Quick Textdraw Help! - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (
https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Quick Textdraw Help! (
/showthread.php?tid=179790)
Quick Textdraw Help! -
OldDirtyBastard - 28.09.2010
Ive been looking for a zone script since EnableZoneNames was removed,
i found this one:
http://forum.sa-mp.com/showthread.ph...ht=zone+system
but i dont like the desing, so if anybody could help me to make it like on the picture below:
Thanks, Regards.
Re: Quick Textdraw Help! -
RSX - 28.09.2010
Well. you have to just find the coordinates, nobody is going to do it for you, unless somebody will feel an inspiration to be so cool and suddently do it, but before my post nobody. Anyway, functions to use or change are textdraw create, fontsize, maybe allign, so it's kindah impossible without a lot of mesuring. Which you may do and only you if you want it to have quality, oh and remember that hud may be hidden.
Re: Quick Textdraw Help! -
OldDirtyBastard - 28.09.2010
Ah ok then, I thoud that someone knows the cords for textdraws and stuff, well ok il try it myself,
Thanks anyways
Re: Quick Textdraw Help! -
Luka P. - 28.09.2010
My GetPlayerZone script:
https://sampforum.blast.hk/showthread.php?tid=154653
Re: Quick Textdraw Help! -
RSX - 28.09.2010
Quote:
Originally Posted by Luka P.
|
I'm not going to add any addictional spam here of course.
I just thought that maybe if you use text align to center and then move the coords maybe you can get it to work right, but otherwise you may have to measure coords for each text, btw, i'm not sure about sequence to of these functions, but i think it could be achieveable. Somehow.
Re: Quick Textdraw Help! -
OldDirtyBastard - 02.10.2010
I got mabakos zone script, how could i edit it so it will display it like here:
i found the lines of the texdraw wieving
pawn Код:
if(player_zone_before == -1) GameTextForPlayer(i,zones[j][zone_name],1500,1);
else if(strcmp(zones[j][zone_name],zones[player_zone_before][zone_name],true) != 0) GameTextForPlayer(i,zones[j][zone_name],1500,1);
Might gimme some help with this?
Thanks regards.