BRB..pausing.. - Printable Version
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BRB..pausing.. -
Face9000 - 19.09.2010
Someone know how to put the text "BRB ... pausing" under the playername when he press ESC?
Re: BRB..pausing.. -
Memoryz - 19.09.2010
There isn't a way to detect when a player presses the ESC key.
Re: BRB..pausing.. -
WillyP - 19.09.2010
Quote:
Originally Posted by Memoryz
There isn't a way to detect when a player presses the ESC key.
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getplayertickcount
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Re: BRB..pausing.. -
Face9000 - 19.09.2010
mmm..so..what i need to do? :P
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Re: BRB..pausing.. -
WillyP - 19.09.2010
i think theres a fs somewhere, but i aint gunna search it cause im doing some scripts myself atm
Re: BRB..pausing.. -
Conroy - 19.09.2010
OnPlayerUpdate isn't called.
Find out how many times OnPlayerUpdate is called (32 per second approx.), then create a timer to zero a variable which is increased everytime OnPlayerUpdate is called.
Ex:
pawn Code:
forward CheckForPause();
new PlayerUpdateCount[MAX_PLAYERS];
new PlayerPaused[MAX_PLAYERS];
//OnGameModeInit
SetTimer("CheckForPause", 1000, true);
//OnPlayerUpdate
PlayerUpdateCount[playerid] += 0.03125
//Because 0.03125 * the amount of times OnPlayerUpdate is called (32) equals 1
public CheckForPause()
{
for(new i; i <= MAX_PLAYERS; i++) {
if(IsPlayerConnected(i) && !PlayerPaused[i]) {
PlayerUpdateCount[i]--;
if(PlayerUpdateCount[i] < 0) PlayerPaused[i] = 1;
}
}
return 1;
}
Re: BRB..pausing.. -
Face9000 - 19.09.2010
mmm k i will try!
Re: BRB..pausing.. -
Conroy - 19.09.2010
Make sure you check how many times OnPlayerUpdate is called though, 32 is a number I've heard a few people say around the forums.
Re: BRB..pausing.. -
The_Moddler - 19.09.2010
Quote:
Originally Posted by Conroy
OnPlayerUpdate isn't called.
Find out how many times OnPlayerUpdate is called (32 per second approx.), then create a timer to zero a variable which is increased everytime OnPlayerUpdate is called.
Ex:
pawn Code:
forward CheckForPause();
new PlayerUpdateCount[MAX_PLAYERS]; new PlayerPaused[MAX_PLAYERS];
//OnGameModeInit SetTimer("CheckForPause", 1000, true);
//OnPlayerUpdate PlayerUpdateCount[playerid] += 0.03125 //Because 0.03125 * the amount of times OnPlayerUpdate is called (32) equals 1
public CheckForPause() { for(new i; i <= MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && !PlayerPaused[i]) { PlayerUpdateCount[i]--; if(PlayerUpdateCount[i] < 0) PlayerPaused[i] = 1; } } return 1; }
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Why this doesn't work for me?
Re: BRB..pausing.. -
Conroy - 19.09.2010
Like I said, 32 may not be the amount of times OnPlayerUpdate is called. I've never done it better, all I know is that is how my friend done it. Check how many times OnPlayerUpdate is called and use 1 / number of times it is called in OnPlayerUpdate.