Bug de Casas. -
DarkChildren - 18.10.2010
Bueno me explico, desde hace unos meses empeze un GM GF Original. Bueno el bug se trata que compro una casa pero cuando pongo /salir aparece saliendo alfrente de otra casa =s e tratado de arreglarlo pero en fin pero que me ayuden ahh e puesto los virtual world bien jejeje espero que me ayuden gracias
Respuesta: Bug de Casas. -
Zouke! - 18.10.2010
Pasanos el cуdigo del salir
Respuesta: Bug de Casas. -
DarkChildren - 18.10.2010
vale ai lo mando
if(strcmp(cmd, "/salir", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
//printf("House :%d",i);
if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
SetPlayerInterior(playerid,0);
//SetPlayerVirtualWorld(playerid,HouseInfo[i][hWorld]);
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
if(HouseInfo[i][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if(tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
}
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
//printf("Bizz :%d",i);
if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
PlayerInfo[playerid][pLocal] = 255;
}
}
if(GetPlayerVehicleID(playerid) >= 71 && GetPlayerVehicleID(playerid) <= 77)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.382
)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2162.2554,-2385.9541,30.6250);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2695.6235,-1704.6960,11.843
;
}
else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
}
else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
}
else if(NoFuel[playerid] == 1)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
NoFuel[playerid] = 0;
}
}
return 1;
}
Respuesta: Bug de Casas. -
Zouke! - 18.10.2010
Код:
if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
if(HouseEntered[playerid] == i)
{ SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
HouseEntered[playerid] = 255;
SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0);
}
}
I en el /entrar pon: HouseEntered[playerid] = i;
Respuesta: Bug de Casas. -
DarkChildren - 18.10.2010
podrias poner el comando completo jeje gracias
Respuesta: Bug de Casas. -
Zouke! - 18.10.2010
Код:
if(strcmp(cmd, "/salir", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
if(HouseEntered[playerid] == i)
{
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
HouseEntered[playerid] = 255;
SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0);
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
//printf("Bizz :%d",i);
if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
PlayerInfo[playerid][pLocal] = 255;
}
}
if(GetPlayerVehicleID(playerid) >= 71 && GetPlayerVehicleID(playerid) <= 77)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.382)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2162.2554,-2385.9541,30.6250);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2695.6235,-1704.6960,11.843;
}
else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
}
else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
}
else if(NoFuel[playerid] == 1)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
NoFuel[playerid] = 0;
}
}
return 1;
}
Re: Bug de Casas. -
SuperMarioRol - 18.10.2010
usar
[*pawn]
//CODIGO PAWN
[*/pawn]
Que si no se ve mal
Respuesta: Bug de Casas. -
DarkChildren - 19.10.2010
emm lo provare gracias man
Respuesta: Bug de Casas. -
DarkChildren - 19.10.2010
no me sirvio jejeje pero igual gracias xD tu SuperMarioRol sabes algo acerca de dicho problema ^o)
Re: Bug de Casas. -
SuperMarioRol - 19.10.2010
nop
He estado pensando que puede ser, y no se me ocurre nada...pero seguirй pensando...
Usando el propiety.cfg por defecto del GF tb te pasa?