command(admincar, playerid, params[])
{
new Float:CarToX, Float:CarToY, Float:CarToZ, acar;
if(PlayerStatistics[playerid][pAdminLevel] >= 2)
{
GetPlayerPos(playerid, CarToX, CarToY, CarToZ);
acar = CreateVehicle(411, CarToX, CarToY+4, CarToZ, 90, 0, 0, -1);
PutPlayerInVehicle(playerid, acar, 0);
LinkVehicleToInterior(acar, GetPlayerInterior(playerid));
SetVehicleVirtualWorld(acar, GetPlayerVirtualWorld(playerid));
AddVehicleComponent(acar, 1010);
AddVehicleComponent(acar, 1081);
}
return 1;
}
command(spawncar, playerid, params[])
{
new carid, Float:CarToX, Float:CarToY, Float:CarToZ, car, color1, color2;
if(sscanf( params, "ddd", carid, color1, color2))
{
if(PlayerStatistics[playerid][pAdminLevel] >= 3)
{
SendClientMessage(playerid, COLOR_WHITE, "SYNTAX: /spawncar [modelid] [color1] [color2]");
}
}
else
{
if(PlayerStatistics[playerid][pAdminLevel] >= 3)
{
if(carid < 400 || carid > 611)
{
SendClientMessage(playerid, COLOR_RED, "Wrong model ID (min: 400 max: 600)");
return 1;
}
GetPlayerPos(playerid, CarToX, CarToY, CarToZ);
car = CreateVehicle(carid, CarToX, CarToY+4, CarToZ, 90, color1, color2, -1);
PutPlayerInVehicle(playerid, car, 0);
LinkVehicleToInterior(car, GetPlayerInterior(playerid));
SetVehicleVirtualWorld(car, GetPlayerVirtualWorld(playerid));
}
}
return 1;
}
PutPlayerInVehicle(playerid, acar, 0);
I'd try putting player in the vehicle as last thing after linking to interior and virtual world. Vehicle doesn't need time to spawn.
EDIT: I tested the code for you, it works fine as long as you don't try to spawn vehicle it in different VW than 0, becaue you can't put player in vehicle in different virtual world, so my tip will work - PutPlayerInVehicle() as last the last thing. |
command(spawncar, playerid, params[])
{
new carid, Float:CarToX, Float:CarToY, Float:CarToZ, car, color1, color2;
if(sscanf( params, "ddd", carid, color1, color2))
{
if(PlayerStatistics[playerid][pAdminLevel] >= 3)
{
SendClientMessage(playerid, COLOR_WHITE, "SYNTAX: /spawncar [modelid] [color1] [color2]");
}
}
else
{
if(PlayerStatistics[playerid][pAdminLevel] >= 3)
{
if(carid < 400 || carid > 611)
{
SendClientMessage(playerid, COLOR_RED, "Wrong model ID (min: 400 max: 600)");
return 1;
}
GetPlayerPos(playerid, CarToX, CarToY, CarToZ);
car = CreateVehicle(carid, CarToX, CarToY+4, CarToZ, 90, color1, color2, -1);
LinkVehicleToInterior(car, GetPlayerInterior(playerid));
SetVehicleVirtualWorld(car, 0);
PutPlayerInVehicle(playerid, car, 0);
}
}
return 1;
}
command(spawncar, playerid, params[])
{
new carid, Float:CarToX, Float:CarToY, Float:CarToZ, car, color1, color2;
if(PlayerStatistics[playerid][pAdminLevel] < 3) return SendClientMessage(playerid, COLOR_WHITE, "INFO: You don't have access");
if(sscanf( params, "iii", carid, color1, color2)) return SendClientMessage(playerid, COLOR_WHITE, "SYNTAX: /spawncar [modelid] [color1] [color2]");
if(carid < 400 || carid > 611) return SendClientMessage(playerid, COLOR_RED, "Wrong model ID (min: 400 max: 600)");
GetPlayerPos(playerid, CarToX, CarToY, CarToZ);
car = CreateVehicle(carid, CarToX, CarToY+4, CarToZ, 90, color1, color2, -1);
LinkVehicleToInterior(car, GetPlayerInterior(playerid));
SetVehicleVirtualWorld(car, 0);
PutPlayerInVehicle(playerid, car, 0);
return 1;
}
This should work
pawn Код:
|
command(spawncar, playerid, params[])
{
new carid, Float:CarToX, Float:CarToY, Float:CarToZ, car, color1, color2;
if(PlayerStatistics[playerid][pAdminLevel] < 3) return SendClientMessage(playerid, COLOR_WHITE, "INFO: You don't have access");
if(sscanf( params, "iii", carid, color1, color2)) return SendClientMessage(playerid, COLOR_WHITE, "SYNTAX: /spawncar [modelid] [color1] [color2]");
if(carid < 400 || carid > 611) return SendClientMessage(playerid, COLOR_RED, "Wrong model ID (min: 400 max: 600)");
if(color1 < 0 || color1 > 252) return SendClientMessage(playerid, COLOR_RED, "Wrong color1 ID (min: 0 max: 252)");
if(color2 < 0 || color2 > 252) return SendClientMessage(playerid, COLOR_RED, "Wrong color2 ID (min: 0 max: 252)");
GetPlayerPos(playerid, CarToX, CarToY, CarToZ);
car = CreateVehicle(carid, CarToX, CarToY+4, CarToZ, 90, color1, color2, -1);
LinkVehicleToInterior(car, GetPlayerInterior(playerid));
SetVehicleVirtualWorld(car, 0);
PutPlayerInVehicle(playerid, car, 0);
return 1;
}
Worked fine for me with rcon admin..
Added wrong color id too pawn Код:
|