#include <a_samp>
#include <dini>
#include <dudb>
new Member[MAX_PLAYERS];
new Leader[MAX_PLAYERS];
new IsInOrg[MAX_PLAYERS];
new IsLaw[MAX_PLAYERS];
new cmd[256];
new idx;
cmd = strtok(cmdtext, idx);
if (streq(cmd,"/setleader1"))
{
if(!strlen(cmdtext[12]))
{
SendClientMessage(playerid, red, "Usage: /setleader1 [playerid]");
return 1;
}
new ID = strval(cmdtext[12]);
new pName[24], str[64];
if(IsPlayerConnected(ID))
{
GetPlayerName(playerid, pName, 24);
format(str, 123, "Admin %s has set your the leader of organization Rudyy's Gang.", pName);
SendClientMessage(ID,COLOR_LIGHTBLUE, str);
SetPlayerColor(ID, 0x00C300FF); // Color
GivePlayerWeapon(ID,28,5000); // Weapon1
GivePlayerWeapon(ID,1,-1); // Weapon 2
IsInOrg[ID] = 1; // This tells that the user is already in an organization.
Member[ID] = 1; //This is org id, forexample my org id i want is 1 , so i will put 1, if i want it 2 , i will put 2. Note; do not duplicate the number.
Leader[ID] = 1; //This will remain as "1". This shows that the player ur setting is a leader.
IsLaw[ID] = 0; // This shows that the org is not a law enforcement, its a Gang.
format(str, 123, "You have set a player leader of Rudyy's Gang.");
SendClientMessage(playerid,red, str);
}
return 1;
}
if(Leader[playerid] == 1) {
if (streq(cmd,"/setmember"))
{
if(!strlen(cmdtext[11]))
{
SendClientMessage(playerid, red, "Usage: /setmember [playerid]");
return 1;
}
new ID = strval(cmdtext[11]);
new pName[24], str[64];
if(IsPlayerConnected(ID))
{
GetPlayerName(playerid, pName, 24);
if(IsInOrg[ID] == 1) return SendClientMessage(playerid,red,"Ths user is already in an organization!");
else if(Member[playerid] == 1 && Member[ID] == 0)
{
format(str, 123, "Your application to join Rudy's Gang has been accepted by leader %s.", pName);
SendClientMessage(ID,COLOR_LIGHTBLUE,str);
SetPlayerColor(ID,0x0000BBAA); //color
SendClientMessage(ID,green, str);
GivePlayerWeapon(ID,24,250); //weapon1
GivePlayerWeapon(ID,3,99999); //weapon2
GivePlayerWeapon(ID,29,1000); //weapon3 (optional)
IsInOrg[ID] = 1; //Shows that the user that leader is recruiting is is in org.
IsLaw[ID] = 0; //Not a law, gang.
Member[ID] = 1; // Org ID
format(str, 123, "You have accepted the following member into your organization.");
SendClientMessage(playerid,COLOR_LIGHTBLUE, str);
}
return 1;
}
}
}
else if (streq(cmd,"/kickmember"))
{
if(!strlen(cmdtext[11]))
{
SendClientMessage(playerid, red, "Usage: /kickmember [playerid]");
return 1;
}
new ID = strval(cmdtext[11]);
new pName[24], str[64];
if(IsPlayerConnected(ID))
{
GetPlayerName(playerid, pName, 24);
if(Member[playerid] == 1 && Member[ID] == 1)
{
format(str, 123, "Leader %s has kicked you from organization Rudy's gang.", pName);
SendClientMessage(ID,COLOR_ORANGE, str);
SetPlayerSkin(ID, 299);
ResetPlayerWeapons(ID);
Member[ID] = 0;
IsLaw[playerid] = 0;
IsInOrg[ID] = 0;
SetPlayerColor(ID, 0xFFFFFFFF);
format(str, 123, "You have kicked a player from Rudy's gang.");
SendClientMessage(playerid,red, str);
}
return 1;
}
}
new name[MAX_PLAYER_NAME], file[256];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), "%s_ORG.ini, name);
dini_IntSet(file,"Leader",Leader[playerid]);
dini_IntSet(file,"InOrg",IsInOrg[playerid]);
dini_IntSet(file,"Law",IsLaw[playerid]);
new name[MAX_PLAYER_NAME], file[256];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), "%s_ORG.ini, name);
Member[playerid] = dini_Int(file, "Member");
Leader[playerid] = dini_Int(file,"Leader");
IsInOrg[playerid] = dini_Int(file,"InOrg");
IsLaw[playerid] = dini_Int(file,"Law");
streq(str1[],str2[])
{
if (strlen(str1)!=strlen(str2)) return 0;
return strcmp(str1,str2,true)==0;
}
// This is a comment
// uncomment the line below if you want to write a filterscript
#define FILTERSCRIPT
#include <a_samp>
#include <dini>
#include <dudb>
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define yellow 0xFFFF00AA
#define COLOR_POWDERBLUE 0xB0E0E6FF
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_GOLD 0xFFD700FF
#define COLOR_LIGHTGREEN 0x90EE90FF
#define COLOR_OLIVE 0x808000FF
#define COLOR_ORED 0xFF0000FF
#define COLOR_SALMON 0xFA8072FF
#define COLOR_GREEN 0x00F20096
#define green 0x00F20096
#define red 0xFF0000FF
#define RED 0xFF0000FF
#define COLOR_MAGENTA 0xFF00FFFF
#define COLOR_TEAL 0x008080FF
#define COLOR_BROWN 0xFFBB7796
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
new Member[MAX_PLAYERS];
new Leader[MAX_PLAYERS];
new IsInOrg[MAX_PLAYERS];
new IsLaw[MAX_PLAYERS];
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
new name[MAX_PLAYER_NAME], file[256];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), "%s_ORG.ini", name);
Member[playerid] = dini_Int(file, "Member");
Leader[playerid] = dini_Int(file,"Leader");
IsInOrg[playerid] = dini_Int(file,"InOrg");
IsLaw[playerid] = dini_Int(file,"Law");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new name[MAX_PLAYER_NAME], file[256];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), "%s_ORG.ini", name);
dini_IntSet(file,"Leader",Leader[playerid]);
dini_IntSet(file,"InOrg",IsInOrg[playerid]);
dini_IntSet(file,"Law",IsLaw[playerid]);
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256];
new idx;
cmd = strtok(cmdtext, idx);
if (streq(cmd,"/setleader1"))
{
if(!strlen(cmdtext[12]))
{
SendClientMessage(playerid, red, "Usage: /setleader1 [playerid]");
return 1;
}
new ID = strval(cmdtext[12]);
new pName[24], str[64];
if(IsPlayerConnected(ID))
{
GetPlayerName(playerid, pName, 24);
format(str, 123, "Admin %s has set your the leader of organization Rudyy's Gang.", pName);
SendClientMessage(ID,COLOR_LIGHTBLUE, str);
SetPlayerColor(ID, 0x00C300FF); // Color
GivePlayerWeapon(ID,28,5000); // Weapon1
GivePlayerWeapon(ID,1,-1); // Weapon 2
IsInOrg[ID] = 1; // This tells that the user is already in an organization.
Member[ID] = 1; //This is org id, forexample my org id i want is 1 , so i will put 1, if i want it 2 , i will put 2. Note; do not duplicate the number.
Leader[ID] = 1; //This will remain as "1". This shows that the player ur setting is a leader.
IsLaw[ID] = 0; // This shows that the org is not a law enforcement, its a Gang.
format(str, 123, "You have set a player leader of Rudyy's Gang.");
SendClientMessage(playerid,red, str);
}
return 1;
}
if(Leader[playerid] == 1) {
if (streq(cmd,"/setmember"))
{
if(!strlen(cmdtext[11]))
{
SendClientMessage(playerid, red, "Usage: /setmember [playerid]");
return 1;
}
new ID = strval(cmdtext[11]);
new pName[24], str[64];
if(IsPlayerConnected(ID))
{
GetPlayerName(playerid, pName, 24);
if(IsInOrg[ID] == 1) return SendClientMessage(playerid,red,"Ths user is already in an organization!");
else if(Member[playerid] == 1 && Member[ID] == 0)
{
format(str, 123, "Your application to join Rudy's Gang has been accepted by leader %s.", pName);
SendClientMessage(ID,COLOR_LIGHTBLUE,str);
SetPlayerColor(ID,0x0000BBAA); //color
SendClientMessage(ID,green, str);
GivePlayerWeapon(ID,24,250); //weapon1
GivePlayerWeapon(ID,3,99999); //weapon2
GivePlayerWeapon(ID,29,1000); //weapon3 (optional)
IsInOrg[ID] = 1; //Shows that the user that leader is recruiting is is in org.
IsLaw[ID] = 0; //Not a law, gang.
Member[ID] = 1; // Org ID
format(str, 123, "You have accepted the following member into your organization.");
SendClientMessage(playerid,COLOR_LIGHTBLUE, str);
}
return 1;
}
}
}
else if (streq(cmd,"/kickmember"))
{
if(!strlen(cmdtext[11]))
{
SendClientMessage(playerid, red, "Usage: /kickmember [playerid]");
return 1;
}
new ID = strval(cmdtext[11]);
new pName[24], str[64];
if(IsPlayerConnected(ID))
{
GetPlayerName(playerid, pName, 24);
if(Member[playerid] == 1 && Member[ID] == 1)
{
format(str, 123, "Leader %s has kicked you from organization Rudy's gang.", pName);
SendClientMessage(ID,COLOR_ORANGE, str);
SetPlayerSkin(ID, 299);
ResetPlayerWeapons(ID);
Member[ID] = 0;
IsLaw[playerid] = 0;
IsInOrg[ID] = 0;
SetPlayerColor(ID, 0xFFFFFFFF);
format(str, 123, "You have kicked a player from Rudy's gang.");
SendClientMessage(playerid,red, str);
}
return 1;
}
}
return 0;
}
streq(str1[],str2[])
{
if (strlen(str1)!=strlen(str2)) return 0;
return strcmp(str1,str2,true)==0;
}
new file[_256_];
format(file, sizeof(file), "%s_ORG.ini", name);
new cmd[_256_];
/3u2846273487385743859347r8hdsfyr8yfhew879hy3ryw8eyfew8uvb9uqr9423u09rue0[vcnutq34nuq434u38jerf8q43jtqug8h5w8rjf8qhg879hw54etrf8hw5t8ghjw95hgw8y5h9wer9fypw834fh3w94ht9whgfhq347tyew9rhp3u2846273487385743859347r8hdsfyr8yfhew879hy3ryw8eyfew8uvb9uqr9423u09rue0
// This is a comment // uncomment the line below if you want to write a filterscript #define FILTERSCRIPT #include <a_samp> #include <dini> #include <dudb> #define COLOR_GREY 0xAFAFAFAA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define yellow 0xFFFF00AA #define COLOR_POWDERBLUE 0xB0E0E6FF #define COLOR_WHITE 0xFFFFFFAA #define COLOR_BLUE 0x0000BBAA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_ORANGE 0xFF9900AA #define COLOR_GOLD 0xFFD700FF #define COLOR_LIGHTGREEN 0x90EE90FF #define COLOR_OLIVE 0x808000FF #define COLOR_ORED 0xFF0000FF #define COLOR_SALMON 0xFA8072FF #define COLOR_GREEN 0x00F20096 #define green 0x00F20096 #define red 0xFF0000FF #define RED 0xFF0000FF #define COLOR_MAGENTA 0xFF00FFFF #define COLOR_TEAL 0x008080FF #define COLOR_BROWN 0xFFBB7796 public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } new Member[MAX_PLAYERS]; new Leader[MAX_PLAYERS]; new IsInOrg[MAX_PLAYERS]; new IsLaw[MAX_PLAYERS]; public OnFilterScriptExit() { return 1; } public OnPlayerConnect(playerid) { new name[MAX_PLAYER_NAME], file[256]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), "%s_ORG.ini", name); Member[playerid] = dini_Int(file, "Member"); Leader[playerid] = dini_Int(file,"Leader"); IsInOrg[playerid] = dini_Int(file,"InOrg"); IsLaw[playerid] = dini_Int(file,"Law"); return 1; } public OnPlayerDisconnect(playerid, reason) { new name[MAX_PLAYER_NAME], file[256]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), "%s_ORG.ini", name); dini_IntSet(file,"Leader",Leader[playerid]); dini_IntSet(file,"InOrg",IsInOrg[playerid]); dini_IntSet(file,"Law",IsLaw[playerid]); return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[256]; new idx; cmd = strtok(cmdtext, idx); if (streq(cmd,"/setleader1")) { if(!strlen(cmdtext[12])) { SendClientMessage(playerid, red, "Usage: /setleader1 [playerid]"); return 1; } new ID = strval(cmdtext[12]); new pName[24], str[64]; if(IsPlayerConnected(ID)) { GetPlayerName(playerid, pName, 24); format(str, 123, "Admin %s has set your the leader of organization Rudyy's Gang.", pName); SendClientMessage(ID,COLOR_LIGHTBLUE, str); SetPlayerColor(ID, 0x00C300FF); // Color GivePlayerWeapon(ID,28,5000); // Weapon1 GivePlayerWeapon(ID,1,-1); // Weapon 2 IsInOrg[ID] = 1; // This tells that the user is already in an organization. Member[ID] = 1; //This is org id, forexample my org id i want is 1 , so i will put 1, if i want it 2 , i will put 2. Note; do not duplicate the number. Leader[ID] = 1; //This will remain as "1". This shows that the player ur setting is a leader. IsLaw[ID] = 0; // This shows that the org is not a law enforcement, its a Gang. format(str, 123, "You have set a player leader of Rudyy's Gang."); SendClientMessage(playerid,red, str); } return 1; } if(Leader[playerid] == 1) { if (streq(cmd,"/setmember")) { if(!strlen(cmdtext[11])) { SendClientMessage(playerid, red, "Usage: /setmember [playerid]"); return 1; } new ID = strval(cmdtext[11]); new pName[24], str[64]; if(IsPlayerConnected(ID)) { GetPlayerName(playerid, pName, 24); if(IsInOrg[ID] == 1) return SendClientMessage(playerid,red,"Ths user is already in an organization!"); else if(Member[playerid] == 1 && Member[ID] == 0) { format(str, 123, "Your application to join Rudy's Gang has been accepted by leader %s.", pName); SendClientMessage(ID,COLOR_LIGHTBLUE,str); SetPlayerColor(ID,0x0000BBAA); //color SendClientMessage(ID,green, str); GivePlayerWeapon(ID,24,250); //weapon1 GivePlayerWeapon(ID,3,99999); //weapon2 GivePlayerWeapon(ID,29,1000); //weapon3 (optional) IsInOrg[ID] = 1; //Shows that the user that leader is recruiting is is in org. IsLaw[ID] = 0; //Not a law, gang. Member[ID] = 1; // Org ID format(str, 123, "You have accepted the following member into your organization."); SendClientMessage(playerid,COLOR_LIGHTBLUE, str); } return 1; } } } else if (streq(cmd,"/kickmember")) { if(!strlen(cmdtext[11])) { SendClientMessage(playerid, red, "Usage: /kickmember [playerid]"); return 1; } new ID = strval(cmdtext[11]); new pName[24], str[64]; if(IsPlayerConnected(ID)) { GetPlayerName(playerid, pName, 24); if(Member[playerid] == 1 && Member[ID] == 1) { format(str, 123, "Leader %s has kicked you from organization Rudy's gang.", pName); SendClientMessage(ID,COLOR_ORANGE, str); SetPlayerSkin(ID, 299); ResetPlayerWeapons(ID); Member[ID] = 0; IsLaw[playerid] = 0; IsInOrg[ID] = 0; SetPlayerColor(ID, 0xFFFFFFFF); format(str, 123, "You have kicked a player from Rudy's gang."); SendClientMessage(playerid,red, str); } return 1; } } return 0; } streq(str1[],str2[]) { if (strlen(str1)!=strlen(str2)) return 0; return strcmp(str1,str2,true)==0; }
Thanks alot man i am going to try this now!
I tried it and its cool,but i know tis basic org script i would still like to make some suggestions. Suggestions: /lc - Law chat. /oc - For gangs and private buss. Make it possbible to add cars for the faction,and only the members can enter. /oskin and /lskin for leader and member skin please. 3 skin for members and 1 skin for leader. 10 cars per org. If you can make it it would be pro org script |