spectate after death ? - Printable Version
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+---- Thread: spectate after death ? (
/showthread.php?tid=181706)
spectate after death ? -
Rocky Balboa - 06.10.2010
Hmmm,how to make something that will let the player spectate another random player for 20 minutes when he dies ?
Re: spectate after death ? -
Hamza' - 06.10.2010
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
TogglePlayerSpectating(playerid, true);
if(!IsPlayerInAnyVehicle(killerid)) PlayerSpectatePlayer(playerid, killerid);
else PlayerSpectateVehicle(playerid, GetPlayerVehicleID(killerid), SPECTATE_MODE_NORMAL);
Spectating[playerid] = 1;
SetTimerEx("Spectateover", 200000, true, "i", killerid);
return 1;
}
Re: spectate after death ? -
Rocky Balboa - 06.10.2010
Ok...so where is spectateover
?? and where is the spectating[plyaerid] used ?
Re: spectate after death ? -
Hamza' - 06.10.2010
pawn Код:
forward Spectateover(playerid);
public Spectateover(playerid)
{
if(Spectating[playerid] = 1)
{
TogglePlayerSpectating(playerid, false);
Spectating[playerid] = 0;
SendClientMEssage(playerid, COLOR_RED, "20 minutes passed, welcomeback");
}
}
Re: spectate after death ? -
Hamza' - 06.10.2010
pawn Код:
public OnPlayerDisconnect(playerid, reason)
if(Spectating[playerid] = 1)
{
KillTimer(Spectateover);
}
return 1;
Re: spectate after death ? -
Memoryz - 06.10.2010
Why not use PVars? You dont need empty cells created if they probably arent going to be used.
Re: spectate after death ? -
Rocky Balboa - 07.10.2010
Quote:
Originally Posted by Memoryz
Why not use PVars? You dont need empty cells created if they probably arent going to be used.
|
and how would you do it ?
Re: spectate after death ? -
Retardedwolf - 07.10.2010
https://sampwiki.blast.hk/wiki/Per-player_variable_system