C:\Documents and Settings\Administrador\Meus documentos\jonas\BrasilPlayMatrix RPG v2.9 RPG\gamemodes\bpm.pwn(55001) : error 030: compound statement not closed at the end of file (started at line 54957) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
55001
for(new var5; var5 < CAR_quantidade; var5++)
public OnVehicleSpawn(vehicleid)
{
SetTimer("CarrosTunados",1000,0);
return 1;
}
forward CarrosTunados();
public CarrosTunados()
{
for(new var5; var5 < CAR_quantidade; var5++)
{
if(var5 >= 526 && var5 <= 530)
{
AddVehicleComponent(var5, 1028);
AddVehicleComponent(var5, 1169);
AddVehicleComponent(var5, 1141);
AddVehicleComponent(var5, 1032);
AddVehicleComponent(var5, 1138);
AddVehicleComponent(var5, 1026);
AddVehicleComponent(var5, 1027);
ChangeVehiclePaintjob(var5, 1);
AddVehicleComponent(var5, 1010);
AddVehicleComponent(var5, 1079);
AddVehicleComponent(var5, 1087);
if(var5 >= 531 && var5 <= 535)
{
AddVehicleComponent(var5, 1028);
AddVehicleComponent(var5, 1169);
AddVehicleComponent(var5, 1141);
AddVehicleComponent(var5, 1032);
AddVehicleComponent(var5, 1138);
AddVehicleComponent(var5, 1026);
AddVehicleComponent(var5, 1027);
ChangeVehiclePaintjob(var5, 2);
AddVehicleComponent(var5, 1079);
AddVehicleComponent(var5, 1087);
if(var5 >= 543 && var5 <= 545)
{
AddVehicleComponent(var5, 1065);
AddVehicleComponent(var5, 1160);
AddVehicleComponent(var5, 1159);
AddVehicleComponent(var5, 1067);
AddVehicleComponent(var5, 1162);
AddVehicleComponent(var5, 1069);
AddVehicleComponent(var5, 1071);
AddVehicleComponent(var5, 1010);
AddVehicleComponent(var5, 1079);
AddVehicleComponent(var5, 1087);
ChangeVehiclePaintjob(var5, 1);
}
}
}
}
Feche verificaзгo por verificaзгo, e saberбs onde estб o problema.
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public OnVehicleSpawn(vehicleid)
{
SetTimer("CarrosTunados",1000,0);
return 1;
}
forward CarrosTunados();
public CarrosTunados()
{
for(new var5; var5 < CAR_quantidade; var5++)
{
if(var5 >= 526 && var5 <= 530)
{
AddVehicleComponent(var5, 1028);
AddVehicleComponent(var5, 1169);
AddVehicleComponent(var5, 1141);
AddVehicleComponent(var5, 1032);
AddVehicleComponent(var5, 1138);
AddVehicleComponent(var5, 1026);
AddVehicleComponent(var5, 1027);
ChangeVehiclePaintjob(var5, 1);
AddVehicleComponent(var5, 1010);
AddVehicleComponent(var5, 1079);
AddVehicleComponent(var5, 1087);
}
if(var5 >= 531 && var5 <= 535)
{
AddVehicleComponent(var5, 1028);
AddVehicleComponent(var5, 1169);
AddVehicleComponent(var5, 1141);
AddVehicleComponent(var5, 1032);
AddVehicleComponent(var5, 1138);
AddVehicleComponent(var5, 1026);
AddVehicleComponent(var5, 1027);
ChangeVehiclePaintjob(var5, 2);
AddVehicleComponent(var5, 1079);
AddVehicleComponent(var5, 1087);
}
if(var5 >= 543 && var5 <= 545)
{
AddVehicleComponent(var5, 1065);
AddVehicleComponent(var5, 1160);
AddVehicleComponent(var5, 1159);
AddVehicleComponent(var5, 1067);
AddVehicleComponent(var5, 1162);
AddVehicleComponent(var5, 1069);
AddVehicleComponent(var5, 1071);
AddVehicleComponent(var5, 1010);
AddVehicleComponent(var5, 1079);
AddVehicleComponent(var5, 1087);
ChangeVehiclePaintjob(var5, 1);
}
}
}
Tenta Assim Dei Um Organizada Nele Acho que vai resolver o erro
pawn Код:
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public OnVehicleSpawn(vehicleid)
{
SetTimer("CarrosTunados",1000,0);
return 1;
}
forward CarrosTunados();
public CarrosTunados()
{
for(new var5; var5 < CAR_quantidade; var5++)
{
if(var5 >= 526 && var5 <= 528)
{
AddVehicleComponent(var5, 1028);
AddVehicleComponent(var5, 1169);
AddVehicleComponent(var5, 1141);
AddVehicleComponent(var5, 1032);
AddVehicleComponent(var5, 1138);
AddVehicleComponent(var5, 1026);
AddVehicleComponent(var5, 1027);
ChangeVehiclePaintjob(var5, 1);
AddVehicleComponent(var5, 1010);
AddVehicleComponent(var5, 1079);
AddVehicleComponent(var5, 1087);
}
if(var5 >= 529 && var5 <= 531)
{
AddVehicleComponent(var5, 1028);
AddVehicleComponent(var5, 1169);
AddVehicleComponent(var5, 1141);
AddVehicleComponent(var5, 1032);
AddVehicleComponent(var5, 1138);
AddVehicleComponent(var5, 1026);
AddVehicleComponent(var5, 1027);
ChangeVehiclePaintjob(var5, 2);
AddVehicleComponent(var5, 1079);
AddVehicleComponent(var5, 1087);
}
if(var5 >= 532 && var5 <= 534)
{
AddVehicleComponent(var5, 1065);
AddVehicleComponent(var5, 1160);
AddVehicleComponent(var5, 1159);
AddVehicleComponent(var5, 1067);
AddVehicleComponent(var5, 1162);
AddVehicleComponent(var5, 1069);
AddVehicleComponent(var5, 1071);
AddVehicleComponent(var5, 1010);
AddVehicleComponent(var5, 1079);
AddVehicleComponent(var5, 1087);
ChangeVehiclePaintjob(var5, 1);
}
}
return 1;
}