if(strcmp(cmd,"/gmon",true)==0)
{
if(PlayerInfo[playerid][pAdmin] >= 2)
{
SetPlayerHealth(playerid, 100000001000000010000000100000001000000010000000100000001000000010000000100000001000000010000000);
SetPlayerArmour(playerid, 100000001000000010000000100000001000000010000000100000001000000010000000100000001000000010000000);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, 256, "-| Admin [ID %d ] %s go vkluci GODMODE. |-", playerid,sendername);
SendClientMessageToAll(COLOR_RED, string);
}
return 1;
}
#define INFINITY (Float:0x7F800000)
SetPlayerHealth(playerid, 100000001000000010000000100000001000000010000000100000001000000010000000100000001000000010000000); SetPlayerArmour(playerid, 100000001000000010000000100000001000000010000000100000001000000010000000100000001000000010000000);
SetPlayerHealth(playerid, INFINITY); SetPlayerArmour(playerid, INFINITY);
//---------------------------------------[goodmode]--------------------------
if(strcmp(cmd,"/gospod",true)==0)
{
if(PlayerInfo[playerid][pAdmin] >= 1338)
{
SetPlayerHealth(playerid, INFINITY);
SetPlayerArmour(playerid, INFINITY);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, 256, "-| Admin [ID %d ] %s go vkluci GODMODE. |-", playerid,sendername);
SendClientMessageToAll(COLOR_RED, string);
}
return 1;
}
SetPlayerHealth(playerid,999999);
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You could also try
pawn Код:
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if(strcmp(cmd,"/gospod",true)==0)
{
if(PlayerInfo[playerid][pAdmin] >= 1338)
{
SetPlayerHealth(playerid,999999);
SetPlayerArmour(playerid,999999);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, 256, "-| Admin [ID %d ] %s go vkluci GODMODE. |-", playerid,sendername);
SendClientMessageToAll(COLOR_RED, string);
}
return 1;
}
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When you execute that command is your health blinking? If so you shouldn't be able to get killed if it's not blinking something is wrong.
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