faction saving/loading problem -
WardenCS - 02.10.2010
Hello,i got a problem with factions,if i go ingame,i make myself a leader of faction id 8(the problem its same for every id) then i change settings,like faction name,faction skins etc...and if i restart the server it resets it,but if i set HQ somewhere then it will save there...
heres the load and save
Код:
public LoadFamilies()
{
new arrCoords[36][64];
new strFromFile2[256];
new File: file = fopen("families.cfg", io_read);
if (file)
{
new idx;
while (idx < sizeof(FamilyInfo))
{
fread(file, strFromFile2);
split(strFromFile2, arrCoords, '|');
strmid(FamilyInfo[idx][FamilyName], arrCoords[1], 0, strlen(arrCoords[0]), 255);
strmid(FamilyInfo[idx][FamilyMOTD], arrCoords[2], 0, strlen(arrCoords[1]), 255);
FamilyInfo[idx][FamilySpawn][0] = floatstr(arrCoords[3]);
FamilyInfo[idx][FamilySpawn][1] = floatstr(arrCoords[4]);
FamilyInfo[idx][FamilySpawn][2] = floatstr(arrCoords[5]);
FamilyInfo[idx][FamilyExit][0] = floatstr(arrCoords[6]);
FamilyInfo[idx][FamilyExit][1] = floatstr(arrCoords[7]);
FamilyInfo[idx][FamilyExit][2] = floatstr(arrCoords[8]);
strmid(FamilyInfo[idx][FamilyRank1], arrCoords[9], 0, strlen(arrCoords[8]), 255);
strmid(FamilyInfo[idx][FamilyRank2], arrCoords[10], 0, strlen(arrCoords[9]), 255);
strmid(FamilyInfo[idx][FamilyRank3], arrCoords[11], 0, strlen(arrCoords[10]), 255);
strmid(FamilyInfo[idx][FamilyRank4], arrCoords[12], 0, strlen(arrCoords[11]), 255);
strmid(FamilyInfo[idx][FamilyRank5], arrCoords[13], 0, strlen(arrCoords[12]), 255);
strmid(FamilyInfo[idx][FamilyRank6], arrCoords[14], 0, strlen(arrCoords[13]), 255);
FamilyInfo[idx][FamilySkin1] = strval(arrCoords[15]);
FamilyInfo[idx][FamilySkin2] = strval(arrCoords[16]);
FamilyInfo[idx][FamilySkin3] = strval(arrCoords[17]);
FamilyInfo[idx][FamilySkin4] = strval(arrCoords[18]);
FamilyInfo[idx][FamilySkin5] = strval(arrCoords[19]);
FamilyInfo[idx][FamilySkin6] = strval(arrCoords[20]);
FamilyInfo[idx][FamilyInterior] = strval(arrCoords[21]);
FamilyInfo[idx][FamilyDrugs] = strval(arrCoords[22]);
FamilyInfo[idx][FamilyMats] = strval(arrCoords[23]);
FamilyInfo[idx][FamilyMoney] = strval(arrCoords[24]);
FamilyInfo[idx][FamilyLocked] = strval(arrCoords[25]);
FamilyInfo[idx][FamilyGun][0] = strval(arrCoords[26]);
FamilyInfo[idx][FamilyGun][1] = strval(arrCoords[27]);
FamilyInfo[idx][FamilyGun][2] = strval(arrCoords[28]);
FamilyInfo[idx][FamilyGun][3] = strval(arrCoords[29]);
FamilyInfo[idx][FamilyAmmo][0] = strval(arrCoords[30]);
FamilyInfo[idx][FamilyAmmo][1] = strval(arrCoords[31]);
FamilyInfo[idx][FamilyAmmo][2] = strval(arrCoords[32]);
FamilyInfo[idx][FamilyAmmo][3] = strval(arrCoords[33]);
FamilyInfo[idx][FamilyMembers] = strval(arrCoords[34]);
FamilyInfo[idx][FamilyIden] = strval(arrCoords[35]);
idx++;
}
fclose(file);
}
return 1;
}
public SaveFamilies()
{
new idx;
new File: file2;
while (idx < sizeof(FamilyInfo))
{
new coordsstring[256];
format(coordsstring, sizeof(coordsstring), "%s|%s|%f|%f|%f|%f|%f|%f|%s|%s|%s|%s|%s|%s|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d\n",
FamilyInfo[idx][FamilyName],
FamilyInfo[idx][FamilyMOTD],
FamilyInfo[idx][FamilySpawn][0],
FamilyInfo[idx][FamilySpawn][1],
FamilyInfo[idx][FamilySpawn][2],
FamilyInfo[idx][FamilyExit][0],
FamilyInfo[idx][FamilyExit][1],
FamilyInfo[idx][FamilyExit][2],
FamilyInfo[idx][FamilyRank1],
FamilyInfo[idx][FamilyRank2],
FamilyInfo[idx][FamilyRank3],
FamilyInfo[idx][FamilyRank4],
FamilyInfo[idx][FamilyRank5],
FamilyInfo[idx][FamilyRank6],
FamilyInfo[idx][FamilySkin1],
FamilyInfo[idx][FamilySkin2],
FamilyInfo[idx][FamilySkin3],
FamilyInfo[idx][FamilySkin4],
FamilyInfo[idx][FamilySkin5],
FamilyInfo[idx][FamilySkin6],
FamilyInfo[idx][FamilyInterior],
FamilyInfo[idx][FamilyDrugs],
FamilyInfo[idx][FamilyMats],
FamilyInfo[idx][FamilyMoney],
FamilyInfo[idx][FamilyLocked],
FamilyInfo[idx][FamilyGun][0],
FamilyInfo[idx][FamilyGun][1],
FamilyInfo[idx][FamilyGun][2],
FamilyInfo[idx][FamilyGun][3],
FamilyInfo[idx][FamilyAmmo][0],
FamilyInfo[idx][FamilyAmmo][1],
FamilyInfo[idx][FamilyAmmo][2],
FamilyInfo[idx][FamilyAmmo][3],
FamilyInfo[idx][FamilyMembers],
FamilyInfo[idx][FamilyIden]);
if(idx == 0)
{
file2 = fopen("families.cfg", io_write);
}
else
{
file2 = fopen("families.cfg", io_append);
}
fwrite(file2, coordsstring);
idx++;
fclose(file2);
}
return 1;
}
Re: faction saving/loading problem -
WardenCS - 03.10.2010
BUMP!?!?!
Re: faction saving/loading problem -
LarzI - 03.10.2010
Hmm, I can see that you don't define the arrCoords as a float, that might be a problem?
pawn Код:
new Float:arrCoords[36][64];
Re: faction saving/loading problem -
WardenCS - 03.10.2010
i couldnt test it but i checked the usual GF which has almost the same faction system and there the arrcoords aint defined as float,any more ideas?(i still test it later)
Re: faction saving/loading problem -
LarzI - 03.10.2010
My apologies - misread the code.
I recommend trying sscanf instead of using split.
Re: faction saving/loading problem -
WardenCS - 03.10.2010
damn,cant none help me with that?i dont actually understand whats wrong
Re: faction saving/loading problem -
WardenCS - 04.10.2010
BUMPing ?!
Re: faction saving/loading problem -
CaptainOwen - 04.10.2010
If its the PRRP script you need MySQL knowledge. I suggest PRRP.9.5.
Re: faction saving/loading problem -
WardenCS - 04.10.2010
where'd i get that? and i think its 9.4