ALL model names (and bone names) -
Slice - 09.10.2010
sup,
I'm working on a "hold object studio" to help finding, placing, and rotating objects in SetPlayerHoldingObject. I wanted it to show the name of whichever model being viewed, so I made this! I will add search functionality in the future aswell.
This contains
the names of 14831 model IDs and all the available bones.
Example usage:
pawn Код:
new
szBoneName[ MAX_BONE_NAME ],
szModelName[ MAX_MODEL_NAME ]
;
GetBoneName( 4, szBoneName );
GetBoneName( 1234, szModelName );
Download:
model_info.inc (908 kb)
Re: ALL model names (and bone names) -
edit - 09.10.2010
that's awesome! nice one slice
Re: ALL model names (and bone names) -
[HiC]TheKiller - 09.10.2010
Lol... Wow. That's a nice long include.
Respuesta: ALL model names (and bone names) -
MrDeath537 - 09.10.2010
Thanks you, I know some people will use it.
Re: ALL model names (and bone names) -
CyNiC - 09.10.2010
Great, thanks for your dedication.
Re: ALL model names (and bone names) -
samgreen - 09.10.2010
Quote:
Originally Posted by g_aSlice
sup,
I'm working on a "hold object studio" to help finding, placing, and rotating objects in SetPlayerHoldingObject. I wanted it to show the name of whichever model being viewed, so I made this! I will add search functionality in the future aswell.
This contains the names of 14831 model IDs and all the available bones.
Example usage:
pawn Код:
new szBoneName[ MAX_BONE_NAME ], szModelName[ MAX_MODEL_NAME ] ;
GetBoneName( 4, szBoneName ); GetBoneName( 1234, szModelName );
Download: model_info.inc (908 kb)
|
Looks great, but your example usage is wrong. Pretty sure you meant Get
ModelName.
Re: ALL model names (and bone names) -
[4k]Wang - 09.10.2010
Nice work slice <3.
Re: ALL model names (and bone names) -
playbox12 - 10.10.2010
That is actually pretty, cool.
Re: ALL model names (and bone names) -
LarzI - 18.10.2010
In what way did you get this code?
Did you really type in every single model name, or did you use some kind of generator to make the code?
Either way, this is awesome!
Re: ALL model names (and bone names) -
Slice - 18.10.2010
Quote:
Originally Posted by LarzI
In what way did you get this code?
Did you really type in every single model name, or did you use some kind of generator to make the code?
Either way, this is awesome!
|
I made a php script that went through all GTA .ide files and generated the switch statement.