Animations - Printable Version
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+---- Thread: Animations (
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Animations -
Ivan_Pantovic - 17.10.2010
Hi all , can you please tell me what is the problem here
In cmd :
pawn Code:
if(strcmp(cmd, "/carjacked2", true) == 0)
{
LoopingAnim(playerid,"PED","CAR_jackedRHS",4.0,0,1,1,1,0);
Usinganim[playerid] = 1;
return 1;
}
stock
pawn Code:
stock ApplyAnimationEx(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
{
return ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
}
problem : When player uses it , only he doesn't see it , others do
Thanks
PS. the problem shouldn't be in "Usinganim[playerid] = 1;"
Re: Animations -
Scenario - 17.10.2010
I think it's just a sync issue.
Re: Animations -
Mauzen - 17.10.2010
https://sampwiki.blast.hk/wiki/ApplyAnimation
You could try to use forcesync (add a 1 at the end of the arguments)
EDIT: LoopingAnim(playerid,"PED","CAR_jackedRHS",4.0,0,1 ,1,1,0,1); //like this
Re: Animations -
Ivan_Pantovic - 17.10.2010
i added ,1 on the end , it works now , but it shows warning about number of arguments ... what should i do :/
pawn Code:
stock ApplyAnimationEx(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
{
return ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp, 1);
}
edit :
not working, none of these 2
pawn Code:
LoopingAnim(playerid,"PED","CAR_jackedRHS",4.0,0,1 ,1,1,0,1); //like this
LoopingAnim(playerid,"PED","CAR_jackedRHS",4.0,0,1 ,1,1,1); //like this
FIX :
I replaced LoopingAnim with ApplyAnimation