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Pick ups - Printable Version

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Pick ups - XxerykxX - 02.10.2010

Hey guys.
I have few questions:

1.How to make Pick Ups? Like A Pill gives you nitro when you are in car or a skull means that you blow up?
I want to add them to a Track with checkpoints.

2.How to make score saving? and when the score is 100 player color is chaning to red and if 500 its going blue etc.?


Re: Pick ups - Chaprnks - 02.10.2010

You will need to code the functions under OnPlayerPickUpPickup.

Example:
pawn Код:
// Add a new variable named "pickup_nitro"
new pickup_skull;
 
public OnGameModeInit()
{
    // Assign the newly created pickup to that id
    pickup_skull = CreatePickup(1254, 2, 0.0, 0.0, 0.9);
    return 1;
}
 
public OnPlayerPickUpPickup(playerid, pickupid)
{
    // Once picked up, initiate the code below
    if(pickupid == pickup_skull)
    {
        GameTextForPlayer(playerid, "~r~SKULL", 3000, 4);
        SetVehicleHealth(GetPlayerVehicleID(playerid), 0.0);
    }
    return 1;
}



Re: Pick ups - XxerykxX - 02.10.2010

Well you didnt get me. I want pick up that loads with track. On server there are over 30 tracks and i have to make pick ups for each of them.