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[FilterScript] CШde Dynamic animations - Printable Version

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+--- Thread: [FilterScript] CШde Dynamic animations (/showthread.php?tid=182382)

Pages: 1 2


CШde | Role Play animations - CШde - 10.10.2010

hello every one, im glad to announce my first filterscript on samp forums

This is a dynamic animations filterscript wish allows players to offer hands shake kiss and some other animations

and the commands are the following :


/gangshake [playerid] /kiss [playerid] /shake [playerid]



pastebin link :

V1

http://pastebin.com/TyZ0kMuN

a_angles include :
http://pastebin.com/UQLxpFk2

this filterscript needs the following include 'a_angles' wish can be downloaded :

https://sampforum.blast.hk/showthread.php?tid=105568


Re: CШde Dynamic animations - iJumbo - 10.10.2010

very nice!


Re: CШde Dynamic animations - MicroD - 10.10.2010

Set a photo or video please


Re: CШde Dynamic animations - playbox12 - 10.10.2010

Looks good, but your indention is horrible

Hope thats from paste bij :P


Re: CШde Dynamic animations - CШde - 10.10.2010

Thank you for replying, and ill try to make my next topics more organized


Re: CШde Dynamic animations - CШde - 11.10.2010

Quote:
Originally Posted by David Skrbic
Посмотреть сообщение
Set a photo or video please
ill add photos


Re: CШde Dynamic animations - DSK_Vyorel - 11.10.2010

Very nice!


Re: CШde Dynamic animations - Steven82 - 12.10.2010

I don't get the name Dynamic...............................dynamic would mean you would be able to create the animations in game. Not use them ingame...*sigh*

Anyways other than that, good work i'd say


Re: CШde Dynamic animations - Rachael - 12.10.2010

I have a few questions.

Did you write this for 0.3b specifically, because I notice the Apply animations have only 9 parameters, where the 0.3b syntax suggests the use of 10.

Regardless, I believe it should still work on both, perhaps with the addition of the forcesync parameter ( which may be optional ) I also notice in the StopLoopingAnimation() function has a variable 'lockz', which in 3b is desribed as 'freeze', but again, this shouldn't stop the command from working.

Summary, thanks for this, it is a good idea.


Re: CШde Dynamic animations - ipsBruno - 12.10.2010

Good Nice Man,Is Realy good Script


Re: CШde Dynamic animations - [P4] - 12.10.2010

Nice, i like it...Only...Why is it Dynamic?? :P


Re: CШde Dynamic animations - Scenario - 13.10.2010

This is definitely not dynamic, you should check the definition of dynamic again. At least for SA-MP.

Dynamic: Able to add/remove things in-game - NOT use.


Re: CШde Dynamic animations - ArihGold - 13.10.2010

seems very good, good work


Re: CШde Dynamic animations - HyperZ - 13.10.2010

Great work i like it :P


Re: CШde Dynamic animations - [KMA]DlennartD - 13.10.2010

Hey, can you make a movie to show us how it works?

I'm curious if the players will face each other automatic when the animation start.

And is there also an /accept handshake/kiss command?


Re : Re: CШde Dynamic animations - CШde - 13.10.2010

Quote:
Originally Posted by [KMA]DlennartD
Посмотреть сообщение
Hey, can you make a movie to show us how it works?

I'm curious if the players will face each other automatic when the animation start.

And is there also an /accept handshake/kiss command?
Well im not a very good at videos, but yes there is /accept and /reject for the animations its very usefull on rp servers


Re: CШde Dynamic animations - ThomasNL - 23.05.2011

I'm new to running my own server and scripting etc. and I have a question, how do you install this? because there's just a link to a site with a script. Please help I really want this


Re: CШde Dynamic animations - Skippers - 23.05.2011

where can see pawno codes?


Re: CШde Dynamic animations - juraska - 26.05.2011

good job, very usefull script.


Re: CШde Dynamic animations - cs_master - 27.05.2011

did well man