Super jump? - Printable Version
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Super jump? -
MWF2 - 16.09.2010
Is there a super jump FS out there? if so, can someone link me?
What it does:
When you jump, it goes a higher then usual but obviously not to high.
If there's no fs, how can i make it?
Re: Super jump? -
ScottCFR - 16.09.2010
Well, you could detect if they press jump. Then, SetPlayerVelocity z+5 or so.
Re: Super jump? -
MWF2 - 16.09.2010
Can you show me how.
Re: Super jump? -
Toni - 16.09.2010
From the wiki:
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (PRESSED(KEY_JUMP))
{
new
Float:x,
Float:y,
Float:z;
GetPlayerPos(playerid, x, y, z);
SetPlayerPos(playerid, x, y, z + 10.0);
}
return 1;
}
pawn Код:
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
Re: Super jump? -
MWF2 - 16.09.2010
What that does is, it puts that player in the air...What i need is..
When the player jumps into a certain direction, it goes into that direction but gives a tiny boost.
Re: Super jump? -
MWF2 - 17.09.2010
any1 please help me out
Re: Super jump? -
Vince - 17.09.2010
What
The Toni said. Just replace
Get/SetPlayerPos with
Get/SetPlayerVelocity.
Re: Super jump? -
Hiddos - 17.09.2010
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_JUMP && !(oldkeys & KEY_JUMP))
{
new Float:v[3]; GetPlayerVelocity(playerid, v[0], v[1], v[2]);
SetPlayerVelocity(playerid, v[0], v[1], v[2]+3);
}
return 1;