public OnVehicleSpawn(vehicleid)
{
new
rand = 400+random(212),
Float:vx,
Float:vy,
Float:vz,
Float:va;
GetVehiclePos(vehicleid, vx, vy, vz);
GetVehicleZAngle(vehicleid, va);
DestroyVehicle(vehicleid);
CreateVehicle(rand, vx, vy, vz, va, -1, -1, 180);
return 1;
}