CMD:makeadmin(playerid, params[]) { new para1,level,string[256], giveplayer[MAX_PLAYER_NAME],sendername[MAX_PLAYER_NAME],idx; new tmp[256]; if(IsPlayerConnected(playerid)) { if (sscanf(params, "us", para1, level)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /makeadmin [playerid/PartOfName] [level(1-3)]"); return 1; } para1 = ReturnUser(tmp); level = strval(tmp); tmp = strtok(params, idx); if (PlayerInfo[playerid][pAdmin] >= 1337) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pAdmin] = level; printf("AdmCmd: %s has promoted %s to a level %d admin.", sendername, giveplayer, level); format(string, sizeof(string), " You have been promoted to a level %d admin by %s", level, sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), " You have promoted %s to a level %d admin.", giveplayer,level); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); } } } else { SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!"); } } return 1; }
CMD:makeadmin(playerid, params[])
{
new para1,level,string[128], giveplayer[MAX_PLAYER_NAME],sendername[MAX_PLAYER_NAME];
if(IsPlayerConnected(playerid)) {
if (sscanf(params, "ui", para1, level)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /makeadmin [playerid/PartOfName] [level(1-3)]"); return 1; }
if (PlayerInfo[playerid][pAdmin] >= 1337) {
if(IsPlayerConnected(para1)) {
if(para1 != INVALID_PLAYER_ID) {
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pAdmin] = level;
printf("AdmCmd: %s has promoted %s to a level %d admin.", sendername, giveplayer, level);
format(string, sizeof(string), " You have been promoted to a level %d admin by %s", level, sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), " You have promoted %s to a level %d admin.", giveplayer,level);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
}
}
}
else { SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!"); }
}
return 1;
}
para1 = ReturnUser(tmp);
level = strval(tmp);
tmp = strtok(params, idx);
if (sscanf(params, "us", para1, level)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /makeadmin [playerid/PartOfName] [level(1-3)]"); return 1; }
if (sscanf(params, "ui", para1, level)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /makeadmin [playerid/PartOfName] [level(1-3)]"); return 1; }
CMD:makeadmin(playerid, params[])
{
if (PlayerInfo[playerid][pAdmin] >= 1337) {
new para1,level;
if (sscanf(params, "ud", para1, level)) {
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /makeadmin [playerid/PartOfName] [level(1-3)]");
return 1;
}
new string[128], giveplayer[MAX_PLAYER_NAME],sendername[MAX_PLAYER_NAME];
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pAdmin] = level;
printf("AdmCmd: %s has promoted %s to a level %d admin.", sendername, giveplayer, level);
format(string, sizeof(string), " You have been promoted to a level %d admin by %s", level, sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), " You have promoted %s to a level %d admin.", giveplayer,level);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
} else {
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
}
return 1;
}
You had a ton of useless if statements in your code. Try and think logically when writing commands. If a player is sending a command, obviously they are connected. No need to check for things like that.
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You should check if the targetid is connected and return a message: This player is not connected.
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