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Unstable SA-MP functions? - Printable Version

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Unstable SA-MP functions? - billy4601 - 03.10.2010

Dialog is a great feature for sa-mp. It makes sa-mp become simple.

I try to design a new registration interface for the Godfather GM.

When i finish script design and test this new registration interface, i Find a bug.

Player use the dialog, the will respawn. i double check the script. i don't find any Language error.

i think the Dialog functions or spawnplayeris functions not in stable.

PS:This problem does not always happen


Re: Unstable SA-MP functions? - iFriSki - 03.10.2010

That's script related, as I've never ran into a problem with it myself.


Re: Unstable SA-MP functions? - billy4601 - 03.10.2010

Belive me. i double check the script. i don't find script related.

i don't use "SpawnPlayer" on the Callback "OnDialogResponse".


Re: Unstable SA-MP functions? - Ash. - 03.10.2010

Check names of dialogs, Search for (CTRL+F) "SpawnPlayer(playerid)" - Or, post this in Scripting Discussion and post your dialog code.


Re: Unstable SA-MP functions? - Jeroen52 - 06.10.2010

Many GM's are NPC Uncompatible because they have Dialogs and I hate that.


Re: Unstable SA-MP functions? - Vince - 06.10.2010

Quote:
Originally Posted by Jeroen52
Посмотреть сообщение
Many GM's are NPC Uncompatible because they have Dialogs and I hate that.
pawn Код:
public OnPlayerConnect(playerid)
{
    if(IsPlayerNPC(playerid)) return 1;
    // Rest of your stuff
}
I agree, very hard to make them compatible (!) <.<


Re: Unstable SA-MP functions? - i514x - 06.10.2010

i dont really understand what the problem is, the server restarts or what? sorry again for not understanding.

PS: i had a problem ones with GUI but that wasnt server's fault. i found a mistake after 2 days of searching. and believe me it was a very silly mistake