|
C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(7074) : warning 202: number of arguments does not match definition C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(8349) : error 017: undefined symbol "ReturnUser" C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(8621) : error 017: undefined symbol "ReturnUser" C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(8654) : error 017: undefined symbol "ReturnUser" C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(1022 : error 017: undefined symbol "ReturnUser"C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(10280) : error 017: undefined symbol "ReturnUser" C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(10542) : error 017: undefined symbol "ReturnUser" C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(10732) : error 017: undefined symbol "ReturnUser" C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(11474) : error 017: undefined symbol "ReturnUser" C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(11957) : error 017: undefined symbol "ReturnUser" C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(1333 : error 017: undefined symbol "ReturnUser"C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(1368 : error 017: undefined symbol "ReturnUser"C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(13869) : error 017: undefined symbol "ReturnUser" C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(13936) : error 017: undefined symbol "ReturnUser" C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(14043) : error 017: undefined symbol "ReturnUser" C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(14201) : error 017: undefined symbol "ReturnUser" C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(14241) : error 017: undefined symbol "ReturnUser" C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(14336) : error 017: undefined symbol "ReturnUser" C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(14645) : error 017: undefined symbol "ReturnUser" C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(14722) : error 017: undefined symbol "ReturnUser" C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(14773) : error 017: undefined symbol "ReturnUser" C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(14811) : error 017: undefined symbol "ReturnUser" C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(14916) : error 017: undefined symbol "ReturnUser" C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(14974) : error 017: undefined symbol "ReturnUser" C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(1503 : error 017: undefined symbol "ReturnUser"C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(1507 : error 017: undefined symbol "ReturnUser"C:\Users\Angie\Desktop\New Folder\gamemodes\MSRP.pwn(1537 : error 017: undefined symbol "ReturnUser"Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase |
ReturnUser(text[], playerid = INVALID_PLAYER_ID)
{
new pos = 0;
while (text[pos] < 0x21) // Strip out leading spaces
{
if (text[pos] == 0) return INVALID_PLAYER_ID; // No passed text
pos++;
}
new userid = INVALID_PLAYER_ID;
if (IsNumeric(text[pos])) // Check whole passed string
{
// If they have a numeric name you have a problem (although names are checked on id failure)
userid = strval(text[pos]);
if (userid >=0 && userid < MAX_PLAYERS)
{
if(!IsPlayerConnected(userid))
{
/*if (playerid != INVALID_PLAYER_ID)
{
SendClientMessage(playerid, 0xFF0000AA, "User not connected");
}*/
userid = INVALID_PLAYER_ID;
}
else
{
return userid; // A player was found
}
}
/*else
{
if (playerid != INVALID_PLAYER_ID)
{
SendClientMessage(playerid, 0xFF0000AA, "Invalid user ID");
}
userid = INVALID_PLAYER_ID;
}
return userid;*/
// Removed for fallthrough code
}
// They entered [part of] a name or the id search failed (check names just incase)
new len = strlen(text[pos]);
new count = 0;
new name[MAX_PLAYER_NAME];
for (new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
GetPlayerName(i, name, sizeof (name));
if (strcmp(name, text[pos], true, len) == 0) // Check segment of name
{
if (len == strlen(name)) // Exact match
{
return i; // Return the exact player on an exact match
// Otherwise if there are two players:
// Me and MeYou any time you entered Me it would find both
// And never be able to return just Me's id
}
else // Partial match
{
count++;
userid = i;
}
}
}
}
if (count != 1)
{
if (playerid != INVALID_PLAYER_ID)
{
if (count)
{
SendClientMessage(playerid, 0xFF0000AA, "Multiple users found, please narrow earch");
}
else
{
SendClientMessage(playerid, 0xFF0000AA, "No matching user found");
}
}
userid = INVALID_PLAYER_ID;
}
return userid; // INVALID_USER_ID for bad return
}
IsNumeric(const string[])
{
for (new i = 0, j = strlen(string); i < j; i++)
{
if (string[i] > '9' || string[i] < '0') return 0;
}
return 1;
}
ReturnUser(text[], playerid = INVALID_PLAYER_ID)
{
new pos = 0;
while (text[pos] < 0x21) // Strip out leading spaces
{
if (text[pos] == 0) return INVALID_PLAYER_ID; // No passed text
pos++;
}
new userid = INVALID_PLAYER_ID;
if (IsNumeric(text[pos])) // Check whole passed string
{
// If they have a numeric name you have a problem (although names are checked on id failure)
userid = strval(text[pos]);
if (userid >=0 && userid < MAX_PLAYERS)
{
if(!IsPlayerConnected(userid))
{
/*if (playerid != INVALID_PLAYER_ID)
{
SendClientMessage(playerid, 0xFF0000AA, "User not connected");
}*/
userid = INVALID_PLAYER_ID;
}
else
{
return userid; // A player was found
}
}
/*else
{
if (playerid != INVALID_PLAYER_ID)
{
SendClientMessage(playerid, 0xFF0000AA, "Invalid user ID");
}
userid = INVALID_PLAYER_ID;
}
return userid;*/
// Removed for fallthrough code
}
// They entered [part of] a name or the id search failed (check names just incase)
new len = strlen(text[pos]);
new count = 0;
new name[MAX_PLAYER_NAME];
for (new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
GetPlayerName(i, name, sizeof (name));
if (strcmp(name, text[pos], true, len) == 0) // Check segment of name
{
if (len == strlen(name)) // Exact match
{
return i; // Return the exact player on an exact match
// Otherwise if there are two players:
// Me and MeYou any time you entered Me it would find both
// And never be able to return just Me's id
}
else // Partial match
{
count++;
userid = i;
}
}
}
}
if (count != 1)
{
if (playerid != INVALID_PLAYER_ID)
{
if (count)
{
SendClientMessage(playerid, 0xFF0000AA, "Multiple users found, please narrow earch");
}
else
{
SendClientMessage(playerid, 0xFF0000AA, "No matching user found");
}
}
userid = INVALID_PLAYER_ID;
}
return userid; // INVALID_USER_ID for bad return
}