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Код HTML:
#define RECORDING "busnpc"
#define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot.
#include <a_npc>
main(){}
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#if RECORDING_TYPE == 1
public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
public OnNPCExitVehicle() StopRecordingPlayback();
#else
public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif
Код HTML:
Ontop
new busNPC;
OnplayerSpawn
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
if(!strcmp(npcname, "Bus_Npc", true)) //Checking if the NPC's name is MyFirstNPC
{
PutPlayerInVehicle(playerid, busNPC, 0); //Putting the NPC into the vehicle we created for it.
}
return 1;
}
OnGameModeInit
print("my gamemode");
ConnectNPC("Bus_Npc","busnpc");
busNPC = CreateVehicle(431, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);