Disable guns when enter in interiors? - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Disable guns when enter in interiors? (
/showthread.php?tid=175234)
Disable guns when enter in interiors? -
Face9000 - 08.09.2010
Hi all,i need to disable guns when i enter in interiors (Ammunation,Cluckinbell ecc.)
When i enter,i cant use weapons,when i exit,i've the weapons again
Thanks!
Re: Disable guns when enter in interiors? -
Conroy - 08.09.2010
AllowInteriorWeapons(0);
Re: Disable guns when enter in interiors? -
Face9000 - 08.09.2010
lol i tried now and doesn't work..
Re: Disable guns when enter in interiors? -
Dreftas - 08.09.2010
pawn Код:
public OnPlayerUpdate(playerid) {
if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) {
SetPlayerArmedWeapon(playerid, 0);
return 0;
}
return 1;
}
Re: Disable guns when enter in interiors? -
Face9000 - 08.09.2010
Thank u so much!
Re: Disable guns when enter in interiors? -
Las Venturas CNR - 08.09.2010
Quote:
Originally Posted by Conroy
|
Where did you have it? It's supposed to go under "OnGameModeInIt".
Re: Disable guns when enter in interiors? -
macmac - 20.03.2012
Quote:
Originally Posted by Dreftas
pawn Код:
public OnPlayerUpdate(playerid) { if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) { SetPlayerArmedWeapon(playerid, 0); return 0; } return 1; }
|
Many Thanks for this, works perfectly!
Re: Disable guns when enter in interiors? -
OleKristian95 - 20.03.2012
I've got a question about almost the same thing,
is it possible to choose which interiors you want to disable?
Re: Disable guns when enter in interiors? -
Reklez - 21.03.2012
Quote:
Originally Posted by OleKristian95
I've got a question about almost the same thing,
is it possible to choose which interiors you want to disable?
|
Yes it is possible, if you want to disable weapon on interior 3 you can just do something like this
pawn Код:
if(GetPlayerInterior(playerid) == 3 && GetPlayerWeapon(playerid) != 0)
{
SetPlayerArmedWeapon(playerid, 0);
return 1;
}