[AJUDA]GM nгo compilando - Printable Version
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[AJUDA]GM nгo compilando -
egonzks - 01.10.2010
Meu gm estava compilando normalmente. Outro dia fui compilar dava erros nas cores q estгo uma include entao retirei a include coloquei de novo. Esses erros sumirao mais agora ta dando erro em outro lugar que nao dava.
Obs: Essas linhas nгo davao erro algum ja compilei o gm uma vez.
pawn Code:
D:\Egon\Gang War\Gang War New\GangWar.pwn(696) : error 010: invalid function or declaration
D:\Egon\Gang War\Gang War New\GangWar.pwn(703) : error 010: invalid function or declaration
D:\Egon\Gang War\Gang War New\GangWar.pwn(704) : error 010: invalid function or declaration
D:\Egon\Gang War\Gang War New\GangWar.pwn(705) : error 010: invalid function or declaration
D:\Egon\Gang War\Gang War New\GangWar.pwn(710) : error 010: invalid function or declaration
D:\Egon\Gang War\Gang War New\GangWar.pwn(819) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
6 Errors.
Aqui as linhas:
pawn Code:
696 for (new i = 0; i < MAX_VEHICLES; i++)
703 for (new i = 0; i < MAX_PROP; i++) PropData[i][4] = INVALID_PLAYER_ID;
704 for (new i = 0; i < MAX_TEAM_KILL; i++) TKControl[i] = 0;
705 for (new i = 0; i < MAX_DROPS; i++)
710 for (new i = 0; i < MAX_PLAYERS; i++)
819 return 1;
Re: [AJUDA]GM nгo compilando -
zSuYaNw - 01.10.2010
pawn Code:
for (new i = 0; i < MAX_VEHICLES; i++) for (new i = 0; i < MAX_PROP; i++) PropData[i][4] =INVALID_PLAYER_ID;for (new i = 0; i < MAX_TEAM_KILL; i++) TKControl[i] = 0;for (new i = 0; i < MAX_DROPS; i++)for (new i = 0; i < MAX_PLAYERS; i++)return 1;
Re: [AJUDA]GM nгo compilando -
egonzks - 02.10.2010
Pelo meu ver isso estб a mesma coisa
Respuesta: [AJUDA]GM nгo compilando -
BiieL - 02.10.2010
Eu achei a mesma coisa ...
Re: [AJUDA]GM nгo compilando -
hitachi_uchila - 02.10.2010
nao mudou nada...
й o mesmo codigo
Respuesta: [AJUDA]GM nгo compilando -
BiieL - 02.10.2010
.. em uma linha sу
Re: [AJUDA]GM nгo compilando -
zSuYaNw - 02.10.2010
pawn Code:
for (new i = 0; i < MAX_VEHICLES; i++) for (new i = 0; i < MAX_PROP; i++) PropData[i][4] =INVALID_PLAYER_ID;for (new i = 0; i < MAX_TEAM_KILL; i++) TKControl[i] = 0;for (new i = 0; i < MAX_DROPS; i++)for (new i = 0; i < MAX_PLAYERS; i++)
{
/* Cуdigo que se usa */
}
return 1;
}
ou melhor,
passe o cуdigo inteiro, nao os loops.