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Fake natives and Pawno - Printable Version

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+---- Thread: Fake natives and Pawno (/showthread.php?tid=181697)



Fake natives and Pawno - ZecKo - 06.10.2010

Hi, I made a file called "pen0_natives.inc" and typed in my script
Код:
#include "pen0_natives"
with some commented natives : http://pastebin.com/bhxW2epu

But even after restarting Pawno there is none of these functions in the list on the right of Pawno as the wiki said it would be. Why ?


Re: Fake natives and Pawno - Mauzen - 07.10.2010

It is possible that the normal pawno editor does not read commented lines. The only way to show them then would be to uncomment, but i guess this would create conflicts with the real functions


Re: Fake natives and Pawno - LarzI - 07.10.2010

pawn Код:
#include <a_samp>
..?


Re: Fake natives and Pawno - ZecKo - 08.10.2010

Mauzen the Wiki say it reads it.
LarzI..? By the way it's already included.


Re: Fake natives and Pawno - LarzI - 09.10.2010

Quote:
Originally Posted by ZecKo
Посмотреть сообщение
Mauzen the Wiki say it reads it.
LarzI..? By the way it's already included.
Just to be sure; I meant in the include.
My bad if it's included, but it wasn't provided in the pastebin link.


Re: Fake natives and Pawno - Simon - 09.10.2010

I think the next important step would be to put that pen0_natives.inc file in your pawno\includes folder of the Pawno you're using. The #include line simply tells the compiler where the file is, not the editor -- the editor only searches the pawno\includes folder.