public OnPlayerSpawn(playerid)
{
if(gTeam[playerid] == TEAM_ARMY) {
SetPlayerInterior(playerid, 0);
SPP(playerid, 1553.3546, -1675.4446, 16.1953);
GPW(playerid, 26, 100);
GPW(playerid, 29, 500);
GPW(playerid, 30, 300);
SetPlayerTeam(playerid, 0);
SetPlayerColor(playerid, COLOR_BLUE);
}
if(gTeam[playerid] == TEAM_LSPD) {
SetPlayerInterior(playerid, 0);
SPP(playerid, 116.6943, 1933.8201, 18.9704);
GPW(playerid, 27, 100);
GPW(playerid, 31, 300);
GPW(playerid, 35, 2);
SetPlayerTeam(playerid, 1);
SetPlayerColor(playerid, COLOR_GREY);
} // etc etc
SetPlayerTeamFromClass(playerid, classid)
{
if(classid == 0)
{
gTeam[playerid] = TEAM_ARMY;
GameTextForPlayer(playerid,"Los Santos Police Department",999999,6);
}
else if(classid == 1)
{
gTeam[playerid] = TEAM_LSPD;
GameTextForPlayer(playerid,"Army",999999,6);
}
public OnPlayerDeath(playerid, killerid, reason)
{
//This is actually OnPlayerKill
SetPlayerDrunkLevel(playerid, 0);
SCM(killerid,COLOR_GREEN, "You have killed someone, you got +$1000 and 1 Score!");// You can replace "someone" with string
GPM(killerid,1000);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
// This is actually OnPlayerDeath
SCM(playerid,COLOR_BRIGHTRED, "You died, you lost $500");
GPM(playerid,-500);
PlayerInfo[playerid][AdminLevel] = 0;
if(killerid == INVALID_PLAYER_ID)
{
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
}
else
{
SendDeathMessage(killerid,playerid,reason);
}
SCM(playerid, COLOR_YELLOW, "You got PWNED");
}
Код:
GivePlayerMoney(killerid, -1000);//Takes 1k from teamkiller |
if( gTeam[ playerid ] == gTeam[ killerid ] ) //teamkill
forward OnPlayerTeamKill(playerid);
public OnPlayerTeamKill(playerid)
{
//do stuff for teamkillers
return true;
}
if( gTeam[ playerid ] == gTeam[ killerid ] )
return OnPlayerTeamKill( killerid );
forward OnPlayerTeamKill(playerid);
public OnPlayerTeamKill(playerid)
{
GivePlayerMoney(playerid, -1000);
SCM(playerid, COLOR_BRIGHTRED, "You have teamkilled, you lost 1000 dollars and 2 score");
SetPlayerScore(playerid,GetPlayerScore(playerid)-2);
return true;
}
if(gTeam[killerid] == gTeam[playerid]) return GivePlayerMoney(killerid, -1000);
|
if(gTeam[killerid] == TEAM_LSPD || gTeam[playerid] == TEAM_LSPD) return GivePlayerMoney(killerid, -1000);
else if if(gTeam[killerid] == TEAM_ARMY || gTeam[playerid] == TEAM_ARMY) return GivePlayerMoney(killerid, -1000);
With that aren't you saying like if the killerid is the playerid he lose money? i'd make it something like:
pawn Код:
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