Debugging Help -
Tim_Ethen - 07.10.2010
why is this giving me the errors
Код:
C:\Documents and Settings\Austin\My Documents\GTA Eternal Scratch\gamemodes\eternal.pwn(153) : warning 217: loose indentation
C:\Documents and Settings\Austin\My Documents\GTA Eternal Scratch\gamemodes\eternal.pwn(157) : warning 217: loose indentation
C:\Documents and Settings\Austin\My Documents\GTA Eternal Scratch\gamemodes\eternal.pwn(235) : error 017: undefined symbol "dcmd_register"
C:\Documents and Settings\Austin\My Documents\GTA Eternal Scratch\gamemodes\eternal.pwn(236) : error 017: undefined symbol "dcmd_login"
C:\Documents and Settings\Austin\My Documents\GTA Eternal Scratch\gamemodes\eternal.pwn(237) : error 017: undefined symbol "dcmd_logout"
C:\Documents and Settings\Austin\My Documents\GTA Eternal Scratch\gamemodes\eternal.pwn(238) : error 017: undefined symbol "dcmd_password"
C:\Documents and Settings\Austin\My Documents\GTA Eternal Scratch\gamemodes\eternal.pwn(239) : error 017: undefined symbol "dcmd_register"
C:\Documents and Settings\Austin\My Documents\GTA Eternal Scratch\gamemodes\eternal.pwn(244) : error 017: undefined symbol "params"
C:\Documents and Settings\Austin\My Documents\GTA Eternal Scratch\gamemodes\eternal.pwn(244) : warning 215: expression has no effect
C:\Documents and Settings\Austin\My Documents\GTA Eternal Scratch\gamemodes\eternal.pwn(244) : error 001: expected token: ";", but found "]"
C:\Documents and Settings\Austin\My Documents\GTA Eternal Scratch\gamemodes\eternal.pwn(244) : error 029: invalid expression, assumed zero
C:\Documents and Settings\Austin\My Documents\GTA Eternal Scratch\gamemodes\eternal.pwn(244) : fatal error 107: too many error messages on one line
My Code :
Код:
#include <a_samp>
#include <dini>
#include <dutils>
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#define GREEN 0x33AA33AA
#define RED 0xAA3333AA
#define YELLOW 0xFFFF00AA
#define BLUE 0x33CCFFAA
#define ORANGE 0xFF9900AA
#define PlayerFile "accounts/%s.ini"
#define SettingFile "settings/MainSettings.ini"
#define CommandFile "settings/Commands.ini"
enum PLAYER_MAIN {
PLAYER_NAME[MAX_PLAYER_NAME],
PLAYER_IP[16],
PLAYER_REGGED,
PLAYER_PASS,
PLAYER_LOGGED,
PLAYER_LEVEL,
PLAYER_WIRED,
PLAYER_JAILED
}
enum SETTINGS_MAIN {
POCKET_MONEY,
JAIL_COMMANDS,
ANNOUNCE_SECONDS,
PASS_MIN,
PASS_MAX
}
enum COMMANDS_MAIN {
AKILL,
ANNOUNCE,
ARMOURALL,
BAN,
CARHP,
EXPLODE,
FLIP,
GOTO,
GETHERE,
GIVEARMOUR,
GIVEHEALTH,
GIVEWEAPON,
GOD,
HEALALL,
IMITATE,
IP,
KICK,
MAXAMMO,
PING,
SETLEVEL,
SETWANTED,
TBAN,
TIME,
WEATHER
}
new gPlayerInfo[MAX_PLAYERS][PLAYER_MAIN];
new gSettings[SETTINGS_MAIN];
new gCommands[COMMANDS_MAIN];
main()
{
print(" -------------------------------");
print(" Eternal RP - Eternal Develoment");
print(" -------------------------------");
}
public OnGameModeInit()
{
SetGameModeText("ERPB");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
if(!fexist(SettingFile))
{
dini_Create(SettingFile);
dini_IntSet(SettingFile, "PocketMoney", 3000);
dini_IntSet(SettingFile, "JailCommands", 0);
dini_IntSet(SettingFile, "AnnounceSeconds", 3);
dini_IntSet(SettingFile, "PassMin", 3);
dini_IntSet(SettingFile, "PassMax", 15);
}
gSettings[POCKET_MONEY] = dini_Int(SettingFile, "PocketMoney");
gSettings[JAIL_COMMANDS] = dini_Int(SettingFile, "JailCommands");
gSettings[ANNOUNCE_SECONDS] = dini_Int(SettingFile, "AnnounceSeconds");
gSettings[PASS_MIN] = dini_Int(SettingFile, "PassMin");
gSettings[PASS_MAX] = dini_Int(SettingFile, "PassMax");
if(!fexist(CommandFile))
{
dini_Create(CommandFile);
dini_IntSet(CommandFile, "Akill", 6);
dini_IntSet(CommandFile, "Announce", 5);
dini_IntSet(CommandFile, "Armourall", 3);
dini_IntSet(CommandFile, "Ban", 9);
dini_IntSet(CommandFile, "Carhp", 4);
dini_IntSet(CommandFile, "Explode", 5);
dini_IntSet(CommandFile, "Goto", 4);
dini_IntSet(CommandFile, "Gethere", 5);
dini_IntSet(CommandFile, "Givearmour", 6);
dini_IntSet(CommandFile, "Givehealth", 6);
dini_IntSet(CommandFile, "Giveweapon", 7);
dini_IntSet(CommandFile, "God", 10);
dini_IntSet(CommandFile, "Healall", 7);
dini_IntSet(CommandFile, "Imitate", 8);
dini_IntSet(CommandFile, "Ip", 2);
dini_IntSet(CommandFile, "Kick", 7);
dini_IntSet(CommandFile, "Maxammo", 8);
dini_IntSet(CommandFile, "Ping", 1);
dini_IntSet(CommandFile, "Setlevel", 10);
dini_IntSet(CommandFile, "Setwanted", 6);
dini_IntSet(CommandFile, "Tban", 9);
dini_IntSet(CommandFile, "Time", 3);
dini_IntSet(CommandFile, "Weather", 3);
}
gCommands[AKILL] = dini_Int(CommandFile, "Akill");
gCommands[ANNOUNCE] = dini_Int(CommandFile, "Announce");
gCommands[ARMOURALL] = dini_Int(CommandFile, "Armourall");
gCommands[BAN] = dini_Int(CommandFile, "Ban");
gCommands[CARHP] = dini_Int(CommandFile, "Carhp");
gCommands[EXPLODE] = dini_Int(CommandFile, "Explode");
gCommands[GOTO] = dini_Int(CommandFile, "Goto");
gCommands[GETHERE] = dini_Int(CommandFile, "Gethere");
gCommands[GIVEARMOUR] = dini_Int(CommandFile, "Givearmour");
gCommands[GIVEHEALTH] = dini_Int(CommandFile, "Givehealth");
gCommands[GIVEWEAPON] = dini_Int(CommandFile, "Giveweapon");
gCommands[GOD] = dini_Int(CommandFile, "God");
gCommands[HEALALL] = dini_Int(CommandFile, "Healall");
gCommands[IMITATE] = dini_Int(CommandFile, "Imitate");
gCommands[IP] = dini_Int(CommandFile, "Ip");
gCommands[KICK] = dini_Int(CommandFile, "Kick");
gCommands[MAXAMMO] = dini_Int(CommandFile, "Maxammo");
gCommands[SETLEVEL] = dini_Int(CommandFile, "Setlevel");
gCommands[SETWANTED] = dini_Int(CommandFile, "Setwanted");
gCommands[TBAN] = dini_Int(CommandFile, "Tban");
gCommands[TIME] = dini_Int(CommandFile, "Time");
gCommands[WEATHER] = dini_Int(CommandFile, "Weather");
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
new file[100],Name[MAX_PLAYER_NAME],Ip[16];
GetPlayerName(playerid,Name,sizeof(Name));
GetPlayerIp(playerid,Ip,sizeof(Ip));
format(file,sizeof(file),PlayerFile,Name);
if(!dini_Exists(file))
{
dini_Create(file);
dini_Set(file,"Name",Name);
dini_Set(file,"Ip",Ip);
dini_IntSet(file,"Registered",-1);
dini_IntSet(file,"Password",0);
dini_IntSet(file,"Level",0);
dini_IntSet(file,"Wired",0);
dini_IntSet(file,"Jailed",0);
SendClientMessage(playerid, ORANGE,"Your username is not recognized on this server. Please /register to continue.");
}
strcat(gPlayerInfo[playerid][PLAYER_NAME], dini_Get(file,"Name"));
strcat(gPlayerInfo[playerid][PLAYER_IP], dini_Get(file,"Ip"));
gPlayerInfo[playerid][PLAYER_REGGED] = dini_Int(file,"Registered");
gPlayerInfo[playerid][PLAYER_PASS] = dini_Int(file,"Password");
gPlayerInfo[playerid][PLAYER_LEVEL] = dini_Int(file,"Level");
gPlayerInfo[playerid][PLAYER_WIRED] = dini_Int(file,"Wired");
gPlayerInfo[playerid][PLAYER_JAILED] = dini_Int(file,"Jailed");
if(gPlayerInfo[playerid][PLAYER_REGGED] == 0) {
SendClientMessage(playerid, ORANGE,"You're username is recognised on this server, but you have not registered. Please /register to continue.");
}
else if (gPlayerInfo[playerid][PLAYER_REGGED] == 1) {
SendClientMessage(playerid, ORANGE,"You're username is recognised on this server. Please /login to continue.");
}
gPlayerInfo[playerid][PLAYER_REGGED] = 0;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new file[100];
format(file,sizeof(file),PlayerFile,gPlayerInfo[playerid][PLAYER_NAME]);
dini_Set(file,"Name",gPlayerInfo[playerid][PLAYER_NAME]);
dini_Set(file,"Ip",gPlayerInfo[playerid][PLAYER_IP]);
dini_IntSet(file,"Registered",gPlayerInfo[playerid][PLAYER_REGGED]);
dini_IntSet(file,"Password",gPlayerInfo[playerid][PLAYER_PASS]);
dini_IntSet(file,"Level",gPlayerInfo[playerid][PLAYER_LEVEL]);
dini_IntSet(file,"Wired",gPlayerInfo[playerid][PLAYER_WIRED]);
dini_IntSet(file,"Jailed",gPlayerInfo[playerid][PLAYER_JAILED]);
gPlayerInfo[playerid][PLAYER_NAME] = 0;
gPlayerInfo[playerid][PLAYER_IP] = 0;
gPlayerInfo[playerid][PLAYER_REGGED] = 0;
gPlayerInfo[playerid][PLAYER_LOGGED] = 0;
gPlayerInfo[playerid][PLAYER_PASS] = 0;
gPlayerInfo[playerid][PLAYER_LEVEL] = 0;
gPlayerInfo[playerid][PLAYER_WIRED] = 0;
gPlayerInfo[playerid][PLAYER_JAILED] = 0;
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(register, 8, cmdtext);
dcmd(login, 5, cmdtext);
dcmd(logout, 6, cmdtext);
dcmd(password, 8, cmdtext);
dcmd_register(playerid, params[])
{
if(gPlayerInfo[playerid][PLAYER_REGGED] == 1) {
return SendClientMessage(playerid, ORANGE, "ERROR: You have already registered!");
}
else if(!params[0]) {
return SendClientMessage(playerid, ORANGE, "USAGE: /register [password]");
}
else if(strlen(params) < gSettings[PASS_MIN] || strlen(params) > gSettings[PASS_MAX])
{
new string[128];
format(string, sizeof(string), "ERROR: Password must be between %d and $d characters long!", gSettings[PASS_MIN], gSettings[PASS_MAX]);
return SendClientMessage(playerid, ORANGE, string);
}
else
{
new password = num_hash(params);
gPlayerInfo[playerid][PLAYER_PASS] = password;
gPlayerInfo[playerid][PLAYER_REGGED] = 1;
gPlayerInfo[playerid][PLAYER_LOGGED] = 1;
GetPlayerIp(playerid, gPlayerInfo[playerid][PLAYER_IP], 16);
new string[128]; format(string, sizeof(string), "You have successfully registered your account with the password \'%s\'. You have been automatically logged in.", params);
return SendClientMessage(playerid, BLUE, string);
}
}
dcmd_login(playerid, params[])
{
if(gPlayerInfo[playerid][PLAYER_REGGED] != 1)
{
return SendClientMessage(playerid, ORANGE, "ERROR: You must register first to do that! Use /register [password] to register and login.");
}
else if(gPlayerInfo[playerid][PLAYER_LOGGED] == 1)
{
return SendClientMessage(playerid, ORANGE, "ERROR: You are already logged-in.");
}
else if(!params[0])
{
return SendClientMessage(playerid, ORANGE, "USAGE: /login [password]");
}
else
{
new password = num_hash(params);
if(gPlayerInfo[playerid][PLAYER_PASS] == password)
{
gPlayerInfo[playerid][PLAYER_LOGGED] = 1;
GetPlayerIp(playerid, gPlayerInfo[playerid][PLAYER_IP], 16);
return SendClientMessage(playerid, BLUE, "You have successfully logged in to your account.");
}
else
{
return SendClientMessage(playerid,ORANGE, "ERROR: Incorrect password.");
}
}
}
dcmd_logout(playerid, params[])
{
#pragma unused params
if(gPlayerInfo[playerid][PLAYER_REGGED] != 1)
{
return SendClientMessage(playerid, ORANGE, "ERROR: You must register first to do that! Use /register [password] to register.");
}
else if(gPlayerInfo[playerid][PLAYER_LOGGED] == 0)
{
return SendClientMessage(playerid, ORANGE, "ERROR: You are already logged-out.");
}
else
{
gPlayerInfo[playerid][PLAYER_LOGGED] = 0;
return SendClientMessage(playerid, BLUE, "You have successfully logged out of your account.");
}
}
dcmd_password(playerid, params[])
{
if(gPlayerInfo[playerid][PLAYER_REGGED] != 1)
{
return SendClientMessage(playerid, COLOUR_ORANGE, "ERROR: You must register first to do that! Use /register [password] to register and login.");
}
else if(gPlayerInfo[playerid][PLAYER_LOGGED] == 0)
{
return SendClientMessage(playerid, COLOUR_ORANGE, "ERROR: You must be logged-in to do that! Use /login [password] to login.");
}
else
{
new tmp[30],
tmp2[30],
index;
tmp = strtok(params, index);
if(!strlen(tmp))
{
return SendClientMessage(playerid, ORANGE, "USAGE: /password [password] [new password]");
}
tmp2 = strtok(params, index);
if(!strlen(tmp2))
{
return SendClientMessage(playerid, ORANGE, "USAGE: /password [password] [new password]");
}
new oldpassword = num_hash(tmp), newpassword = num_hash(tmp2);
if(gPlayerInfo[playerid][PLAYER_PASS] == oldpassword)
{
if(oldpassword == newpassword)
{
return SendClientMessage(playerid, ORANGE, "ERROR: Your old password can not be the same as your new password.");
}
else if(strlen(tmp2) < gSettings[PASS_MIN] || strlen(tmp2) > gSettings[PASS_MAX])
{
new string[100]; format(string, sizeof(string), "ERROR: Your new password must be between %d and %d characters long!", gSettings[PASS_MIN], gSettings[PASS_MAX]);
return SendClientMessage(playerid, ORANGE, string);
}
gPlayerInfo[playerid][PLAYER_PASS] = newpassword;
new string[128]; format(string, sizeof(string), "You have successfully changed your password from \'%s\' to \'%s\'.", tmp, tmp2);
return SendClientMessage(playerid, BLUE, string);
}
else
{
return SendClientMessage(playerid, ORANGE, "ERROR: Incorrect password.");
}
}
}
dcmd_akill(playerid, params[])
{
if(gPlayerInfo[playerid][PLAYER_LEVEL] < gCommands[AKILL])
{
new string[100];
format(string, sizeof(string), "You must be administrator level %d to use that command!", gCommands[AKILL]);
return SendClientMessage(playerid, ORANGE, string);
}
else if(!strlen(params))
{
return SendClientMessage(playerid, ORANGE, "USAGE: /akill [id | name]");
}
else
{
new id = (isNumeric(params)) ? strval(params) : GetPlayerId(params);
if(IsPlayerConnected(id) && id != playerid)
{
SetPlayerHealth(id, 0.0);
new string[128];
format(string, sizeof(string), "You have been admin-killed by administrator \'%s\'.", gPlayerInfo[playerid][PLAYER_NAME]);
SendClientMessage(id, ORANGE, string);
format(string, sizeof(string), "You have successfully admin-killed player \'%s\'.", gPlayerInfo[id][PLAYER_NAME]);
return SendClientMessage(playerid, BLUE, string);
}
else
{
return SendClientMessage(playerid, ORANGE, "ERROR: You can not admin-kill yourself or a disconnected player.");
}
}
}
dcmd_announce(playerid, params[])
{
if(gPlayerInfo[playerid][PLAYER_LEVEL] < gCommands[ANNOUNCE])
{
new string[100];
format(string, sizeof(string), "You must be administrator level %d to use that command!", gCommands[ANNOUNCE]);
return SendClientMessage(playerid, ORANGE, string);
}
else if(!strlen(params))
{
return SendClientMessage(playerid, ORANGE, "USAGE: /announce [message]");
}
else
{
return GameTextForAll(params, gSettings[ANNOUNCE_SECONDS] * 1000, 3);
}
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
Re: Debugging Help -
Sascha - 08.10.2010
I just debugged this code...
no responsibility for any bugs in commands or so...
Код:
#include <a_samp>
#include <dini>
#include <dutils>
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#define GREEN 0x33AA33AA
#define RED 0xAA3333AA
#define YELLOW 0xFFFF00AA
#define BLUE 0x33CCFFAA
#define ORANGE 0xFF9900AA
#define PlayerFile "accounts/%s.ini"
#define SettingFile "settings/MainSettings.ini"
#define CommandFile "settings/Commands.ini"
#pragma unused ret_memcpy
enum PLAYER_MAIN {
PLAYER_NAME[MAX_PLAYER_NAME],
PLAYER_IP[16],
PLAYER_REGGED,
PLAYER_PASS,
PLAYER_LOGGED,
PLAYER_LEVEL,
PLAYER_WIRED,
PLAYER_JAILED
}
enum SETTINGS_MAIN {
POCKET_MONEY,
JAIL_COMMANDS,
ANNOUNCE_SECONDS,
PASS_MIN,
PASS_MAX
}
enum COMMANDS_MAIN {
AKILL,
ANNOUNCE,
ARMOURALL,
BAN,
CARHP,
EXPLODE,
FLIP,
GOTO,
GETHERE,
GIVEARMOUR,
GIVEHEALTH,
GIVEWEAPON,
GOD,
HEALALL,
IMITATE,
IP,
KICK,
MAXAMMO,
PING,
SETLEVEL,
SETWANTED,
TBAN,
TIME,
WEATHER
}
new gPlayerInfo[MAX_PLAYERS][PLAYER_MAIN];
new gSettings[SETTINGS_MAIN];
new gCommands[COMMANDS_MAIN];
main()
{
print(" -------------------------------");
print(" Eternal RP - Eternal Develoment");
print(" -------------------------------");
}
public OnGameModeInit()
{
SetGameModeText("ERPB");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
if(!fexist(SettingFile))
{
dini_Create(SettingFile);
dini_IntSet(SettingFile, "PocketMoney", 3000);
dini_IntSet(SettingFile, "JailCommands", 0);
dini_IntSet(SettingFile, "AnnounceSeconds", 3);
dini_IntSet(SettingFile, "PassMin", 3);
dini_IntSet(SettingFile, "PassMax", 15);
}
gSettings[POCKET_MONEY] = dini_Int(SettingFile, "PocketMoney");
gSettings[JAIL_COMMANDS] = dini_Int(SettingFile, "JailCommands");
gSettings[ANNOUNCE_SECONDS] = dini_Int(SettingFile, "AnnounceSeconds");
gSettings[PASS_MIN] = dini_Int(SettingFile, "PassMin");
gSettings[PASS_MAX] = dini_Int(SettingFile, "PassMax");
if(!fexist(CommandFile))
{
dini_Create(CommandFile);
dini_IntSet(CommandFile, "Akill", 6);
dini_IntSet(CommandFile, "Announce", 5);
dini_IntSet(CommandFile, "Armourall", 3);
dini_IntSet(CommandFile, "Ban", 9);
dini_IntSet(CommandFile, "Carhp", 4);
dini_IntSet(CommandFile, "Explode", 5);
dini_IntSet(CommandFile, "Goto", 4);
dini_IntSet(CommandFile, "Gethere", 5);
dini_IntSet(CommandFile, "Givearmour", 6);
dini_IntSet(CommandFile, "Givehealth", 6);
dini_IntSet(CommandFile, "Giveweapon", 7);
dini_IntSet(CommandFile, "God", 10);
dini_IntSet(CommandFile, "Healall", 7);
dini_IntSet(CommandFile, "Imitate", 8);
dini_IntSet(CommandFile, "Ip", 2);
dini_IntSet(CommandFile, "Kick", 7);
dini_IntSet(CommandFile, "Maxammo", 8);
dini_IntSet(CommandFile, "Ping", 1);
dini_IntSet(CommandFile, "Setlevel", 10);
dini_IntSet(CommandFile, "Setwanted", 6);
dini_IntSet(CommandFile, "Tban", 9);
dini_IntSet(CommandFile, "Time", 3);
dini_IntSet(CommandFile, "Weather", 3);
}
gCommands[AKILL] = dini_Int(CommandFile, "Akill");
gCommands[ANNOUNCE] = dini_Int(CommandFile, "Announce");
gCommands[ARMOURALL] = dini_Int(CommandFile, "Armourall");
gCommands[BAN] = dini_Int(CommandFile, "Ban");
gCommands[CARHP] = dini_Int(CommandFile, "Carhp");
gCommands[EXPLODE] = dini_Int(CommandFile, "Explode");
gCommands[GOTO] = dini_Int(CommandFile, "Goto");
gCommands[GETHERE] = dini_Int(CommandFile, "Gethere");
gCommands[GIVEARMOUR] = dini_Int(CommandFile, "Givearmour");
gCommands[GIVEHEALTH] = dini_Int(CommandFile, "Givehealth");
gCommands[GIVEWEAPON] = dini_Int(CommandFile, "Giveweapon");
gCommands[GOD] = dini_Int(CommandFile, "God");
gCommands[HEALALL] = dini_Int(CommandFile, "Healall");
gCommands[IMITATE] = dini_Int(CommandFile, "Imitate");
gCommands[IP] = dini_Int(CommandFile, "Ip");
gCommands[KICK] = dini_Int(CommandFile, "Kick");
gCommands[MAXAMMO] = dini_Int(CommandFile, "Maxammo");
gCommands[SETLEVEL] = dini_Int(CommandFile, "Setlevel");
gCommands[SETWANTED] = dini_Int(CommandFile, "Setwanted");
gCommands[TBAN] = dini_Int(CommandFile, "Tban");
gCommands[TIME] = dini_Int(CommandFile, "Time");
gCommands[WEATHER] = dini_Int(CommandFile, "Weather");
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
new file[100],Name[MAX_PLAYER_NAME],Ip[16];
GetPlayerName(playerid,Name,sizeof(Name));
GetPlayerIp(playerid,Ip,sizeof(Ip));
format(file,sizeof(file),PlayerFile,Name);
if(!dini_Exists(file))
{
dini_Create(file);
dini_Set(file,"Name",Name);
dini_Set(file,"Ip",Ip);
dini_IntSet(file,"Registered",-1);
dini_IntSet(file,"Password",0);
dini_IntSet(file,"Level",0);
dini_IntSet(file,"Wired",0);
dini_IntSet(file,"Jailed",0);
SendClientMessage(playerid, ORANGE,"Your username is not recognized on this server. Please /register to continue.");
}
strcat(gPlayerInfo[playerid][PLAYER_NAME], dini_Get(file,"Name"));
strcat(gPlayerInfo[playerid][PLAYER_IP], dini_Get(file,"Ip"));
gPlayerInfo[playerid][PLAYER_REGGED] = dini_Int(file,"Registered");
gPlayerInfo[playerid][PLAYER_PASS] = dini_Int(file,"Password");
gPlayerInfo[playerid][PLAYER_LEVEL] = dini_Int(file,"Level");
gPlayerInfo[playerid][PLAYER_WIRED] = dini_Int(file,"Wired");
gPlayerInfo[playerid][PLAYER_JAILED] = dini_Int(file,"Jailed");
if(gPlayerInfo[playerid][PLAYER_REGGED] == 0) {
SendClientMessage(playerid, ORANGE,"You're username is recognised on this server, but you have not registered. Please /register to continue.");
}
else if (gPlayerInfo[playerid][PLAYER_REGGED] == 1) {
SendClientMessage(playerid, ORANGE,"You're username is recognised on this server. Please /login to continue.");
}
gPlayerInfo[playerid][PLAYER_REGGED] = 0;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new file[100];
format(file,sizeof(file),PlayerFile,gPlayerInfo[playerid][PLAYER_NAME]);
dini_Set(file,"Name",gPlayerInfo[playerid][PLAYER_NAME]);
dini_Set(file,"Ip",gPlayerInfo[playerid][PLAYER_IP]);
dini_IntSet(file,"Registered",gPlayerInfo[playerid][PLAYER_REGGED]);
dini_IntSet(file,"Password",gPlayerInfo[playerid][PLAYER_PASS]);
dini_IntSet(file,"Level",gPlayerInfo[playerid][PLAYER_LEVEL]);
dini_IntSet(file,"Wired",gPlayerInfo[playerid][PLAYER_WIRED]);
dini_IntSet(file,"Jailed",gPlayerInfo[playerid][PLAYER_JAILED]);
gPlayerInfo[playerid][PLAYER_NAME] = 0;
gPlayerInfo[playerid][PLAYER_IP] = 0;
gPlayerInfo[playerid][PLAYER_REGGED] = 0;
gPlayerInfo[playerid][PLAYER_LOGGED] = 0;
gPlayerInfo[playerid][PLAYER_PASS] = 0;
gPlayerInfo[playerid][PLAYER_LEVEL] = 0;
gPlayerInfo[playerid][PLAYER_WIRED] = 0;
gPlayerInfo[playerid][PLAYER_JAILED] = 0;
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(register, 8, cmdtext);
dcmd(login, 5, cmdtext);
dcmd(logout, 6, cmdtext);
dcmd(password, 8, cmdtext);
dcmd(akill, 5, cmdtext);
dcmd(announce, 8, cmdtext);
return 0;
}
dcmd_register(playerid, params[]){
if(gPlayerInfo[playerid][PLAYER_REGGED] == 1) {
return SendClientMessage(playerid, ORANGE, "ERROR: You have already registered!");
}
else if(!params[0]) {
return SendClientMessage(playerid, ORANGE, "USAGE: /register [password]");
}
else if(strlen(params) < gSettings[PASS_MIN] || strlen(params) > gSettings[PASS_MAX])
{
new string[128];
format(string, sizeof(string), "ERROR: Password must be between %d and $d characters long!", gSettings[PASS_MIN], gSettings[PASS_MAX]);
return SendClientMessage(playerid, ORANGE, string);
}
else
{
new password = num_hash(params);
gPlayerInfo[playerid][PLAYER_PASS] = password;
gPlayerInfo[playerid][PLAYER_REGGED] = 1;
gPlayerInfo[playerid][PLAYER_LOGGED] = 1;
GetPlayerIp(playerid, gPlayerInfo[playerid][PLAYER_IP], 16);
new string[128]; format(string, sizeof(string), "You have successfully registered your account with the password \'%s\'. You have been automatically logged in.", params);
return SendClientMessage(playerid, BLUE, string);
}
}
dcmd_login(playerid, params[])
{
if(gPlayerInfo[playerid][PLAYER_REGGED] != 1)
{
return SendClientMessage(playerid, ORANGE, "ERROR: You must register first to do that! Use /register [password] to register and login.");
}
else if(gPlayerInfo[playerid][PLAYER_LOGGED] == 1)
{
return SendClientMessage(playerid, ORANGE, "ERROR: You are already logged-in.");
}
else if(!params[0])
{
return SendClientMessage(playerid, ORANGE, "USAGE: /login [password]");
}
else
{
new password = num_hash(params);
if(gPlayerInfo[playerid][PLAYER_PASS] == password)
{
gPlayerInfo[playerid][PLAYER_LOGGED] = 1;
GetPlayerIp(playerid, gPlayerInfo[playerid][PLAYER_IP], 16);
return SendClientMessage(playerid, BLUE, "You have successfully logged in to your account.");
}
else
{
return SendClientMessage(playerid,ORANGE, "ERROR: Incorrect password.");
}
}
}
dcmd_logout(playerid, params[])
{
#pragma unused params
if(gPlayerInfo[playerid][PLAYER_REGGED] != 1)
{
return SendClientMessage(playerid, ORANGE, "ERROR: You must register first to do that! Use /register [password] to register.");
}
else if(gPlayerInfo[playerid][PLAYER_LOGGED] == 0)
{
return SendClientMessage(playerid, ORANGE, "ERROR: You are already logged-out.");
}
else
{
gPlayerInfo[playerid][PLAYER_LOGGED] = 0;
return SendClientMessage(playerid, BLUE, "You have successfully logged out of your account.");
}
}
dcmd_password(playerid, params[])
{
if(gPlayerInfo[playerid][PLAYER_REGGED] != 1)
{
return SendClientMessage(playerid, ORANGE, "ERROR: You must register first to do that! Use /register [password] to register and login.");
}
else if(gPlayerInfo[playerid][PLAYER_LOGGED] == 0)
{
return SendClientMessage(playerid, ORANGE, "ERROR: You must be logged-in to do that! Use /login [password] to login.");
}
else
{
new tmp[256],
tmp2[256],
index;
tmp = strtok(params, index);
if(!strlen(tmp))
{
return SendClientMessage(playerid, ORANGE, "USAGE: /password [password] [new password]");
}
tmp2 = strtok(params, index);
if(!strlen(tmp2))
{
return SendClientMessage(playerid, ORANGE, "USAGE: /password [password] [new password]");
}
new oldpassword = num_hash(tmp), newpassword = num_hash(tmp2);
if(gPlayerInfo[playerid][PLAYER_PASS] == oldpassword)
{
if(oldpassword == newpassword)
{
return SendClientMessage(playerid, ORANGE, "ERROR: Your old password can not be the same as your new password.");
}
else if(strlen(tmp2) < gSettings[PASS_MIN] || strlen(tmp2) > gSettings[PASS_MAX])
{
new string[100]; format(string, sizeof(string), "ERROR: Your new password must be between %d and %d characters long!", gSettings[PASS_MIN], gSettings[PASS_MAX]);
return SendClientMessage(playerid, ORANGE, string);
}
gPlayerInfo[playerid][PLAYER_PASS] = newpassword;
new string[128]; format(string, sizeof(string), "You have successfully changed your password from \'%s\' to \'%s\'.", tmp, tmp2);
return SendClientMessage(playerid, BLUE, string);
}
else
{
return SendClientMessage(playerid, ORANGE, "ERROR: Incorrect password.");
}
}
}
dcmd_akill(playerid, params[])
{
if(gPlayerInfo[playerid][PLAYER_LEVEL] < gCommands[AKILL])
{
new string[100];
format(string, sizeof(string), "You must be administrator level %d to use that command!", gCommands[AKILL]);
return SendClientMessage(playerid, ORANGE, string);
}
else if(!strlen(params))
{
return SendClientMessage(playerid, ORANGE, "USAGE: /akill [id | name]");
}
else
{
new id = strval(params);
if(IsPlayerConnected(id) && id != playerid)
{
SetPlayerHealth(id, 0.0);
new string[128];
format(string, sizeof(string), "You have been admin-killed by administrator \'%s\'.", gPlayerInfo[playerid][PLAYER_NAME]);
SendClientMessage(id, ORANGE, string);
format(string, sizeof(string), "You have successfully admin-killed player \'%s\'.", gPlayerInfo[id][PLAYER_NAME]);
return SendClientMessage(playerid, BLUE, string);
}
else
{
return SendClientMessage(playerid, ORANGE, "ERROR: You can not admin-kill yourself or a disconnected player.");
}
}
}
dcmd_announce(playerid, params[])
{
if(gPlayerInfo[playerid][PLAYER_LEVEL] < gCommands[ANNOUNCE])
{
new string[100];
format(string, sizeof(string), "You must be administrator level %d to use that command!", gCommands[ANNOUNCE]);
return SendClientMessage(playerid, ORANGE, string);
}
else if(!strlen(params))
{
return SendClientMessage(playerid, ORANGE, "USAGE: /announce [message]");
}
else
{
return GameTextForAll(params, gSettings[ANNOUNCE_SECONDS] * 1000, 3);
}
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
stock isNumeric(const string[]) {
new length=strlen(string);
if (length==0) return false;
for (new i = 0; i < length; i++) {
if (
(string[i] > '9' || string[i] < '0' && string[i]!='-' && string[i]!='+') // Not a number,'+' or '-'
|| (string[i]=='-' && i!=0) // A '-' but not at first.
|| (string[i]=='+' && i!=0) // A '+' but not at first.
) return false;
}
if (length==1 && (string[0]=='-' || string[0]=='+')) return false;
return true;
}