NPC Problem - Printable Version
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NPC Problem -
Libra_PL - 18.09.2010
I have got a problem... I have got two recorded NPCs npcmodes -> recording, two compiled files in npcmodes, and this script:
Код:
#include <a_samp>
new Line_1_Vehicle;
new Line_2_Vehicle;
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("Bots - succesfully loaded!");
ConnectNPC("Line_1","Line_1");
ConmectNPC("Line_2","Line_2");
Line_1_Vehicle = AddStaticVehicle(431, 0.0, 0.0, 5.0, 0.0, 6, 666, 5000);
Line_2_Vehicle = AddStaticVehicle(431, 0.0, 0.0, 5.0, 0.0, 6, 666, 5000);
return 1;
)
#else
main()
{
print("Bots - succesfully unloaded!");
}
#endif
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Line_1", true))
{
PutPlayerInVehicle(playerid, Line_1_Vehicle, 0);
return 1;
}
if(!strcmp(npcname, "Line_2", true))
{
PutPlayerInVehicle(playerid, Line_2_Vehicle, 0);
return 1;
}
return 1;
}
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
if(IsPlayerNPC(playerid)) return 1;
return 1;
}
My NPCs can't connect. It's added to filterscripts in server.cfg, when I open the server, they don't connect (no message). Help?
Re: NPC Problem - [L3th4l] - 18.09.2010
Try using, OnPlayerConnect, because they have to connect first before they can request spawn right?
Re: NPC Problem -
FireCat - 18.09.2010
in server.cfg maxnpc 10?
Re: NPC Problem -
Libra_PL - 18.09.2010
I have them in OnFilterScriptInt, before I made bots in Gamemode (worked), now I used the same (some changes to Filterscript), it doesn't work.
And Fire, I have got:
Re: NPC Problem -
Thebest96 - 18.09.2010
put 10 and your NPC'S are connected in GAMEMODEINIT?