to make it point forward