[SOLVED] Large amx size -
Cypog - 16.09.2010
The size of my gamemode has extremly risen since using a specific version of 0.2.
Unfortunately, this hasn't changed in 0.3.
This may not be a problem with small gamemodes, but my amx, wich has allways been about 800kb, now has a size of 3600kb.
I wanted to find out, why this happened, so i viewed the amx with a Hex Editor and I found many empty (NULL) byte blocks, wich my be the explaination of this problem.
It's not a big problem, it just causes waste of time, but I hope you can fix this in the next "server" update.
Re: Large amx size -
cessil - 16.09.2010
pretty sure it'd be your fault creating so many variables
Re: Large amx size -
Cypog - 16.09.2010
pretty sure it's not, cause I didn't change anything on my gamemode, when changing the sa-mp version.
Please only serious answers
Re: Large amx size -
JernejL - 16.09.2010
Quote:
Originally Posted by Cypog
pretty sure it's not, cause I didn't change anything on my gamemode, when changing the sa-mp version.
Please only serious answers
Edit: This is no scripting discussion, please move it back to the right topic.
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Why do you think it should not have changed in size? the MAX_* constants have changed, it's guaranteed to be of different size.
WHY IS THIS A BUG WHEN YOU DON'T UNDERSTAND HOW AMX WORKS?
Re: Large amx size -
Cypog - 16.09.2010
Quote:
I found many empty (NULL) byte blocks
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Why should many large blocks of NULLs not be a bug?
Re: Large amx size -
Voldemort - 16.09.2010
Check all places, where you use
, to see what I mean try to make
and you will see that amx compiled will be about 100MBs.
Re: Large amx size -
Cypog - 16.09.2010
I'm not saying it's a bug in the server, but in the development files of sa-mp.
As I told:
I did not change anything in my gamemode at this time.
Yes, the MAX_ constants may have changed, but the size of a gamemode shouldn't explode.
In 0.3b the MAX_ constants also changed, but my gamemode size didn't explode again.
And why did small gamemodes not have an extreme growing of size?
Maybe it's not a "bug", but somebody should proove it, who knows how the amx exactly works.
Re: Large amx size -
Voldemort - 16.09.2010
Maybe you use some inlcude what isn't "smart made" and that why size increasing so much
Re: Large amx size -
Cypog - 16.09.2010
I have many includes, but as i told: I didn't change my script.
I will compare my script with other scripts I made and report my researches.
Re: Large amx size -
Cypog - 16.09.2010
I never use these constants in my script, I always use me own constants, because I really care about performance in my scripts.
So how can this be?
Edit:
After some research, I found out, that there's really a constant wich causes this problem, I will report wich one and why after having a closer look to it.
EditІ:
I found out, that it is a design fault in one of my includes:
#if !defined PLAYER_SLOTS
#define PLAYER_SLOTS MAX_PLAYERS
#endif
I didn't change my script, but the constants did, thanks for this advice.
Editі:
This is how I fixed it:
#undef MAX_PLAYERS
#define MAX_PLAYERS 20
I recommend to everybody who's using the MAX_PLAYERS constant to redefine it to a realistic value