AddStaticVehicleEx(490,1761.54968262,-1679.41577148,13.63011456,92.00000000,-1,-1,15); //FBI Rancher AddStaticVehicleEx(490,1761.55480957,-1673.38647461,13.63011456,89.99951172,-1,-1,15); //FBI Rancher AddStaticVehicleEx(490,1761.72692871,-1667.36291504,13.63011456,89.99450684,-1,-1,15); //FBI Rancher AddStaticVehicleEx(490,1761.46838379,-1661.37658691,13.63011456,89.99450684,-1,-1,15); //FBI Rancher AddStaticVehicleEx(528,1807.94750977,-1707.44860840,13.72322273,179.99963379,-1,-1,15); //FBI Truck AddStaticVehicleEx(528,1802.37854004,-1707.28234863,13.72322273,179.99963379,-1,-1,15); //FBI Truck AddStaticVehicleEx(601,1794.85656738,-1701.48962402,13.46261883,0.00000000,-1,-1,15); //S.W.A.T. Van AddStaticVehicleEx(601,1788.41174316,-1701.40454102,13.46261883,0.00000000,-1,-1,15); //S.W.A.T. Van AddStaticVehicleEx(426,1775.74621582,-1689.88122559,13.27188587,90.00000000,-1,1,15); //Premier AddStaticVehicleEx(426,1775.95727539,-1695.77197266,13.27188587,90.00000000,-1,1,15); //Premier AddStaticVehicleEx(426,1775.48718262,-1701.74291992,13.27188587,90.00000000,-1,1,15); //Premier AddStaticVehicleEx(560,1786.40368652,-1691.74218750,13.52882576,90.00000000,-1,-1,15); //Sultan AddStaticVehicleEx(560,1786.49487305,-1695.45788574,13.52882576,90.00000000,-1,-1,15); //Sultan CreateObject(2933,1811.56909180,-1681.82971191,14.26249027,0.00000000,0.00000000,90.00000000); //object(pol_comp_gate) (1) CreateObject(2933,1811.58642578,-1673.05163574,14.26249027,0.00000000,0.00000000,90.00000000); //object(pol_comp_gate) (2) CreateObject(2933,1807.19372559,-1668.61254883,14.26249027,0.00000000,0.00000000,358.00000000); //object(pol_comp_gate) (3) CreateObject(2933,1761.39245605,-1700.53723145,14.24462795,0.00000000,0.00000000,270.00000000); //object(pol_comp_gate) (4) CreateObject(2933,1761.35644531,-1691.53710938,14.24462795,0.00000000,0.00000000,270.00000000); //object(pol_comp_gate) (5) CreateObject(2933,1803.01416016,-1721.36145020,14.24462795,0.00000000,0.00000000,358.00000000); //object(pol_comp_gate) (6) CreateObject(2921,1798.82067871,-1705.47656250,26.73345566,0.00000000,0.00000000,358.00000000); //object(kmb_cam) (1) CreateObject(2922,1797.96777344,-1705.47656250,26.92789459,0.00000000,0.00000000,0.00000000); //object(kmb_keypad) (1) CreateObject(2922,1760.80273438,-1688.42004395,14.55454063,0.00000000,0.00000000,80.00000000); //object(kmb_keypad) (2) CreateObject(2886,1807.81335449,-1722.30920410,14.61563969,0.00000000,0.00000000,0.00000000); //object(sec_keypad) (1) CreateObject(1215,1760.12561035,-1689.07666016,13.00041103,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1) CreateObject(1215,1758.61840820,-1688.87866211,13.04198551,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2) CreateObject(1215,1757.37036133,-1688.88061523,13.07765388,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3) CreateObject(1215,1755.30310059,-1688.36547852,13.10968494,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4) CreateObject(1215,1754.73706055,-1687.26635742,13.11349106,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5) CreateObject(1215,1756.16357422,-1688.79602051,13.11207962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6) CreateObject(1215,1760.22241211,-1703.66552734,13.00041103,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7) CreateObject(1215,1758.83374023,-1703.75341797,13.04548836,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8) CreateObject(1215,1757.53186035,-1703.70666504,13.07399368,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9) CreateObject(1215,1756.27368164,-1703.75268555,13.10176468,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10) CreateObject(1215,1754.84643555,-1705.46240234,13.00041103,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11) CreateObject(1215,1755.13183594,-1704.35937500,13.11156464,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12) CreateObject(1231,1760.87353516,-1686.44018555,15.13814354,0.00000000,0.00000000,74.00000000); //object(streetlamp2) (1) CreateObject(1257,1743.53356934,-1689.88928223,13.82606697,0.00000000,0.00000000,178.00000000); //object(bustopm) (1) CreateObject(1216,1742.74426270,-1693.34301758,13.23887730,0.00000000,0.00000000,0.00000000); //object(phonebooth1) (2) CreateObject(1216,1743.88769531,-1693.46093750,13.23887730,0.00000000,0.00000000,0.00000000); //object(phonebooth1) (3) CreateObject(1258,1744.34838867,-1687.00683594,13.20859623,0.00000000,0.00000000,88.00000000); //object(mpostbox1) (1) CreateObject(1366,1738.84863281,-1682.00939941,13.16036701,0.00000000,0.00000000,2.00000000); //object(cj_firehydrant) (1) CreateObject(1689,1766.14465332,-1707.22998047,27.83150673,0.00000000,0.00000000,0.00000000); //object(gen_roofbit3) (1) CreateObject(1689,1793.58142090,-1707.16796875,27.83150673,0.00000000,0.00000000,0.00000000); //object(gen_roofbit3) (2)
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You mean First, such a sh... bwqah you understood.
i`m all time sayin` before releasing something "First" Make shure it would bee cool enough. in my opinion this is total waste of objects.. Even think, these cars are created in MTA better you would make a FS/MAP with moving gates - these tuned cars etc. 3/10 think before posting. |