if(strcmp(cmd, "/tazer", true) ==0)
{
if(IsPlayerConnected(playerid))
{
if(TazerReload[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, "Your tazer is not fully charged yet.");
return 1;
}
if(IsALawEnforcer(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_GREY, " Cannot use this while being in the Car !");
return 1;
}
if(OnDuty[playerid] != 1)
{
SendClientMessage(playerid, COLOR_GREY, " You are not on Duty!");
return 1;
}
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(PlayerCuffed[suspect] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Player already Cuffed !");
return 1;
}
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
if(IsALawEnforcer(suspect))
{
SendClientMessage(playerid, COLOR_GREY, " Cannot Tazer Cops / FBI / National Guard !");
return 1;
}
if(IsPlayerNPC(suspect))
{
SendClientMessage(playerid, COLOR_GREY, "This command is disabled for usage against a NPC.");
return 1;
}
if(IsPlayerInAnyVehicle(suspect))
{
SendClientMessage(playerid, COLOR_GREY, " Suspect is in a Car, get him out first !");
return 1;
}
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You were Tazed by %s for 12 seconds.", sendername);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You Tazed %s for 12 seconds.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
if(PlayerInfo[suspect][pSex] == 1) format(string, sizeof(string), "* %s shoots with his Tazer at %s, and tazed him.", sendername ,giveplayer);
if(PlayerInfo[suspect][pSex] == 2) format(string, sizeof(string), "* %s shoots with her Tazer at %s, and tazed him.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(suspect, "~r~Tazed", 2500, 3);
TogglePlayerControllable(suspect, 0);
PlayerCuffed[suspect] = 1;
PlayerCuffedTime[suspect] = 12;
TazerReload[playerid] = 1;
GetPlayerPos(suspect, PlayerXbust[suspect], PlayerYbust[suspect], PlayerZbust[suspect]);
LoopingAnim(suspect, "ROB_BANK","SHP_HandsUp_Scr", 4.0, 0, 1, 1, 1, 0);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one near you!");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Cop / FBI / National Guard !");
}
}
return 1;
}
|
You can't do this with a simple command, or regular players.
You will need to use OnPlayerKeyStateChange(...) if(newkeys & KEY_FIRE). etc. |
|
This forum requires that you wait 120 seconds between posts. Please try again in 19 seconds. |